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Computer Components and Devices Sort
Conditional Remix & Share Permitted
CC BY-NC-SA
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In this activity, students and teachers are able to sort components of a computer into 4 categories: input, output, process, and store (memory).
Reinforcing the ability to drag and drop, learners are able to identify and begin developing the purpose of each categorized component.

This activity complements the book Hello Ruby: Journey Inside the Computer by Linda Liukas and was remixed with permission from the San Francisco Unified School District (SFUSD) Computer Science Team.

Key concepts include:
mouse
keyboard
printer
microphone
headphones
monitor
controller
camera
temperature sensor
3-D printer
CPU
GPU
ROM
RAM
Hard Drive
Input
Output
Memory
Process

Subject:
Computer Science
Computing Systems
Material Type:
Assessment
Homework/Assignment
Interactive
Author:
Kim Keith
SFUSD Computer Science Team
Date Added:
06/22/2020
Computing Systems Hardware
Unrestricted Use
CC BY
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This slides presentation has a short video about the 4 things that all computing devices have in common and then has picture examples of Input and output devices. It also has a slide of internal components we don't usually see.The final slide is a sorting activity that includes input and output devices.

Subject:
Computing Systems
Material Type:
Activity/Lab
Visual Media
Author:
Jude Raffeinner
Date Added:
11/29/2021
Energy Forms, States and Conversions
Read the Fine Print
Educational Use
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The students participate in many demonstrations during the first day of this lesson to learn basic concepts related to the forms and states of energy. This knowledge is then applied the second day as they assess various everyday objects to determine what forms of energy are transformed to accomplish the object's intended task. The students use block diagrams to illustrate the form and state of energy flowing into and out of the process.

Subject:
Science
Scientific and Engineering Practices
Material Type:
Activity/Lab
Lesson Plan
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Jan DeWaters
Susan Powers
Date Added:
09/18/2014
Input, Output, RAM and CPU
Unrestricted Use
CC BY
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This is a very brief reference resource for use in introducing students to Input and output devices, RAM, and CPU.

Subject:
Computing Systems
Material Type:
Student Guide
Author:
Jude Raffeinner
Date Added:
11/26/2021
Input and Output Assessment
Unrestricted Use
Public Domain
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This assessment measures student understanding of input and output devices on a computing system. It has both a Google Form Quiz version and a printable version.

Subject:
Computing Systems
Material Type:
Assessment
Author:
Jude Raffeinner
Date Added:
01/04/2022
Micro:Bit Puzzle Box Lesson Sequence (ECS+Micro:Bit)
Conditional Remix & Share Permitted
CC BY-NC-SA
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In this lesson sequence, students will work in teams to learn the MakeCode and Micro:Bit Development platform. They’ll develop basic programming skills, implementing input, output, variables, and conditional control structures. At the end of the sequence, students will compete in a “puzzle box” challenge, attempting to create a puzzle using their Micro:Bit, code, and craft supplies and earning points based on how challenging their puzzle is to solve.

Subject:
Algorithms and Programming
Computer Science
Material Type:
Lesson Plan
Author:
CodeVA Curriculum
Date Added:
09/27/2023
Physical Computing Using Arduinos: Making an LED Blink and Fade
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Educational Use
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Students download the software needed to create Arduino programs and make sure their Arduino microcontrollers work correctly. Then, they connect an LED to the Arduino and type up and upload programs to the Arduino board to 1) make the LED blink on and off and 2) make the LED fade (brighten and then dim). Throughout, students reflect on what they've accomplished by answering questions and modifying the original programs and circuits in order to achieve new outcomes. A design challenge gives students a chance to demonstrate their understanding of actuators and Arduinos; they design a functioning system using an Arduino, at least three actuators and either a buzzer or toy motor. For their designs, students sketch, create and turn in a user's manual for the system (text description, commented program, detailed hardware diagram). Numerous worksheets and handouts are provided.

Subject:
Science
Scientific and Engineering Practices
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Lisa Ali
Michael Zitolo
Date Added:
10/14/2015
STEM in Transportation: Transportation Sensors
Conditional Remix & Share Permitted
CC BY-NC
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Sensors are part of most modern day technologies. They are integrated into our vehicles, appliances, buildings, and phones. Touch sensors trigger doors to open, motion sensors detect moving vehicles or pedestrians, and heat sensors supply an extra level of safety to our stoves. Sensors are integral to how we interact with technology and are becoming more common in the systems around us.In this lesson, students will explore some of the sensors used in transportation. They will make their own touch sensor and program a sign to display a message or warning when their sensor is triggered.

Subject:
Computer Science
Material Type:
Activity/Lab
Lesson
Author:
#GoOpenVA Administrator
Angela Parsley
Date Added:
02/11/2021
Thinking Robotics: Teaching Robots to Make Decisions
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Educational Use
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Students learn basic concepts of robotic logic and programming by working with Boe-Bot robots—a simple programmable robotic platform designed to illustrate basic robotic concepts. Under the guidance of the instructor and a provided lab manual, student groups build simple circuits and write codes to make their robots perform a variety of tasks, including obstacle and light detection, line following and other motion routines. Eight sub-activities focus on different sensors, including physical sensors, phototransistors and infrared headlights. Students test their newly acquired skills in the final activity, in which they program their robots to navigate an obstacle course.

Subject:
Science
Scientific and Engineering Practices
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Jeffrey R. Peters
Rushabh Patel
Date Added:
10/14/2015
Water Desalination Plant
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Educational Use
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Students use a thermal process approach to design, build and test a small-scale desalination plant that is capable of significantly removing the salt content from a saltwater solution. Students use a saltwater circuit to test the efficiency of their model desalination plant and learn how the water cycle is the basis for the thermal processes that drive their desalination plant.

Subject:
Science
Scientific and Engineering Practices
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Carleigh Samson
Denise W. Carlson
Juan Ramirez Jr.
Stephanie Rivale
Date Added:
09/18/2014