Updating search results...

Search Resources

817 Results

View
Selected filters:
  • Computer Science
BrainPOP Story Map Coding
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

This lesson combines ELA story elements and coding on a student-friendly BrainPOP Jr. Platform. Students can take a book they have read and use the BrainPOP Jr. platform for a variety of story map to demonstrate their comprehension of the material chosen.

Subject:
Computer Science
English
Material Type:
Lesson Plan
Author:
Julia DiOrio
Date Added:
10/03/2023
Bring Writing to Life
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

Students will practice their use of dialogue by creating a thrilling story.  They will use Scratch to create sprites and a setting that drives their story with an emphasis on writing proper dialogue.   

Subject:
Computer Science
English
Material Type:
Activity/Lab
Author:
Andrea Lee
Date Added:
10/03/2023
Building Models with Computational Thinking
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

In this professional development presentation, educators learn about Building Models (1 of the 7 components of Computational Thinking, according the Ignite My Future platform). This presentation can be used by individuals to learn about them, or used to present to others. The video is a recording of one of the sessions provided to teachers through a 7 week series of "CT Parties".Within this resource, you will find the presentation slides, a recording, a K-2 and 3-5 lesson to build models, and activities to support parents understanding and home use of the strategy. This lesson is part of the Virginia K-12 Computer Science Pipeline which is partly funded through a GO Virginia grant in partnership with Chesapeake Public Schools, Loudoun County Public Schools, and the Loudoun Education Foundation.

Subject:
Computer Science
Material Type:
Lesson
Author:
Rebecca Gratz
Shawn DeLuca
Date Added:
01/08/2021
C.S. 1.8 PowerPoint on Common Computer Problems
Unrestricted Use
CC BY
Rating
0.0 stars

This is a PowerPoint that helps young students know how to identify a computer program and what to tell an adult so they can help them fix it. It is based on the Computer Science standard, 1.8: The student will identify, using accurate terminology, simple hardware and software problems that may occur during use.

Subject:
Computer Science
Computing Systems
Material Type:
Visual Media
Author:
Dana Smith
Date Added:
12/28/2021
C.S. 2.11 Organizing Data Lesson Plan
Unrestricted Use
CC BY
Rating
0.0 stars

This is a lesson plan where students will collect data using a survey, record their findings using a pictograph, and make predictions about their findings. This is from the essential knowledge of the Comptuer Science standard 2.11. 

Subject:
Computer Science
Data and Analysis
Material Type:
Activity/Lab
Author:
Dana Smith
Date Added:
01/01/2022
C.S. 2.13 Impacts of Computing PowerPoint
Unrestricted Use
CC BY
Rating
0.0 stars

This is a PowerPoint that was created to support the Computer Science standard 2.13 about the Impacts of Computing and how the student will compare and contrast examples of how computing technology has changed and improved the way people live, work, and interact.

Subject:
Computer Science
Impacts of Computing
Material Type:
Visual Media
Author:
Dana Smith
Date Added:
12/27/2021
CS 4.12 Lesson Plan
Unrestricted Use
CC BY
Rating
0.0 stars

This is a lesson plan designed for instructors in which students conduct research on the town they live in, share their findings on Google Jamboard with their classmates, and organize their findings into a chart on Google Sheets in order to make predictions about the data.

Subject:
Computer Science
Data and Analysis
Material Type:
Lesson Plan
Author:
Dana Smith
Date Added:
12/24/2021
CS 5.16 Cyberbullying  Gamilab Game
Unrestricted Use
CC BY
Rating
0.0 stars

This is a game from Gamilab where the player navigates across a map by answering questions related to the CS standard 5.16 regarding ethical online communications and cyberbullying.

Subject:
Computer Science
Material Type:
Game
Author:
Dana Smith
Date Added:
12/23/2021
C.S. 7.11 Assessment
Unrestricted Use
CC BY
Rating
0.0 stars

An assessment is attached that covers the essential vocabulary and knowledge from the Computer Science standard, 7.11: The student will describe the development of new technologies in communication, entertainment, and business and their impact on American life. It can be printed or used for Google Classroom, etc.

Subject:
Computer Science
Impacts of Computing
Material Type:
Assessment
Author:
Dana Smith
Date Added:
01/03/2022
C.S. 7.14 and 7.15 Vocabulary Baamboozle Game
Unrestricted Use
CC BY
Rating
0.0 stars

This resource contains a link to Baamboozle.com where a student can either play a game, watch a slideshow, or study with a set of flashcards from the vocabulary from the Computer Science standards 7.14 and 7.15.

Subject:
Computer Science
Networking and the Internet
Material Type:
Game
Author:
Dana Smith
Date Added:
12/26/2021
C.S. 7.6 Baamboozle Game on Digital and Physical Security
Unrestricted Use
CC BY
Rating
0.0 stars

This is game designed on Baamboozle.com that is based on the Computer Science standard 7.6 in Cybersecurity where users must answer questions to distinguish the difference between a physical and a digital security measures.

Subject:
Computer Science
Cybersecurity
Material Type:
Game
Visual Media
Author:
Dana Smith
Date Added:
12/26/2021
C.S. 8.13 Assessment
Unrestricted Use
CC BY
Rating
0.0 stars

This is a fifteen question assessment from the Computer Science standard, 8.13: The student will identify existing cybersecurity concerns associated with Internet use and Internet-based systems and potential options to address these issues. An answer key is also attached.

Subject:
Computer Science
Networking and the Internet
Material Type:
Assessment
Author:
Dana Smith
Date Added:
01/04/2022
CS Education Week Hyperslides (2020)
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

This resources maps out each day and includes resources for both synchronous and asynchronous activities to support CS Education Week. The document also includes a Computer Science word of the day to help promote the integration of the CS SOLs. This lesson is part of the Virginia K-12 Computer Science Pipeline which is partly funded through a GO Virginia grant in partnership with Chesapeake Public Schools, Loudoun County Public Schools, and the Loudoun Education Foundation.

Subject:
Computer Science
Material Type:
Lesson
Author:
Rebecca Gratz
Shawn DeLuca
Date Added:
01/08/2021
CS-Integrated Lesson with Social Studies for 2nd Graders
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

Grade Level: 2nd GradeSubject: Social Studies and Computer Science IntegrationTopic: Natural, human, and capital resourcesDuration: 2 (30 minute lessons) or (1- 60-minute lesson)Objective: Students will identify and categorize natural, human, and capital resources by creating a digital or physical model. They will demonstrate understanding by accurately representing these resources in a model using basic shapes and labels.

Subject:
Computer Science
Social Sciences
Material Type:
Lesson Plan
Author:
Margaret Friedenreich
Lisa Steffian
Date Added:
11/01/2024
CS SOL 2.12 Models Lesson Plan
Unrestricted Use
CC BY
Rating
0.0 stars

This is a lesson plan based on the Computer Science standard, 2.12, where students will create a model. The students will visit a website first to see how a digital model looks and then will create their own digital models of the solar system by using Google Jamboard. 

Subject:
Computer Science
Data and Analysis
Material Type:
Activity/Lab
Author:
Dana Smith
Date Added:
01/02/2022
C.S. SOL 2.9 PowerPoint on Computer Rules
Unrestricted Use
CC BY
Rating
0.0 stars

This is a PowerPoint based on the Computer Science standard 2.9 that reminds students of the rules of using computers appropriately at schoolThis is a PowerPoint based on the Computer Science standard 2.9 that reminds students of the rules of using computers appropriately at schoolThis is a PowerPoint based on the Computer Science standard 2.9 that reminds students of the rules of using computers appropriately at schoolThis is a PowerPoint based on the Computer Science standard 2.9 that reminds students of the rules of using computers appropriately at schoolThis is a PowerPoint based on the Computer Science standard 2.9 that reminds students of the rules of using computers appropriately at schoolThis is a PowerPoint presentation that is based on the Computer Science standard in Cybersecurity, SOL C.S. 2.9 where students will be reminded of the rules of how to use and handle their computers safely and responsibly. 

Subject:
Computer Science
Cybersecurity
Material Type:
Visual Media
Author:
Dana Smith
Date Added:
12/28/2021