I created this board game to give my 2nd grade students review of 3D shapes. They travel through space, trying to make it back to earth. This game supports sol 2.13, identify, describe, compare, and contrast plane and solid figures (circles/spheres, squares/cubes, and rectangles/rectangular prisms. Before playing this game, my students completed activities using manipulatives to identify solid shapes, the number of vertices, edges, and faces, and traced the faces of the cube and rectangular prism in order to build understanding of the relationship between plane and solid figures. My students played this game in small groups of 3-5 students. They take turns rolling a die, jump to the number rolled, and answer the question in the box they land on. My students love to play board games! As a result, they are more attentive and motivated to learn.
My students need lots of practice to master addition with regrouping, so I created this fun game to help them practice. This activity supports sol 3.3b, create and solve single-step and multi-step practical problems involving sums or differences of two whole numbers, each 9,999 or less. The students make a big circle around the room and play a cakewalk style game. When the teacher stops the music, they sit in front of the closest card and add the two numbers. Students use their knowledge of place value and estimation to determine if their answer is reasonable. I created this activity during the week of Halloween so the pumpkins were a big hit with my students who really enjoy movement activities.
This is an active learning activity related to action verbs. This activity will get your student moving while learning about action verbs. The students will use action verbs to get the class galloping, running, skipping, hopping, etc. Students will also demonstrate how to use these action verbs in complete sentences.
My students need lots of practice to master addition with regrouping, so I created this fun game to help them practice. This activity supports sol 3.3b, create and solve single-step and multi-step practical problems involving sums or differences of two whole numbers, each 9,999 or less. The students make a big circle around the room and play a cakewalk style game. When the teacher stops the music, they sit in front of the closest card and add the two numbers. Students use their knowledge of place value and estimation to determine if their answer is reasonable. Movement activities are always a big hit in my classroom! This game is one of my students’ favorites!
This is a remix of Alike or Different Game from Illustrative Mathematics, https://tasks.illustrativemathematics.org/content-standards/tasks/515. The purpose of this activity is to give students practice classifying objects according to one attribute to support sol K.12. The teacher gives each student an object. They travel the room with their hand raised to find another student to compare their object with. They compare to see if the object is alike or different and how (color, size, shape, thickness). They trade objects and travel the room to find someone else to compare with.
Create your own Physical Education Game is a cross-curricular lesson designed by an Elementary Health and PE teacher to support Language Arts instruction. Created By: Anthony (Cullen) Freund and Steve Ellison of Powhatan County Public Schools.
Students brainstorm ideas for board game formats. Then student teams design, create and test games in which players must think of alternative uses (recycling) for used products.
The student will use the present mode in slides to play a game about digital citizenship and good social media choices individually or in small groups (or with partners).
In this activity, students are divided into a group of hormones and a group of receptors. The hormones have to find their matching receptors, and the pair, once matched, perform a given action. This activity helps students learn about the specificity of hormone-receptor interactions within the endocrine system.
Students learn about the periodic table and how pervasive the elements are in our daily lives. After reviewing the table organization and facts about the first 20 elements, they play an element identification game. They also learn that engineers incorporate these elements into the design of new products and processes. Acting as computer and animation engineers, students creatively express their new knowledge by creating a superhero character based on of the elements they now know so well. They will then pair with another superhero and create a dynamic duo out of the two elements, which will represent a molecule.
Students further their understanding of the salmon life cycle and the human structures and actions that aid in the migration of fish around hydroelectric dams by playing an animated PowerPoint game involving a fish that must climb a fish ladder to get over a dam. They first brainstorm their own ideas, and then learn about existing ways engineers have made dams "friendlier" to migrating fish, before being quizzed as part of the game.
I created this game as a review for my students. It’s an engaging way to practice sol 3.2a, name and write fractions (proper and improper) and mixed numbers represented by a model, sol 3.2b, represent fractions and mixed numbers with models and symbols, and sol 3.5, add and subtract fractions. In this 5-round game, students work in small groups cooperatively. After each round is completed, the student takes the recording sheet to the teacher to be checked. Students shoot a small ball into a trash can, laundry basket, or bucket from lines taped on the floor to earn points for their team. Team games such as this one motivates my students to learn and helps them take responsibility for their learning.
This is a remix of Goody Bags from Illustrative Mathematics, https://tasks.illustrativemathematics.org/content-standards/tasks/1113. This lesson is about about counting a set of objects and writing the number. The purpose of this task is to give students practice counting 20 or fewer objects orally and writing the number that matches how many they count from each bag or bucket to support sol K.1a and K.1b. Students will play Count the Room game with a partner. I often have my students work with a partner because it encourages more engagement and increases individual achievement compared to students working alone.
This review game was created to give students an interactive and competitive way to review unit material for test day. Teachers can modify the slides to incorporate any subject or unit to help their students review for a test.
Students will practice basic clothing vocabulary along with colors and prices. Students will also work on the dialogue "Dans un magasin de vêtements."
The students will discover the vocabulary by clicking on images. Each word has associated sound to facilitate the pronunciation of learners in French.
Great homework assignment/quiz preparation
Interactive activities can be downloaded.
Students groups act as aerospace engineering teams competing to create linear equations to guide space shuttles safely through obstacles generated by a modeling game in level-based rounds. Each round provides a different configuration of the obstacle, which consists of two "gates." The obstacles are presented as asteroids or comets, and the linear equations as inputs into autopilot on board the shuttle. The winning group is the one that first generates the successful equations for all levels. The game is created via the programming software MATLAB, available as a free 30-day trial. The activity helps students make the connection between graphs and the real world. In this activity, they can see the path of a space shuttle modeled by a linear equation, as if they were looking from above.
I created this game to give my students a fun way to practice multiplication! 3rd grade students should participate in meaningful activities to develop an understanding of multiplication and become fluent with their multiplication facts. This activity supports sol 3.4c, demonstrate fluency with multiplication facts of 0, 1, 2, 5, and 10 and sol 3.4a, represent multiplication and division through 10 × 10, using a variety of approaches and models. The students make a big circle around the room and play a cakewalk style game and draw pictorial models. This game should be played after students have had experiences in the classroom working with manipulatives to practice the different approaches and strategies for multiplication. Movement is an effective way for students to learn and I can easily assess them while they play the game. My students love this game and ask to play it all the time!