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Android Acceleration
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Students prepare for the associated activity in which they investigate acceleration by collecting acceleration vs. time data using the accelerometer of a sliding Android device. Based on the experimental set-up for the activity, students form hypotheses about the acceleration of the device. Students will investigate how the force on the device changes according to Newton's Second Law. Different types of acceleration, including average, instantaneous and constant acceleration, are introduced. Acceleration and force is described mathematically and in terms of processes and applications.

Subject:
Scientific and Engineering Practices
Material Type:
Lesson Plan
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Brian Sandall
Scott Burns
Date Added:
09/18/2014
Building the Neuron
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What does the brain look like? As engineers, how can we look at neural networks without invasive surgery? In this activity, students design and build neuron models based on observations made while viewing neurons through a microscope. The models are used to explain how each structure of the neuron contributes to the overall function. Students share their models with younger students and explain what a neuron is, its function, and how engineers use their understanding of the neuron to make devices to activate neurons.

Subject:
Scientific and Engineering Practices
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Janelle Orange
Date Added:
09/18/2014
Cell Function Choice Board and Rubric
Conditional Remix & Share Permitted
CC BY-SA
Rating

The cell is vitally important to all living things. Students will choose ONE of the following projects to reinforce their study of cell structure and function. Be sure to look at the rubric on page 2 for grading criteria.

Subject:
Science
Living Systems and Processes
Material Type:
Activity/Lab
Assessment
Author:
Bonnie Hawkins
Date Added:
12/31/2019
Club Function
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Students explore the definition of a function by playing an interactive game called "Club Function." The goal of the game is to be in the club! With students each assigned to be either a zebra or a rhinoceros, they group themselves according to the "rules" of the club function. After two minutes, students freeze in their groups, and if they are not correctly following the rules of the club function, then they are not allowed into the "club." Through this activity students come to understand that one x-coordinate can only have one corresponding y-coordinate while y-coordinates can have many x-coordinates that correspond to it.

Subject:
Scientific and Engineering Practices
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Aubrey McKelvey
Date Added:
09/18/2014
Coordinates and the Cartesian Plane
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A brief refresher on the Cartesian plane includes how points are written in (x, y) format and oriented to the axes, and which directions are positive and negative. Then students learn about what it means for a relation to be a function and how to determine domain and range of a set of data points.

Subject:
Scientific and Engineering Practices
Material Type:
Lesson Plan
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Aubrey McKelvey
Date Added:
09/18/2014
E.G. Benedict's Ambulance Patient Safety Challenge
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Students further their understanding of the engineering design process (EDP) while applying researched information on transportation technology, materials science and bioengineering. Students are given a fictional client statement (engineering challenge) and directed to follow the steps of the EDP to design prototype patient safety systems for small-size model ambulances. While following the steps of the EDP, students identify suitable materials and demonstrate two methods of representing solutions to the design challenge (scale drawings and small-scale prototypes). A successful patient safety system meets all of the project's functions and constraints, including the model patient (a raw egg) "surviving" a front-end collision test with a 1:8 ramp pitch.

Subject:
Scientific and Engineering Practices
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Jared R. Quinn
Jeanne Hubelbank
Kristen Billiar
Terri Camesano
Date Added:
09/18/2014
Exploring Acceleration with an Android
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Students conduct an experiment to study the acceleration of a mobile Android device. During the experiment, they run an application created with MIT's App Inventor that monitors linear acceleration in one-dimension. Students use an acceleration vs. time equation to construct an approximate velocity vs. time graph. Students will understand the relationship between the object's mass and acceleration and how that relates to the force applied to the object, which is Newton's second law of motion.

Subject:
Scientific and Engineering Practices
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Brian Sandall
Scott Burns
Date Added:
09/18/2014
Graphing Given an Equation: Function Notation to Table to Graph
Unrestricted Use
CC BY
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This is an exploratory activity.  Students should have some prior knowledge of evaluating functions for given domain inputs using function notation.This lesson will walk students through using a table and plotting points.  By the end of the lesson students should walk away understanding that a line is infinitely many points.

Subject:
Mathematics
Material Type:
Interactive
Author:
Javier Cabezas
Date Added:
12/11/2020
Hands-on Lessons and Activities about Plants
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CC BY-SA
Rating

This article highlights hands-on or multimedia lesson plans about plant structures, growth and development, seed production, and dispersal. Science lessons are paired with suggested literacy lesson plans. All lessons are aligned to national standards.

Subject:
Earth Resources
Material Type:
Lesson Plan
Provider:
Ohio State University College of Education and Human Ecology
Provider Set:
Beyond Penguins and Polar Bears: An Online Magazine for K-5 Teachers
Author:
Jessica Fries-Gaither
Date Added:
05/29/2019
Highlighting the Neuron
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In this lesson on the brain's neural networks, students investigate the structure and function of the neuron. They discover ways in which engineers apply this knowledge to the development of devices that can activate neurons. After a review of the nervous system specifically its organs, tissue, and specialized cells, called neurons students learn about the parts of the neuron. They explore the cell body, dendrites, axon and axon terminal, and learn how these structures enable neurons to send messages. They learn about the connections between engineering and other fields of study, and the importance of research, as they complete the lesson tasks.

Subject:
Scientific and Engineering Practices
Material Type:
Lesson Plan
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Janelle Orange
Date Added:
09/18/2014
Introducing Functions (VA-8th)
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Analyze various situations of collecting and interpreting data to determine functionality. Practice determining if a relation is a function and creating functions using a VDOE MIP following the exploration.

Subject:
Algebra I & II
Patterns, Functions, and Algebra
Material Type:
Activity/Lab
Lesson Plan
Author:
Bailey Hooper
Date Added:
12/18/2019
Rokit Smart Curriculum: Module 1: Introduction to CS and Coding
Unrestricted Use
CC BY
Rating

Developed by the Science Museum of Western Virginia, this educator outline is intended to assist in guiding middle school-aged students through various activities using the Rokit Smart robot kit. The Rokit Smart utilizes Arduino, a widely-used open-source environment for programming that enables users to create interactive electronic objects.  Designed through modules, the activities can be grouped to fit after-school, summer camp, or other student enrichment needs.  

Subject:
Computer Science
Algorithms and Programming
Material Type:
Activity/Lab
Author:
Kim Keith
Science Museum of Western Virginia
Date Added:
10/06/2021
Rokit Smart Curriculum: Module 2: Sounds, Functions, Loops
Unrestricted Use
CC BY
Rating

Developed by the Science Museum of Western Virginia, this educator outline is intended to assist in guiding middle school-aged students through various activities using the Rokit Smart robot kit. The Rokit Smart utilizes Arduino, a widely-used open-source environment for programming that enables users to create interactive electronic objects.  Designed through modules, the activities can be grouped to fit after-school, summer camp, or other student enrichment needs.  

Subject:
Computer Science
Algorithms and Programming
Material Type:
Activity/Lab
Author:
Kim Keith
Date Added:
10/06/2021
Rokit Smart Curriculum: Module 3: Sensors
Unrestricted Use
CC BY
Rating

Developed by the Science Museum of Western Virginia, this educator outline is intended to assist in guiding middle school-aged students through various activities using the Rokit Smart robot kit. The Rokit Smart utilizes Arduino, a widely-used open-source environment for programming that enables users to create interactive electronic objects.  Designed through modules, the activities can be grouped to fit after-school, summer camp, or other student enrichment needs.  

Subject:
Computer Science
Algorithms and Programming
Material Type:
Activity/Lab
Author:
Kim Keith
Date Added:
10/06/2021
Rokit Smart Curriculum: Module 4: Project
Unrestricted Use
CC BY
Rating

Developed by the Science Museum of Western Virginia, this educator outline is intended to assist in guiding middle school-aged students through various activities using the Rokit Smart robot kit. The Rokit Smart utilizes Arduino, a widely-used open-source environment for programming that enables users to create interactive electronic objects.  Designed through modules, the activities can be grouped to fit after-school, summer camp, or other student enrichment needs.  *Module 4 is meant to be done after Modules 1-3 are completed. 

Subject:
Computer Science
Algorithms and Programming
Material Type:
Activity/Lab
Author:
Kim Keith
Date Added:
10/06/2021
Slope-Intercept and Functions Khan Academy (VA-8th)
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Rating

Khan Academy is a free website. Teachers can create classes and assign practice problems to students. This resource has listed 8th grade math VA standards that align to the functions and slope-intercept topics.

Subject:
Patterns, Functions, and Algebra
Material Type:
Activity/Lab
Assessment
Interactive
Author:
Bailey Hooper
Date Added:
12/18/2019
Summer Swimming Linear Function (VA-8th)
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Rating

Students solve a system of equations based on two situations. Using the Desmos task, students do not need to have prior knowledge of solving a system, but need to know how to write an equation based on a graph. Students determine the cost of swimming using two different situations by interpreting a graph.

Subject:
Algebra I & II
Patterns, Functions, and Algebra
Material Type:
Activity/Lab
Interactive
Author:
Bailey Hooper
Date Added:
12/18/2019
Super Slinger Engineering Challenge
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Students are challenged to design, build and test small-scale launchers while they learn and follow the steps of the engineering design process. For the challenge, the "slingers" must be able to aim and launch Ping-Pong balls 20 feet into a goal using ordinary building materials such as tape, string, plastic spoons, film canisters, plastic cups, rubber bands and paper clips. Students first learn about defining the problem and why each step of the process is important. Teams develop solutions and determine which is the best based on design requirements. After making drawings, constructing and testing prototypes, they evaluate the results and make recommendations for potential second-generation prototypes.

Subject:
Scientific and Engineering Practices
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Jared R. Quinn
Kristen Billiar
Terri Camesano
Date Added:
09/18/2014