Students design and develop a useful assistive device for people challenged by …
Students design and develop a useful assistive device for people challenged by fine motor skill development who cannot grasp and control objects. In the process of designing prototype devices, they learn about the engineering design process and how to use it to solve problems. After an introduction about the effects of disabilities and the importance of hand and finger dexterity, student pairs research, brainstorm, plan, budget, compare, select, prototype, test, evaluate and modify their design ideas to create devices that enable a student to hold and use a small paintbrush or crayon. The design challenge includes clearly identified criteria and constraints, to which teams rate their competing design solutions. Prototype testing includes independent evaluations by three classmates, after which students redesign to make improvements. To conclude, teams make one-slide presentations to the class to recap their design projects. This activity incorporates a 3D modeling and 3D printing component as students generate prototypes of their designs. However, if no 3D printer is available, the project can be modified to use traditional and/or simpler fabrication processes and basic materials.
Using the Virginia Museum of Fine Arts website, students explore the sculptural …
Using the Virginia Museum of Fine Arts website, students explore the sculptural work of 20th Century Conceptual artist Sol LeWitt to expand their understanding of geometric concepts, creatively play with mathematical ideas, and be inspired to make art of their own.
The website page provides a scaffolded approach to exploring Sol LeWitt's sculpture titled "1, 2, 3, 4, 5, 6." culminating in a challenge for students to build a 3-D Tinkercad model of a geometry concept of their own choosing.
Students learn how viruses invade host cells and hijack the hosts' cell-reproduction …
Students learn how viruses invade host cells and hijack the hosts' cell-reproduction mechanisms in order to make new viruses, which can in turn attack additional host cells. Students also learn how the immune system responds to a viral invasion, eventually defeating the viruses -- if all goes well. Finally, they consider the special case of HIV, in which the virus' host cell is a key component of the immune system itself, severely crippling it and ultimately leading to AIDS. The associated activity, Tracking a Virus, sets the stage for this lesson with a dramatic simulation that allows students to see for themselves how quickly a virus can spread through a population, and then challenges students to determine who the initial bearers of the virus were.
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