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BeeBots K.7 Identify Coins
Unrestricted Use
CC BY
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Create a Beebot Mat for students to practice SOL k.7  The student will recognize the attributes of a penny, nickel, dime, and quarter and identify the number of pennies equivalent to a nickel, a dime, and a quarter.

Subject:
Mathematics
Material Type:
Activity/Lab
Author:
Heather OBrien
Date Added:
05/05/2020
Coding Multiples
Conditional Remix & Share Permitted
CC BY-NC
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Spice things up with students by programming BeeBot to go to specific numbers as a way to reinforce multiples and common factors.  Activity cards, a brief overview, and a student planning sheet are included. 

Subject:
Algorithms and Programming
Computer Science
Mathematics
Material Type:
Activity/Lab
Lesson Plan
Author:
Kim Keith
Date Added:
03/18/2022
How to Use Bee-Bot
Conditional Remix & Share Permitted
CC BY-NC
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Set students up for programming success by creating a BeeBot anchor chart!These editable instructions will help students identify their role as planner or driver and set clear expectations of how Bee-Bot is used in computer programming. Tips:Introduce Bee-Bot whole classMake sure students understand the importance of the clear (x) button to erase the previous codealways press clear first to signal a new code (like how a capital letter signals the start of a new sentence) Plan the program in developmentally appropriate steps (some students program one step at a time, while others can program to the end goal)Turn the Bee-Bot off and use it as a game piece to write successful algorithmsHave students write their plan, or algorithm, on a whiteboard instead of using the cardsThe Bee-Bot emulator is perfect for guided practice!   

Subject:
Algorithms and Programming
Computer Science
Material Type:
Activity/Lab
Teaching/Learning Strategy
Author:
Kim Keith
Date Added:
12/14/2021
Spanish CS Integrated Community Locations
Conditional Remix & Share Permitted
CC BY-NC
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The Big Idea: Kinesthetic learning incorporating programming and language instructionConcept: Programming Bee-Bot while learning community location vocabulary and giving directions in SpanishContext: Students will use the Bee-Bot Community Map to talk about the location of various places in the community and area in Spanish. 

Subject:
Algorithms and Programming
Computer Science
World Languages
Material Type:
Activity/Lab
Game
Lesson
Lesson Plan
Author:
Ada Chrisman
Date Added:
12/14/2022
Spanish CS Integrated ESTAR with Location Lesson Plan
Conditional Remix & Share Permitted
CC BY-NC
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The Big Idea: Kinesthetic learning incorporating programming and language instructionConcept: Programming Bee-Bot while learning school vocabulary and the verb ESTARContext: Students will use the Bee-Bot School Map to talk about the location of various places in the school building and area in Spanish. 

Subject:
Algorithms and Programming
Bilingual Education
Computer Science
Dual Immersion (Languages)
English Language Development (ELD)
Spanish
World Languages
Material Type:
Activity/Lab
Game
Interactive
Lesson
Lesson Plan
Author:
Ada Chrisman
Date Added:
12/15/2022