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  • VA.CS.2.4 - The student will plan and create a design document to illustrate thoug...
Drawing Conclusions & Storyboarding
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Students will listen to the story Two Bad Ants by Chris Van Allsburg and use clues from the text to draw conclusions about the events of the story. Students will create a storyboard to represent the events of the story and use their storyboard to construct a program to sequence Two Bad Ants.

Subject:
Computer Science
Reading
Material Type:
Lesson Plan
Author:
Julia DiOrio
Andrea Lee
John Clark
Date Added:
02/27/2024
Events in Scratch Jr.
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Events in computer science are the triggers for making action happen, like selecting the play button on any screen. Events in Scratch Jr. are represented by the yellow codes including: the green flag, clicking on a character, bump code and envelopes. The envelopes are the most advanced concept in Scratch Jr. and help with scene transitions and interactions between characters like pacing their conversations.

Subject:
Algorithms and Programming
English
History/Social Sciences
Humanities
World Languages
Material Type:
Unit of Study
Author:
Kim Wilkens
Date Added:
06/18/2020
Life Cycle E-Book
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CC BY-NC-SA
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Students become authors as they use technology to create an ebook to share with their classmates. Students chose the life cycle of a flowering plant, frog, or butterfly. They review with hands-on resources and peer collaboration. They then use their ipad with the app “Book Creator” to create a book using real life pictures!

Subject:
Algorithms and Programming
Computer Science
Cross-Curricular
Living Systems and Processes
Material Type:
Activity/Lab
Assessment
Reading
Author:
Katherine “Faith” Bailey
Date Added:
11/14/2023
SOL 2.4 Storyboard Design Lesson Plan
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CC BY
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This is a lesson plan that correlates with the Computer Science SOL 2.4 where students make their own online storyboard in order to demonstrate how to put a story in a logical sequence and then discuss how that stories are similar to computer programs. 

Subject:
Algorithms and Programming
Computer Science
Material Type:
Lesson
Author:
Dana Smith
Date Added:
01/08/2021
SVRCSP - Iterative Design Process
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CC BY
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Students will be introduced to computer science words in conjunction with similar standards already taught in English SOLs.  They will see how actions in a plot are similar to events in a code and how cause and effect is similar to events that trigger actions.  Prewriting will take place as they create a plan and codes for an Ozobot maze.

Subject:
Algorithms and Programming
Reading
STEM/STEAM
Material Type:
Activity/Lab
Assessment
Interactive
Lesson
Lesson Plan
Reading
Author:
Kara Lynn
Date Added:
04/28/2022
Traveling Through the World
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CC BY-NC-SA
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Students will review the continents, oceans, and Cardinal directions by traveling across the world using BeeBots (i.e., robots) or grid paper. Students will plan routes to get from one continent to another by making a step-by-step description.

Subject:
Algorithms and Programming
Computer Science
Cross-Curricular
English
History/Social Sciences
Material Type:
Lesson Plan
Author:
Ashley Postans
Date Added:
12/03/2021
Using ‘app.diagrams.net’ for Graphic Organizers
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CC BY
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The website, "app.diagrams.net" is an outstanding site for school children to use for creating diagrams such as flowcharts, organizational charts, or sequencing diagrams.In computer science, websites like this are instrumental for artifact planning and creation which is found in multiple grades in the Algorithms and Programming and Data and Analysis strands.

Subject:
Algorithms and Programming
Data and Analysis
Material Type:
Activity/Lab
Author:
Robert Underwood
Date Added:
04/27/2022