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Bring Writing to Life
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Students will practice their use of dialogue by creating a thrilling story.  They will use Scratch to create sprites and a setting that drives their story with an emphasis on writing proper dialogue.   

Subject:
Computer Science
English
Material Type:
Activity/Lab
Author:
Andrea Lee
Date Added:
10/03/2023
Brute Force vs Divide and Conquer Sorting
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 This activity will allow students to compare Brute Force and Divide and Conquer sorting algorithms.This activity will show the sorting process of a Brute Force algorithm and a Divide and Conquer algorithm that is used by a computer when sorting data.

Subject:
Algorithms and Programming
Material Type:
Activity/Lab
Author:
Ronald Sparks
Date Added:
04/18/2022
Building Models with Computational Thinking
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In this professional development presentation, educators learn about Building Models (1 of the 7 components of Computational Thinking, according the Ignite My Future platform). This presentation can be used by individuals to learn about them, or used to present to others. The video is a recording of one of the sessions provided to teachers through a 7 week series of "CT Parties".Within this resource, you will find the presentation slides, a recording, a K-2 and 3-5 lesson to build models, and activities to support parents understanding and home use of the strategy. This lesson is part of the Virginia K-12 Computer Science Pipeline which is partly funded through a GO Virginia grant in partnership with Chesapeake Public Schools, Loudoun County Public Schools, and the Loudoun Education Foundation.

Subject:
Computer Science
Material Type:
Lesson
Author:
Rebecca Gratz
Shawn DeLuca
Date Added:
01/08/2021
C.S. 1.8 PowerPoint on Common Computer Problems
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This is a PowerPoint that helps young students know how to identify a computer program and what to tell an adult so they can help them fix it. It is based on the Computer Science standard, 1.8: The student will identify, using accurate terminology, simple hardware and software problems that may occur during use.

Subject:
Computer Science
Computing Systems
Material Type:
Visual Media
Author:
Dana Smith
Date Added:
12/28/2021
C.S. 2.11 Organizing Data Lesson Plan
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This is a lesson plan where students will collect data using a survey, record their findings using a pictograph, and make predictions about their findings. This is from the essential knowledge of the Comptuer Science standard 2.11. 

Subject:
Computer Science
Data and Analysis
Material Type:
Activity/Lab
Author:
Dana Smith
Date Added:
01/01/2022
C.S. 2.13 Impacts of Computing PowerPoint
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This is a PowerPoint that was created to support the Computer Science standard 2.13 about the Impacts of Computing and how the student will compare and contrast examples of how computing technology has changed and improved the way people live, work, and interact.

Subject:
Computer Science
Impacts of Computing
Material Type:
Visual Media
Author:
Dana Smith
Date Added:
12/27/2021
C.S. 7.11 Assessment
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An assessment is attached that covers the essential vocabulary and knowledge from the Computer Science standard, 7.11: The student will describe the development of new technologies in communication, entertainment, and business and their impact on American life. It can be printed or used for Google Classroom, etc.

Subject:
Computer Science
Impacts of Computing
Material Type:
Assessment
Author:
Dana Smith
Date Added:
01/03/2022
C.S. 7.14 and 7.15 Vocabulary Baamboozle Game
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This resource contains a link to Baamboozle.com where a student can either play a game, watch a slideshow, or study with a set of flashcards from the vocabulary from the Computer Science standards 7.14 and 7.15.

Subject:
Computer Science
Networking and the Internet
Material Type:
Game
Author:
Dana Smith
Date Added:
12/26/2021
C.S. 8.13 Assessment
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This is a fifteen question assessment from the Computer Science standard, 8.13: The student will identify existing cybersecurity concerns associated with Internet use and Internet-based systems and potential options to address these issues. An answer key is also attached.

Subject:
Computer Science
Networking and the Internet
Material Type:
Assessment
Author:
Dana Smith
Date Added:
01/04/2022
CS Education Week Hyperslides (2020)
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This resources maps out each day and includes resources for both synchronous and asynchronous activities to support CS Education Week. The document also includes a Computer Science word of the day to help promote the integration of the CS SOLs. This lesson is part of the Virginia K-12 Computer Science Pipeline which is partly funded through a GO Virginia grant in partnership with Chesapeake Public Schools, Loudoun County Public Schools, and the Loudoun Education Foundation.

Subject:
Computer Science
Material Type:
Lesson
Author:
Rebecca Gratz
Shawn DeLuca
Date Added:
01/08/2021
CS SOL 2.12 Models Lesson Plan
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This is a lesson plan based on the Computer Science standard, 2.12, where students will create a model. The students will visit a website first to see how a digital model looks and then will create their own digital models of the solar system by using Google Jamboard. 

Subject:
Computer Science
Data and Analysis
Material Type:
Activity/Lab
Author:
Dana Smith
Date Added:
01/02/2022
C.S. SOL 2.9 PowerPoint on Computer Rules
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This is a PowerPoint based on the Computer Science standard 2.9 that reminds students of the rules of using computers appropriately at schoolThis is a PowerPoint based on the Computer Science standard 2.9 that reminds students of the rules of using computers appropriately at schoolThis is a PowerPoint based on the Computer Science standard 2.9 that reminds students of the rules of using computers appropriately at schoolThis is a PowerPoint based on the Computer Science standard 2.9 that reminds students of the rules of using computers appropriately at schoolThis is a PowerPoint based on the Computer Science standard 2.9 that reminds students of the rules of using computers appropriately at schoolThis is a PowerPoint presentation that is based on the Computer Science standard in Cybersecurity, SOL C.S. 2.9 where students will be reminded of the rules of how to use and handle their computers safely and responsibly. 

Subject:
Computer Science
Cybersecurity
Material Type:
Visual Media
Author:
Dana Smith
Date Added:
12/28/2021
CS Strand Pocket Guides
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CC BY-NC-ND
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These Pocket Guides are a quick summary of each of the 6 computer science strands for grades K-8. The pocket guides explain what the strand is about and how it increases in complexity from Kindergarten to 8th grade.

Subject:
Algorithms and Programming
Computer Science
Computing Systems
Cybersecurity
Data and Analysis
Impacts of Computing
Networking and the Internet
Material Type:
Teaching/Learning Strategy
Author:
CodeVA Curriculum
Valerie Fawley
Date Added:
11/18/2022
CS Unplugged: Binary Bracelets/Bookmarks
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One of the fundamental computer science concepts is that everything we do on a computer is really just turning binary digits on and off. Even though this sounds simple, it can be a concept that is hard to wrap one's head around. This activity brings the binary concept to reality through the creation of binary bracelets or bookmarks.

Subject:
Computer Science
Material Type:
Activity/Lab
Author:
Kim Wilkens
Date Added:
02/29/2020
CS Unplugged: Robot Zine
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With advances in AI, it is more important than ever that we consider how humans and computers will interact. How do you want the robots of the future to behave towards you and others? For this activity, students will make a “robot zine” where they will sketch an original robot design, identify how their robot will sense the world around it and write a code of conduct to describe how their robot will interact with humans.

Subject:
Computer Science
Material Type:
Activity/Lab
Author:
Kim Wilkens
Date Added:
03/01/2020
Calling All Voters!
Read the Fine Print
Educational Use
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Models and simulations are necessary for students to represent systems that are too large, too small, or difficult to study. Students will explore a voting model and simulate a vote in their class or school to determine if the model accurately represents their voting environment.

Subject:
History/Social Sciences
Material Type:
Lesson Plan
Provider:
ACSE Regional Partnership
Provider Set:
Central Virginia Computer Science Integration Team 2023
Author:
CVCSI Team
Date Added:
04/07/2024
Can You Find the Letter?
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Educational Use
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Students will be given simple sequence directions to find uppercase or lowercase letters on a grid. They will begin to develop an understanding of algorithms and code.

Subject:
English
Material Type:
Lesson Plan
Provider:
ACSE Regional Partnership
Provider Set:
Central Virginia Computer Science Integration Team 2023
Author:
CVCSI Team
Date Added:
06/03/2023