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Being Good Digital Citizens
Read the Fine Print
Educational Use
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The teacher will review the following concepts from preceding lessons : Digital Safety (1.9) and Personal Information (1.10) . The teacher will introduce Digital Citizenship.

Subject:
Computer Science
Material Type:
Lesson Plan
Provider:
ACSE Regional Partnership
Provider Set:
Central Virginia Computer Science Integration Team 2023
Author:
CVCSI Team
Date Added:
08/14/2023
Bitmoji Classroom: The Basics: A Wakelet
Conditional Remix & Share Permitted
CC BY-NC
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Jennifer Daniel of Washington County has created a Wakelet to show how to create a Bitmoji Classroom if you'd like to create one of this graphic-based virtual classroom interfaces.

Subject:
CTE
Computer Science
Cross-Curricular
ESL
English
Fine Arts
Health/Physical Education
History/Social Sciences
Mathematics
Science
Special Education
World Languages
Material Type:
Lecture Notes
Lesson
Date Added:
09/25/2020
Bits and Bits of Information
Read the Fine Print
Educational Use
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Binary is both the language of computers and the manner by which computers input, process, sort, and output information. For that reason, understanding this process and how it works opens up a world of information about how computers function. Through this lesson, students will learn about this language and how it resembles many other things in the world around us. Because this topic was at first unfamiliar to them, students will then challenge themselves to share this information in a way that could be understood by a younger child. All of this is focused on ensuring that this foundational understanding is engrained in multiple ways as other concepts taught during this year and in other years are built off of this topic.

Subject:
Computer Science
Material Type:
Lesson Plan
Provider:
ACSE Regional Partnership
Provider Set:
Central Virginia Computer Science Integration Team 2023
Author:
CVCSI Team
Date Added:
02/28/2024
Black Women Code Breakers
Conditional Remix & Share Permitted
CC BY-NC-SA
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There were many black women who worked as code breakers at Arlington Hall during World War II, including Elsie Scott, Sue Bailey Thurman, and Genevieve Collins. These women faced significant challenges and discrimination due to their race and gender, but they made significant contributions to the war effort through their work as code breakers.

Subject:
American History
Computer Science
History/Social Sciences
Material Type:
Lesson
Author:
CodeVA Curriculum
THEA CLARK
Date Added:
03/17/2023
Book Report Checklist Board
Conditional Remix & Share Permitted
CC BY-SA
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A digital checklist board that you can use in any content area! This is a project management resource. The directions are geared towards a book report, however, you could adjust them for any project where the students need to stay organized

Subject:
CTE
Computer Science
Cross-Curricular
ESL
English
Fine Arts
Health/Physical Education
History/Social Sciences
Mathematics
Science
Special Education
World Languages
Material Type:
Homework/Assignment
Interactive
Student Guide
Teaching/Learning Strategy
Date Added:
03/21/2020
BrainPOP Story Map Coding
Conditional Remix & Share Permitted
CC BY-NC-SA
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This lesson combines ELA story elements and coding on a student-friendly BrainPOP Jr. Platform. Students can take a book they have read and use the BrainPOP Jr. platform for a variety of story map to demonstrate their comprehension of the material chosen.

Subject:
Computer Science
English
Material Type:
Lesson Plan
Author:
Julia DiOrio
Date Added:
10/03/2023
Bring Writing to Life
Conditional Remix & Share Permitted
CC BY-NC-SA
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Students will practice their use of dialogue by creating a thrilling story.  They will use Scratch to create sprites and a setting that drives their story with an emphasis on writing proper dialogue.   

Subject:
Computer Science
English
Material Type:
Activity/Lab
Author:
Andrea Lee
Date Added:
10/03/2023
Building Models with Computational Thinking
Conditional Remix & Share Permitted
CC BY-NC-SA
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In this professional development presentation, educators learn about Building Models (1 of the 7 components of Computational Thinking, according the Ignite My Future platform). This presentation can be used by individuals to learn about them, or used to present to others. The video is a recording of one of the sessions provided to teachers through a 7 week series of "CT Parties".Within this resource, you will find the presentation slides, a recording, a K-2 and 3-5 lesson to build models, and activities to support parents understanding and home use of the strategy. This lesson is part of the Virginia K-12 Computer Science Pipeline which is partly funded through a GO Virginia grant in partnership with Chesapeake Public Schools, Loudoun County Public Schools, and the Loudoun Education Foundation.

Subject:
Computer Science
Material Type:
Lesson
Author:
Rebecca Gratz
Shawn DeLuca
Date Added:
01/08/2021
C.S. 1.8 PowerPoint on Common Computer Problems
Unrestricted Use
CC BY
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This is a PowerPoint that helps young students know how to identify a computer program and what to tell an adult so they can help them fix it. It is based on the Computer Science standard, 1.8: The student will identify, using accurate terminology, simple hardware and software problems that may occur during use.

Subject:
Computer Science
Computing Systems
Material Type:
Visual Media
Author:
Dana Smith
Date Added:
12/28/2021
C.S. 2.11 Organizing Data Lesson Plan
Unrestricted Use
CC BY
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This is a lesson plan where students will collect data using a survey, record their findings using a pictograph, and make predictions about their findings. This is from the essential knowledge of the Comptuer Science standard 2.11. 

Subject:
Computer Science
Data and Analysis
Material Type:
Activity/Lab
Author:
Dana Smith
Date Added:
01/01/2022
C.S. 2.13 Impacts of Computing PowerPoint
Unrestricted Use
CC BY
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This is a PowerPoint that was created to support the Computer Science standard 2.13 about the Impacts of Computing and how the student will compare and contrast examples of how computing technology has changed and improved the way people live, work, and interact.

Subject:
Computer Science
Impacts of Computing
Material Type:
Visual Media
Author:
Dana Smith
Date Added:
12/27/2021
CS 4.12 Lesson Plan
Unrestricted Use
CC BY
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This is a lesson plan designed for instructors in which students conduct research on the town they live in, share their findings on Google Jamboard with their classmates, and organize their findings into a chart on Google Sheets in order to make predictions about the data.

Subject:
Computer Science
Data and Analysis
Material Type:
Lesson Plan
Author:
Dana Smith
Date Added:
12/24/2021
CS 5.16 Cyberbullying  Gamilab Game
Unrestricted Use
CC BY
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This is a game from Gamilab where the player navigates across a map by answering questions related to the CS standard 5.16 regarding ethical online communications and cyberbullying.

Subject:
Computer Science
Material Type:
Game
Author:
Dana Smith
Date Added:
12/23/2021
C.S. 7.11 Assessment
Unrestricted Use
CC BY
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An assessment is attached that covers the essential vocabulary and knowledge from the Computer Science standard, 7.11: The student will describe the development of new technologies in communication, entertainment, and business and their impact on American life. It can be printed or used for Google Classroom, etc.

Subject:
Computer Science
Impacts of Computing
Material Type:
Assessment
Author:
Dana Smith
Date Added:
01/03/2022
C.S. 7.14 and 7.15 Vocabulary Baamboozle Game
Unrestricted Use
CC BY
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This resource contains a link to Baamboozle.com where a student can either play a game, watch a slideshow, or study with a set of flashcards from the vocabulary from the Computer Science standards 7.14 and 7.15.

Subject:
Computer Science
Networking and the Internet
Material Type:
Game
Author:
Dana Smith
Date Added:
12/26/2021
C.S. 7.6 Baamboozle Game on Digital and Physical Security
Unrestricted Use
CC BY
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This is game designed on Baamboozle.com that is based on the Computer Science standard 7.6 in Cybersecurity where users must answer questions to distinguish the difference between a physical and a digital security measures.

Subject:
Computer Science
Cybersecurity
Material Type:
Game
Visual Media
Author:
Dana Smith
Date Added:
12/26/2021
C.S. 8.13 Assessment
Unrestricted Use
CC BY
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This is a fifteen question assessment from the Computer Science standard, 8.13: The student will identify existing cybersecurity concerns associated with Internet use and Internet-based systems and potential options to address these issues. An answer key is also attached.

Subject:
Computer Science
Networking and the Internet
Material Type:
Assessment
Author:
Dana Smith
Date Added:
01/04/2022