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2.3 Problem Solving Process
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In this lesson, students will engage in socio-political critique as they think through what might happen when people fail to successfully complete different parts of the problem-solving process. Students will engage in a case study of Summit Learning, a “personalized” learning platform that led to protests and walkouts. They will think through how the designers of Summit Learning failed to solve their problem, and then make a plan to solve a problem of their own using the problem-solving process.

Subject:
Computer Science
Impacts of Computing
Material Type:
Lesson Plan
Author:
CodeVA Curriculum
Date Added:
12/05/2022
C.S. 2.13 Impacts of Computing PowerPoint
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This is a PowerPoint that was created to support the Computer Science standard 2.13 about the Impacts of Computing and how the student will compare and contrast examples of how computing technology has changed and improved the way people live, work, and interact.

Subject:
Computer Science
Impacts of Computing
Material Type:
Visual Media
Author:
Dana Smith
Date Added:
12/27/2021
C.S. 7.11 Assessment
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An assessment is attached that covers the essential vocabulary and knowledge from the Computer Science standard, 7.11: The student will describe the development of new technologies in communication, entertainment, and business and their impact on American life. It can be printed or used for Google Classroom, etc.

Subject:
Computer Science
Impacts of Computing
Material Type:
Assessment
Author:
Dana Smith
Date Added:
01/03/2022
CS Fundamentals 2.10: The Right App
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This lesson has students recognize that computer science can help people in real life. First, students empathize with several fictional smartphone users in order to help them find the “right app” that addresses their needs. Then, students exercise empathy and creativity to sketch their own smartphone app that addresses the needs of one additional user.

Subject:
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
10/22/2019
Computing Historical Figures Infographic
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This resource an inforgraphic that talks about includes Charles Babbage, Ada Lovelace, Alan Turing, Grace Hopper, and Tim Berners-Lee. These are the significant historical figures listed in the Middle School Elective Curriculum Framework, MSCSE.6, context of the standard.

Subject:
Computer Science
Impacts of Computing
Material Type:
Visual Media
Author:
Kelly Odom
Date Added:
02/03/2022
ECS 2.1-2 Data Collection Ethics
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In this extension, students will evaluate the role of data collection in their lives. They’ll identify some common data collection practices, evaluate the ethics of those practices, and develop a framework for thinking about when data collection is appropriate and when it is exploitative.

Subject:
Computer Science
Data and Analysis
Material Type:
Lesson Plan
Author:
CodeVA Curriculum
Date Added:
12/05/2022
Handout 1: Technology or Not Technology
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This cut-and-sort handout allows students to analyze items that are or are not examples of technology.
Technology is explained as anything made by people to help us.
Pictured items to sort include:
- scissors, pencil, glue, cell phone, laptop, desktop computer, people, tree, flower, vegetables, dog, sun

This lesson is best used with the slides found at https://goopenva.org/courses/what-is-technology.
The document provides an answer key and links to the slides, teacher lesson plan to accompany the slides, and additional resources. However, this handout can be used as a stand alone activity as well.

Subject:
Computer Science
Impacts of Computing
Material Type:
Activity/Lab
Author:
Anna Nester
Date Added:
02/08/2022
Impacts of Computing
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CC BY
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The student will identify computing technologies that have changed the world and express how those technologies influence, and are influenced by, cultural practices when communicating with others. The student will identify social and ethical issues that relate to computing devices and networks.

Subject:
Cross-Curricular
Material Type:
Lesson
Author:
Barbara Matney
Date Added:
06/14/2022
Impacts of Computing: How Computing Has Changed Our Lives
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Students will identify how technology has evolved and the positive and negative impacts of technology on society.  Students will also think about a current technology and design a new computing technology. Please see the lesson plan and the additional resources for this lesson. 

Subject:
Impacts of Computing
Material Type:
Activity/Lab
Author:
Christina Martin
Date Added:
06/25/2022
Impacts of Computing Lesson
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    In this lesson students will be introduced to essential vocabulary surrounding digital citizenship and digital safety, they will learn what is appropriate for online behavior and what types of personal information is safe to share online. Next, students will create their own poster explaining what responsible online behavior looks like and what kinds of information is safe to share online, this product can be created both digitally and/or on paper. The idea is to do the rough draft on paper and then create their poster through a digital format, however, depending on teacher preference, it can be done paper and pencil only.

Subject:
Impacts of Computing
Material Type:
Activity/Lab
Author:
Erika Coble
Date Added:
06/27/2022
Impacts of Computing Lesson
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CC BY
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In this lesson students will think about the many uses of technology in their own daily lives. We will also discuss how technology has changed through the years. Next, we will discuss technology's purpose and how the goal of technology is to make our lives easier. A google slides presentation has been included to help explain these concepts. Activity: Students will get a chance to compare and contrast a task both using technology and doing the same task without technology. Students will compare the differences for sending a message using technology and sending that same message with pencil and paper.

Subject:
Impacts of Computing
Material Type:
Activity/Lab
Author:
Erika Coble
Date Added:
06/27/2022
The Josephus problem
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The Josephus problem is based around Josephus Flavius; a Jewish soldier and historian who inspired an interesting set of mathematical problems. This resource is a PDF activity based on the Josephus problem.

Subject:
Algorithms and Programming
Computer Science
Impacts of Computing
Material Type:
Activity/Lab
Homework/Assignment
Author:
Ronald Sparks
Date Added:
06/13/2022
Kids React to Old Computers
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This is a quick lesson/ discussion about the changes in computing over time. You will discuss how we use technology today vs. how computers were used years ago. The class will then watch a fun video about children reacting to an old computer. As a class, you will continue the comparison conversation and close with a recap of what the students saw.

The discussion and video will take approximately 20 minutes.

To add to the discussion, you can create an anchor chart of past and present pros and cons. Student's can then write a journal entry on what was discussed in class.

*** This lesson can be adapted to suit multiple grade levels.

Subject:
Computer Science
Impacts of Computing
Material Type:
Lesson Plan
Author:
teachthought.com
Anna Nester
Date Added:
02/02/2022