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  • VA.CSF.IC.1 - The student will research and hypothesize the societal, environmental,...
  • VA.CSF.IC.1 - The student will research and hypothesize the societal, environmental,...
2.3 Problem Solving Process
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In this lesson, students will engage in socio-political critique as they think through what might happen when people fail to successfully complete different parts of the problem-solving process. Students will engage in a case study of Summit Learning, a “personalized” learning platform that led to protests and walkouts. They will think through how the designers of Summit Learning failed to solve their problem, and then make a plan to solve a problem of their own using the problem-solving process.

Subject:
Computer Science
Impacts of Computing
Material Type:
Lesson Plan
Author:
CodeVA Curriculum
Date Added:
12/05/2022
4.1 Input, Output & Variables Unplugged (ECS+Python)
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In this activity, students will use a model of a computer, taking the form of a sort of board game, to explore writing programs that include input, output, variables, and arithmetic. Students will read, write, and debug pseudocode as they work on solving simple programming problems using manipulatives. This lesson is part of the ECS+Python lesson set, providing supplemental Python curricular material for the Exploring Computer Science curriculum.

Subject:
Algorithms and Programming
Computer Science
Computing Systems
Impacts of Computing
Material Type:
Lesson Plan
Author:
CodeVA Curriculum
Date Added:
12/05/2022
4.5 Conditionals & Randomization Coding Practice (ECS+Python)
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In this lesson, students will explore the “Testing Random Numbers” program to learn how to generate random numbers and use if-statements to make comparisons. Then, they will create a “Roll the Dice Game” to learn how to work conditionals and random numbers. At the end, students will create a simple program applying their knowledge of randomization and conditional control structures. This lesson is part of CodeVA's ECS+Python lesson set, providing alternative units for the Exploring Computer Science curriculum covering basic Python coding concepts.

Subject:
Algorithms and Programming
Computer Science
Impacts of Computing
Material Type:
Lesson Plan
Author:
CodeVA Curriculum
Date Added:
12/05/2022
4.6 Loops & Logic Coding Practice (ECS+Python)
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In this lesson, students will implement Python programs that use “while” loops and logical operations as they consider how they might make their programs more interactive and control the flow of commands in their programs. They’ll read and modify examples, explore the new concepts through paired programming, and complete a short mini-project where they will demonstrate their new skills. This lesson is part of CodeVA's ECS+Python lesson set, providing alternative units for the Exploring Computer Science curriculum covering basic Python coding concepts.

Subject:
Algorithms and Programming
Computer Science
Impacts of Computing
Material Type:
Lesson Plan
Author:
CodeVA Curriculum
Date Added:
12/05/2022
Computers 1800's to Now
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This is a reference resource on the timeline of computers from the 1800's to the present. It contains two graphic images from the g2.com website showing the history of computers from 1890 to the 1970's and from 1980 to 2015 as well as a link to the website that provides more details of the items from the charts. Weblink to article

Subject:
Computer Science
Impacts of Computing
Material Type:
Homework/Assignment
Author:
Ronald Sparks
Date Added:
06/14/2022
Cyber Careers
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PDF resource of different Cyber Careers from NICERC. The document details 15 different cyber related careers which can be used to aid students in choosing a career path in Cybersecurity. Good way to discuss with students the opportunities available in the growing field. The document details the job profile, education requirements, median salary, job growth percent, and common job duties. 

Subject:
Computer Science
Cybersecurity
Impacts of Computing
Material Type:
Activity/Lab
Author:
Ronald Sparks
Date Added:
06/14/2022
ECS 1.10: Data Scramble
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In this activity, students will explore the idea of “data” and how it provides a lens through which to view different aspects of human experience. Students will interrogate the affordances and constraints of data as a form of representation and speculate about the effects data can have on human perception and behavior by fitting data into different schemata, developing their own data schemata, and comparing the data schemata of different institutions in their lives with the schemata they develop to represent themselves.

Subject:
Computer Science
Data and Analysis
Impacts of Computing
Material Type:
Lesson
Lesson Plan
Author:
CodeVA Curriculum
Jon Stapleton
Date Added:
11/17/2022
ECS 1.1-2: Computing Concepts
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Students will explore how computers are embedded in the activities of their ‘every day’ through keeping a technology journal and sharing their timeline with a group of students or the class. Through this activity, students learn to find examples of their own definition of computing before engaging in the class discussion about how we might choose to classify computers by their characteristics. Students end the activity by designing a technology that solves a common/current problem in their own routine (“I wish there was a computer that could help me…..”). Through this examination, students will learn that computers can do many things to help humans solve problems on micro and macro levels.A supplementary lesson plan for ECS Unit 1, days 1-2 by Perry Shank

Subject:
Computer Science
Computing Systems
Impacts of Computing
Material Type:
Lesson
Lesson Plan
Author:
CodeVA Curriculum
Date Added:
10/11/2022
ECS 2.1-2 Data Collection Ethics
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In this extension, students will evaluate the role of data collection in their lives. They’ll identify some common data collection practices, evaluate the ethics of those practices, and develop a framework for thinking about when data collection is appropriate and when it is exploitative.

Subject:
Computer Science
Data and Analysis
Material Type:
Lesson Plan
Author:
CodeVA Curriculum
Date Added:
12/05/2022
ECS 3.17-19 File Size & Internet Speed
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In this lesson, students will explore the relationship between website file size, request volume, and internet speed. They will then unpack how website design impacts accessibility for web users with slow or unreliable internet, outdated computers, or other constraints that lead to information access issues.

Subject:
Computer Science
Networking and the Internet
Material Type:
Lesson Plan
Author:
CodeVA Curriculum
Date Added:
12/05/2022
ECS 3.20-21 Semantic Markup
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CC BY-NC-SA
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In this activity, students will write code that includes semantic HTML elements, and explore how semantic HTML helps make HTML easier to read, and increases the accessibility of websites for people who use screen readers and other assistive technologies.

Subject:
Computer Science
Networking and the Internet
Material Type:
Lesson Plan
Author:
CodeVA Curriculum
Date Added:
12/05/2022
ECS 3.22-25 Website Final Project
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In this activity, students will create and share websites designed in the previous Web Design Ideation lesson. They will reflect on their efforts, share assessments of their successes and challenges, and evaluate the affordances and constraints of web design as a problem-solving tool.

Subject:
Computer Science
Networking and the Internet
Material Type:
Lesson Plan
Author:
CodeVA Curriculum
Date Added:
12/05/2022
Essay on Time and Space Complexity
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The article provided is an essay on the capabilities and limitations of computers in regard to the time and space complexity.  This is meant to be a resource for teachers and provides three practical ways that the time and space complexity can be introduced to students at the elementary, middle and high school levels.

Subject:
Impacts of Computing
Material Type:
Reading
Author:
Christina Martin
Date Added:
10/24/2021
The Josephus problem
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The Josephus problem is based around Josephus Flavius; a Jewish soldier and historian who inspired an interesting set of mathematical problems. This resource is a PDF activity based on the Josephus problem.

Subject:
Algorithms and Programming
Computer Science
Impacts of Computing
Material Type:
Activity/Lab
Homework/Assignment
Author:
Ronald Sparks
Date Added:
06/13/2022
STEM in Transportation: Transportation Sensors
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CC BY-NC
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Sensors are part of most modern day technologies. They are integrated into our vehicles, appliances, buildings, and phones. Touch sensors trigger doors to open, motion sensors detect moving vehicles or pedestrians, and heat sensors supply an extra level of safety to our stoves. Sensors are integral to how we interact with technology and are becoming more common in the systems around us.In this lesson, students will explore some of the sensors used in transportation. They will make their own touch sensor and program a sign to display a message or warning when their sensor is triggered.

Subject:
Computer Science
Material Type:
Activity/Lab
Lesson
Author:
#GoOpenVA Administrator
Angela Parsley
Date Added:
02/11/2021
A better world through gaming?
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This activity is a worksheet or quiz based on the Ted Talk YouTube video titled Gaming can make a better world. This is an older video but has some good information about how gaming can be used for problem solving.

Subject:
Computer Science
Impacts of Computing
Material Type:
Activity/Lab
Homework/Assignment
Author:
Ronald Sparks
Date Added:
06/12/2022