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Multiplication Shoot Game
Conditional Remix & Share Permitted
CC BY-NC
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 I created this game to give my students practice using skip counting, equal groups, repeated addition, and arrays to find the product of a multiplication problem.  It is an engaging way to practice sol 3.4a, represent multiplication and division through 10 x 10, using a variety of approaches and models.  In this 4-round game, students work in small groups cooperatively.  After each round is completed, the student takes the recording sheet to the teacher to be checked.  Students shoot a small ball into a trash can, laundry basket, or bucket from lines taped on the floor to earn points for their team.  My students are more motivated during team games such as this one.  It is a great way for students to work together to practice what they have learned.  

Subject:
Mathematics
Material Type:
Activity/Lab
Game
Author:
Tina Fuller
Date Added:
09/30/2020
Ordering 4-Digit Numbers Remix
Unrestricted Use
CC BY
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This is a remix of Ordering 4-Digit Numbers from Illustrative Mathematics, https://tasks.illustrativemathematics.org/content-standards/tasks/459.  The lesson is about ordering a set of 3-digit and 4-digit numbers.  The purpose of this task is for students to practice ordering numbers from least to greatest and greatest to least to help support sol 3.1c.  Students will play Race to Order Numbers Game in cooperative groups of 3 or 4 with different levels of ability.  Cooperative learning is a great strategy that maximizes student learning.  Students work together to order numbers that are displayed on the smartboard.  Alternatively, if the teacher does not have a smartboard available, he/she can write the numbers on the board.  Before playing this game, students need to have knowledge of place value.

Subject:
Mathematics
Material Type:
Activity/Lab
Game
Author:
Tina Fuller
Date Added:
06/15/2020
Parts of Speech Relay Race
Conditional Remix & Share Permitted
CC BY-NC
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This is a relay race to find parts of speech.  This activity allows students to compete against each other to find noun, pronouns, adjectives, verbs, etc.  These parts of speech are hidden in sand (or any kind of material such as stroyfoam peanuts).  The team of students to fill in the most blanks will be the winners. 

Subject:
English
Physical Education
Writing
Material Type:
Activity/Lab
Game
Author:
Erica Justus
Date Added:
05/03/2022
Perimeter with Missing Sides Game
Conditional Remix & Share Permitted
CC BY-NC
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Perimeter with missing sides is a skill that my students need lots of practice with.  After we practice together, measuring around a polygon, I have them practice finding the perimeter by playing this game, Perimeter with Missing Sides Game.  The game was made with Google Slides so it can be played whole group or assigned in Google Classroom for students to work on individually.  This game supports sol 3.8a, measuring the distance around a polygon in order to determine its perimeter using U.S. Customary and metric units.  I created this game in order to give my students fun practice in a virtual setting but I’m able to use it with both in person and virtual students.   

Subject:
Mathematics
Material Type:
Game
Interactive
Author:
Tina Fuller
Date Added:
04/06/2021
Pingus Penguins: Writing Good Instructions
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Educational Use
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Students use the free computer game Pingus to learn how engineers, specifically environmental engineers, use their technical writing skills to give instructions and follow the instructions of others. Students learn to write instructions to express their ideas in clear, organized ways using descriptive, un-ambiguous sentences, as an example of one type of technical writing that important for engineers. The students write instructions enumerating how to beat a game level, which represents surveying that level for environmental problems. As a test of their instructions, students review each others' instructions and offer suggestions for improvement, and then revise their instructions to make them better. Students also see some examples of environmental problems.

Subject:
Science
Scientific and Engineering Practices
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Lori Rice
Paul Cain
Date Added:
09/18/2014
Place Value Quiz-Quiz-Trade
Conditional Remix & Share Permitted
CC BY-NC
Rating
0.0 stars

 I created this game to give my students a fun way to practice the place of a digit in a number.  This activity supports sol 3.1a, read, write, and identify the value of each digit in a six-digit whole number, with and without models.  Before the game, I bring my students up front on the carpet.  I write numbers in a large place value chart and have the students take turns to tell the place of a digit in the number.  Next, students return to their desk and the teacher gives the students a card with a large number and questions about the number.  Students travel the room to quiz each other about the place of each digit in the number.  This type of activity boosts student learning because it involves movement and students give each other feedback about their responses to the questions.  

Subject:
Mathematics
Material Type:
Activity/Lab
Author:
Tina Fuller
Date Added:
09/30/2020
Place Value Shoot Game
Conditional Remix & Share Permitted
CC BY-NC
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 I created this game as a place value review for my students.  It supports sol 3.1a, read, write, and identify the place and value of each digit in a six-digit whole number.  In this 4-round game, students work in small groups cooperatively.  After each round is completed, the student takes the recording sheet to the teacher to be checked.  Students shoot a small ball into a trash can, laundry basket, or bucket from lines taped on the floor to earn points for their team.  This game is very engaging and helped my students practice place value and learn to work together as a team. 

Subject:
Mathematics
Material Type:
Activity/Lab
Game
Author:
Tina Fuller
Date Added:
11/04/2020
Polygons Remix
Unrestricted Use
CC BY
Rating
0.0 stars

This is a remix of Polygons from Illustrative Mathematics, https://tasks.illustrativemathematics.org/content-standards/tasks/1506.The purpose of this lesson is for students to define and practice identifying polygons to support sol 3.12a and 3.12b.  The lesson starts with a discussion about four polygons (triangles, quadrilaterals, pentagons, and hexagons).  Next, students play a game called 4 corners.  By incorporating movement games and activities in my classroom, the attention and behavior of my students have improved.    

Subject:
Mathematics
Material Type:
Activity/Lab
Game
Lesson
Author:
Tina Fuller
Date Added:
06/17/2020
Python Number Guessing Game
Conditional Remix & Share Permitted
CC BY-NC-SA
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 This lesson introduces 9-12 grade students to the Python random library. The program will choose a random number using functions from the Python random library in a set number range. The program will prompt the player to choose a number in the given range and keep track of the number of guesses the player makes. If the player guesses higher than the chosen number, it will give the player a message that their guess is too high. If the player guesses lower than the chosen number, it will give the player a message their guess is too low. The program will continue to prompt the player for guesses until they guess the correct number. 

Subject:
Algorithms and Programming
Data and Analysis
Material Type:
Activity/Lab
Assessment
Homework/Assignment
Author:
Ronald Sparks
Date Added:
05/09/2022
Robot Soccer Challenge
Read the Fine Print
Educational Use
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Students learn how two LEGO MINDSTORMS(TM) NXT intelligent bricks can be programmed so that one can remotely control the other. They learn about the components and functionality in the (provided) controller and receiver programs. When its buttons are pressed, the NXT brick assigned as the remote control device uses the controller program to send Bluetooth® messages. When the NXT taskbot/brick assigned as the receiver receives certain Bluetooth messages, it moves, as specified by the receiver program. Students examine how the programs and devices work in tandem, gaining skills as they play "robot soccer." As the concluding activity in this unit, this activity provides a deeper dimension of understanding programming logic compared to previous activities in this unit and introduces the relatively new and growing concept of wireless communication. A PowerPoint® presentation, pre/post quizzes and a worksheet are provided.

Subject:
Science
Scientific and Engineering Practices
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Pranit Samarth
Riaz Helfer
Sachin Nair
Satish S. Nair
Date Added:
09/18/2014
Rock Around the Clock: (Time and Clocks)
Conditional Remix & Share Permitted
CC BY-NC
Rating
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This activity integrates telling time with dancing. Students have fun while dancing to some of their favorite music.  The students can build on their background knowledge of analog clocks.  Times indicated on the clocks show time to the hour, quarter past, half past, quarter to, 5 minutes).  This is a fun way to help students become masters at telling time.

Subject:
Health/Physical Education
Mathematics
Material Type:
Activity/Lab
Assessment
Game
Author:
Erica Justus
Date Added:
05/03/2022
Roll the Dice Mathematics
Conditional Remix & Share Permitted
CC BY-NC
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A fun dice game to get students excited about figuring out addition and subtraction problems.  This activity will help children learn to build greater knowledge of addition/subtraction equations and sums/differences.  Studemts are able to exercise and to have fun while building fundamental skills.  This activity can also be adapted to multiply and division.

Subject:
Mathematics
Material Type:
Activity/Lab
Game
Author:
Erica Justus
Date Added:
05/03/2022
Roll the Money Game
Conditional Remix & Share Permitted
CC BY-NC
Rating
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Counting money is an important life skill.  I created this game to give my students hands on practice with counting money.  This activity supports sol 3.6a, determine the value of a collection of bills and coins whose total value is $5.00 or less.  This game has three recording sheets so that you can differentiate based on the needs of your students.  Students play with a partner to roll a die, write the number under each column, and put coins on the work mat to count.  Before playing this game, we sorted coins and talked about their characteristics.  Students need to be able to recognize the coins and know their value to be able to count money.  While students play the game, I walk around to help students as needed and to assess their counting ability.  This helps to guide my instruction for future lessons.

Subject:
Mathematics
Material Type:
Activity/Lab
Game
Author:
Tina Fuller
Date Added:
07/07/2020
Rural Energy in China: How Can Engineers Make a Difference?
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Educational Use
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Students learn about five types of renewable energy that are part of engineering solutions to help people in rural communities use less and cleaner energy for cooking and heating. Specifically, students learn about the pollution and health challenges facing families in rural China, and they are introduced to the concept of optimization. Through an energy game, students differentiate between renewable and non-renewable sources of energy.

Subject:
Science
Scientific and Engineering Practices
Material Type:
Lesson Plan
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Abigail T. Watrous
Denise W. Carlson
Janet Yowell
Stephanie Rivale
Date Added:
09/18/2014
Sort and Count II Remix
Unrestricted Use
CC BY
Rating
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This is a remix of Sort and Count II from Illustrative Mathematics, https://tasks.illustrativemathematics.org/content-standards/tasks/990 The lesson is about sorting and counting 20 or fewer objects to support sol K.1a.  The purpose of this task is for students to sort the same set of objects according to different attributes and to practice counting a given set of 20 or fewer objects.  Students will play this game with a partner in a Scoot style game.  My students love games or activities that get them out of their seats and moving.  Instead of scooting around desks, students will scoot around the room. 

Subject:
Mathematics
Material Type:
Activity/Lab
Author:
Tina Fuller
Date Added:
06/14/2020
Start-Stop Counting Remix
Unrestricted Use
CC BY
Rating
0.0 stars

This is a remix of Start-Stop Counting from Illustrative Mathematics, https://tasks.illustrativemathematics.org/content-standards/tasks/361.  The purpose of this activity is to give students practice on counting to 100 to support sol K.3a.  Counting skills are essential components of the development of number ideas.  For some Kindergarten students, it is a difficult skill that requires a lot of practice.  This counting activity is like the game Duck Duck Goose except there is no chasing to get a spot.  This fast-paced game will keep your students’ attention because it is so fun!  Also, I have added a 100-chart partner activity for counting to 100.  

Subject:
Mathematics
Material Type:
Activity/Lab
Game
Author:
Tina Fuller
Date Added:
06/18/2020
Subtraction with Regrouping Cupcake Walk
Conditional Remix & Share Permitted
CC BY-NC
Rating
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 Subtraction with regrouping is a skill that we practice throughout the school year because my students need lots of practice.  This activity supports sol 3.3b, create and solve single-step and multi-step practical problems involving sums or differences of two whole numbers, each 9,999 or less.  The students make a big circle around the room and play a cakewalk style game.  When the teacher stops the music, they sit in front of the closest card and subtract the two numbers to find the difference.   Students use their knowledge of place value and estimation to determine if their answer is reasonable.  With this game, I was able to incorporate movement into my classroom.  I love seeing my students have fun while learning!   

Subject:
Mathematics
Material Type:
Activity/Lab
Game
Author:
Tina Fuller
Date Added:
11/04/2020
Sumobot Challenge
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Educational Use
Rating
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Students apply their knowledge of constructing and programming LEGO MINDSTORMS (TM)NXT robots to create sumobots - strong robots capable of pushing other robots out of a ring. To meet the challenge, groups follow the steps of the engineering design process and consider robot structure, weight and gear ratios in their designs to make their robots push as hard as possible to force robot opponents out of the ring. A class competition serves as the final test to determine the best designed robot, illustrating the interrelationships between designing, building and programming. This activity gives students the opportunity to be creative as well as have fun applying and combining what they have learned through the previous activities and lessons in this and prior units in the series. A PowerPoint (tm) presentation, pre/post quizzes and a worksheet are provided.

Subject:
Science
Scientific and Engineering Practices
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Pranit Samarth
Sachin Nair
Satish S. Nair
Date Added:
09/18/2014
Synonyms, Antonyms, Homophones Fitness Game
Conditional Remix & Share Permitted
CC BY-NC
Rating
0.0 stars

An exciting game of fitness entices the students' interest in synoyms, antonyms, and homophones.  Fitnesss equipment is used to add excitment to a competitive game of "who can get there first".  In this activity, students will answer questions to get the chance to exercise on a piece of equipment.  The first team to get around the path first with the most correct answers wins the game. 

Subject:
English
Physical Education
Material Type:
Activity/Lab
Game
Author:
Erica Justus
Date Added:
05/03/2022
Tug of War Battle Bots
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Educational Use
Rating
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Students are introduced to the concepts of torque, power, friction and gear ratios. Teams modify two robotic LEGO® MINDSTORMS® vehicles by changing their gear ratios, wheel sizes, weight and engine power, while staying within a limit of points to spend on modifications. The robots face each other on a track with a string attaching one to the other. The winning robot, the one with the best adjustments, pulls the other across the line.

Subject:
Science
Scientific and Engineering Practices
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
AMPS
Irina Igel
Karl Abdelnour
Zachary Nishino
Date Added:
05/16/2019