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  • VA.2.CS.AP.2 - The student will plan and implement algorithms that consists of events...
  • VA.2.CS.AP.2 - The student will plan and implement algorithms that consists of events...
First Grade Lesson Materials - Algorithms and Programming
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This is a link to the printable resources to accompany the lesson Algorithms and Programming (link below).

The materials include printable coding cards and math equations for an unplugged math game. The students will work together to create algorithms in order to solve mathematical equations.

Link to Lesson Plan:
https://docs.google.com/document/d/1-eArOYRBrJnFK1Q4tt5fBvwt1wmYoCOMVd8yOWhhM-4/edit?usp=sharing

Subject:
Algorithms and Programming
Computation and Estimation
Computer Science
Mathematics
Number and Number Sense
Material Type:
Activity/Lab
Author:
Anna Nester
Date Added:
09/10/2021
How to Use Bee-Bot
Conditional Remix & Share Permitted
CC BY-NC
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Set students up for programming success by creating a BeeBot anchor chart!These editable instructions will help students identify their role as planner or driver and set clear expectations of how Bee-Bot is used in computer programming. Tips:Introduce Bee-Bot whole classMake sure students understand the importance of the clear (x) button to erase the previous codealways press clear first to signal a new code (like how a capital letter signals the start of a new sentence) Plan the program in developmentally appropriate steps (some students program one step at a time, while others can program to the end goal)Turn the Bee-Bot off and use it as a game piece to write successful algorithmsHave students write their plan, or algorithm, on a whiteboard instead of using the cardsThe Bee-Bot emulator is perfect for guided practice!   

Subject:
Algorithms and Programming
Computer Science
Material Type:
Activity/Lab
Teaching/Learning Strategy
Author:
Kim Keith
Date Added:
12/14/2021
I am a Programmer!
Conditional Remix & Share Permitted
CC BY-NC
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Students will love programming their "robot teacher" to maneuver around the classroom in this introductory coding lesson. Basic computer science concepts are defined and applied as students work together to plan, create, and test algorithms. Students will recognize that programmers are the brains behind machines and technologies. 

Subject:
Algorithms and Programming
Communication and Multimodal Literacy
Computer Science
Material Type:
Activity/Lab
Lesson Plan
Author:
Kim Keith
Date Added:
12/20/2022
Patterns in Storytelling
Conditional Remix & Share Permitted
CC BY-NC-SA
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Patterns are hidden everywhere, and can help us read because we can predict what might happen quickly. Students will orally tell a fictional story in a sequential manner. Students will draw illustrations to match their story, and include some type of patterning (numerical, AB, cumulative story, etc).These materials were created by CodeVA in partnership with George Mason University and were funded by the National Science Foundation under Grant Award #1837380

Subject:
Computer Science
English
Material Type:
Lesson
Lesson Plan
Author:
CodeVA Curriculum
Valerie Fawley
Date Added:
10/05/2022
Retelling with a Program
Conditional Remix & Share Permitted
CC BY-NC-SA
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Students will build a program to retell a story. Students will include sequencing and debugging, abstraction, patterns, loops, and decomposition skills to effectively tell the story events and include essential story elements.These materials were created by CodeVA in partnership with George Mason University and were funded by the National Science Foundation under Grant Award #1837380

Subject:
Algorithms and Programming
Computer Science
English
Material Type:
Lesson
Lesson Plan
Author:
CodeVA Curriculum
Valerie Fawley
Date Added:
10/05/2022
Snowman Algorithms
Conditional Remix & Share Permitted
CC BY-NC
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After reviewing tips for following instructions, students will use plane figures to create a mystery image using their teacher's algorithm. Unfortunately, the teacher's directions are not very precise. Students will lend a hand by giving detailed feedback to debug and clarify the set of ordered instructions to successfully build a snowman.   

Subject:
Algorithms and Programming
Computer Science
English
Mathematics
Writing
Material Type:
Lesson
Author:
Kim Keith
Date Added:
12/22/2022
Unplugged Algorithm and Programming Game Explained
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This video helps explain a simple unplugged algorithmic math game. Students will solve a basic addition or subtraction problem, locate the answer on a checker board or premade mat, and write an algorithm using arrow cards to get their pawn to the correct answer.

Link to Lesson:
https://goopenva.org/courses/algoithms-and-programming

Link to materials:
https://goopenva.org/courses/first-grade-lesson-materials-algorithms-and-programming

Subject:
Algorithms and Programming
Computer Science
Material Type:
Activity/Lab
Author:
Anna Nester
Date Added:
09/14/2021