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CS Fundamentals 7.1: Learn to Drag and Drop
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This lesson will give students an idea of what to expect when they head to the computer lab. It begins with a brief discussion introducing them to computer lab manners, then they will progress into using a computer to complete online puzzles.

Subject:
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
10/22/2019
CS Fundamentals 7.2: Sequencing with Scrat
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Using Scrat from the Ice Age franchise, students will develop sequential algorithms to move a squirrel character from one side of a maze to the acorn at the other side. To do this they will stack code blocks together in a linear sequence.

Subject:
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
10/22/2019
CS Fundamentals 7.3: Programming with Scrat
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Using Scrat from the Ice Age franchise, students will develop sequential algorithms to move a squirrel character from one side of a maze to the acorn at the other side. To do this they will stack code blocks together in a linear sequence.

Subject:
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
10/22/2019
CS Fundamentals 7.5: Programming with Harvester
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Students will apply the programming concepts that they have learned to the Harvester environment. Now, instead of just getting the character to a goal, students have to collect corn using a new block. Students will continue to develop sequential algorithm skills and start using the debugging process.

Subject:
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
10/22/2019
CS Fundamentals 8.2: Programming with Angry Birds
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Using characters from the game Angry Birds, students will develop sequential algorithms to move a bird from one side of a maze to the pig at the other side. To do this they will stack code blocks together in a linear sequence, making them move straight, turn left, or turn right.

Subject:
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
10/22/2019
CS Fundamentals 8.3: Debugging with Scrat
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Debugging is an essential element of learning to program. In this lesson, students will encounter puzzles that have been solved incorrectly. They will need to step through the existing code to identify errors, including incorrect loops, missing blocks, extra blocks, and blocks that are out of order.

Subject:
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
10/22/2019
CS Fundamentals 8.4: Collecting Treasure with Laurel
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In this series of puzzles, students will continue to develop their understanding of algorithms and debugging. With a new character, Laurel the Adventurer, students will create sequential algorithms to get Laurel to pick up treasure as she walks along a path.

Subject:
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
10/22/2019
CS Fundamentals 8.5: Creating Art with Code
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In this lesson, students will take control of the Artist to complete drawings on the screen. This Artist stage will allow students to create images of increasing complexity using new blocks like `move forward by 100 pixels` and `turn right by 90 degrees`.

Subject:
Computer Science
Material Type:
Lesson Plan
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2020
Date Added:
10/22/2019
Circle Time at Home - Baa, Baa Black Sheep
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Children will be introduced to farm animal vocabulary through the nursery rhyme Baa, Baa Black Sheep.  They will play language games with farm terms.  They will learn to recite the rhyme and comprehend the vocabulary.  

Subject:
Communication and Multimodal Literacy
Material Type:
Activity/Lab
Author:
Trish Reed
Date Added:
12/03/2020
Circle Time at Home - Visual Arts
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CC BY
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Art projects are a fun way teachers can teach non-fiction sequencing.  In these videos, children will learn to follow directions and expand their vocabulary.  The first project, monoprints, teaches the steps to create prints out of foil, cardboard, and paint.  Through the second project, solar dying, children will learn the steps needed to create colorful string by placing food scraps in jars for the sun to dye. 

Subject:
Communication and Multimodal Literacy
Visual Art
Material Type:
Activity/Lab
Author:
Trish Reed
Date Added:
12/03/2020
Creating Sequences with Rounding [Part 1]
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Educational Use
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Students will work on creating an algorithm for other students to follow that explains how to round numbers. There are three lessons that go together to allow students to create a sequence for rounding, have a peer follow the sequence, then troubleshoot the sequence if steps fail. In this first set of the unit, students will follow an algorithm to learn how a set of steps should be written.

Subject:
Mathematics
Material Type:
Lesson Plan
Provider:
ACSE Regional Partnership
Provider Set:
Central Virginia Computer Science Integration Team 2023
Author:
CVCSI Team
Date Added:
08/29/2023
Debugging Sequences with Rounding [Part 3]
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Educational Use
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Students will work on taking the suggestions from partners from the last lesson and troubleshoot how they could improve their sequence for rounding. There are three lessons that go together to allow students to create a sequence, have a peer follow the sequence, then troubleshoot the sequence if steps fail.

Subject:
Mathematics
Material Type:
Lesson Plan
Provider:
ACSE Regional Partnership
Provider Set:
Central Virginia Computer Science Integration Team 2023
Author:
CVCSI Team
Date Added:
08/31/2023
Defining Sequence
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Sequencing is a skill that is important in many content areas as well as computer science. After listening to a well known story such as The 3 Little Pigs or The 3 Bears and Goldilocks, students will demonstrate an understanding of sequence by drawing the beginning, middle and end of the story and labeling it with b for beginning, m for middle, and e for ending.

Subject:
English
Material Type:
Lesson Plan
Provider:
ACSE Regional Partnership
Provider Set:
Central Virginia Computer Science Integration Team 2023
Author:
CVCSI Team
Date Added:
06/01/2023
Do you Wanna Build a Sundae?
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Educational Use
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Using the mentor text How to Code a Sandcastle, students will display their sequence knowledge and coding skills to guide teammates through the correct order of how to build an ice cream sundae. Just like in computer science, when scientists need to construct programs and sequential events, students will use sequence structured graphic organizers, cut and paste picture prompts, as well as blank coding mat templates to help complete this fun and engaging lesson encompassing both Language Art and Computer Science standards.

Subject:
English
Material Type:
Lesson Plan
Provider:
ACSE Regional Partnership
Provider Set:
Central Virginia Computer Science Integration Team 2023
Author:
CVCSI Team
Date Added:
08/19/2023
I am a Programmer!
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CC BY-NC
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Students will love programming their "robot teacher" to maneuver around the classroom in this introductory coding lesson. Basic computer science concepts are defined and applied as students work together to plan, create, and test algorithms. Students will recognize that programmers are the brains behind machines and technologies. 

Subject:
Algorithms and Programming
Communication and Multimodal Literacy
Computer Science
Material Type:
Activity/Lab
Lesson Plan
Author:
Kim Keith
Date Added:
12/20/2022
Mapping a Virginia Vacation
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Educational Use
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In this lesson, students learn about algorithms by creating a step-by-step sequence for a vacation to different cities in Virginia. Students explore the cities through visuals and landmarks, and collaboratively create an algorithm for traveling between specific cities. They also individually create their own vacation plans, mapping out the order of cities they will visit and sharing their algorithms with peers for evaluation.

Subject:
History/Social Sciences
Material Type:
Lesson Plan
Provider:
ACSE Regional Partnership
Provider Set:
Central Virginia Computer Science Integration Team 2023
Author:
CVCSI Team
Date Added:
08/04/2023
Past vs. Present:  Changes Over Time
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Educational Use
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Grade K students will strengthen their understanding about past and present by using a graphic organizer to sequence the changes of a place or object over time. Students will engage in collaborative conversations at multiple times to compare and contrast the past and present, while also learning from their peers during these conversations. Students will explore a fiction text during a read aloud to strengthen their understanding of the past and the present. At the end of this lesson, students will use their knowledge of sequential order to complete and/or create a graphic organizer showing how houses have changed from the past to the present. Students will gain an understanding that computer scientists use graphic organizers to show their thoughts and ideas.

Subject:
History/Social Sciences
Material Type:
Lesson Plan
Provider:
ACSE Regional Partnership
Provider Set:
Central Virginia Computer Science Integration Team 2023
Author:
CVCSI Team
Date Added:
06/30/2023