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  • VA.MTH.2023.1.MG.2 - The student will describe, sort, draw, and name plane figures (circles...
  • VA.MTH.2023.1.MG.2 - The student will describe, sort, draw, and name plane figures (circles...
1.11b Shapes MIP
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Identifying geometric shapes in the environment - Mathematics Instructional Plan

Subject:
Mathematics
Material Type:
Lesson Plan
Provider:
VDOE
Author:
VDOE
Date Added:
10/03/2024
Cheese Chaser Game
Unrestricted Use
CC BY
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Students will play the Game “Cheese Chase” where they learn about moving horizontally and vertically on a grid, which will be followed up by a variety of 40 gameboards where the students learn about naming cells in a spreadsheet. There are five activities where the students make bar graphs after interpreting data from a spreadsheet. 

Subject:
Data and Analysis
Material Type:
Activity/Lab
Author:
Erika Coble
Date Added:
06/27/2022
Conditional Statements for Elementary
Unrestricted Use
CC BY
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The lessons included in the attached Google Slides incorporate standards from Computer Science, Math, Language Arts, and Physical Education. The lessons all focus on conditional statements (IF, THEN, ELSE) and can easily be adapted to fit any grade from kindergarten to fifth grade. 

Subject:
Algorithms and Programming
Cross-Curricular
Measurement and Geometry
Number and Number Sense
Physical Education
Reading
Writing
Material Type:
Game
Interactive
Lesson
Teaching/Learning Strategy
Author:
Anna Nester
Date Added:
08/03/2021
Python Turtle for Elementary
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The teacher will provide the prewritten Python code to students. The teacher will explain the code and expectations prior to the lesson. The goal of the lesson is for students to change the color of the shapes provided. Students will need to recognize a circle, rectangle, square, and triangle prior to the lesson.

Subject:
Mathematics
Measurement and Geometry
Material Type:
Activity/Lab
Assessment
Author:
Anna Nester
Date Added:
09/14/2021
Snowman Algorithms
Conditional Remix & Share Permitted
CC BY-NC
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After reviewing tips for following instructions, students will use plane figures to create a mystery image using their teacher's algorithm. Unfortunately, the teacher's directions are not very precise. Students will lend a hand by giving detailed feedback to debug and clarify the set of ordered instructions to successfully build a snowman.   

Subject:
Algorithms and Programming
Computer Science
English
Mathematics
Writing
Material Type:
Lesson
Author:
Kim Keith
Date Added:
12/22/2022