This is a short and to-the-point video (Students Distance Learning.mp4) from Alex …
This is a short and to-the-point video (Students Distance Learning.mp4) from Alex Case in Loudoun County. It can give you ideas for making your own video for your division's students, and even for your teachers!
Wordle is a great word game. How can you use it in …
Wordle is a great word game. How can you use it in your classroom? In 90 seconds learn how to play the game, options for class play and competition and creating your own both digital and hard copy. ISTE Technology Stanrdards for Educators: 2.1 Learner; 2.4 Collaborator; 2.5 Designer
This short guide to accessibility in OER provides links to sites that …
This short guide to accessibility in OER provides links to sites that maintain up-to-date guides, tips, directions, and helpful tools for creating accessible materials.
This graphic guide helps you go through the process of adding resources …
This graphic guide helps you go through the process of adding resources to the Professional Learning Hub on #GoOpenVA. Download as an editable PPTX or a non-editable PDF.
This presentation focuses on the basics of UDL (Universal Design for Learning) …
This presentation focuses on the basics of UDL (Universal Design for Learning) and how various technology tools can support all students. It is about 57 minutes long and the accompanying slide deck is included.
This text provides links to up-to-date resources on how to properly attribute …
This text provides links to up-to-date resources on how to properly attribute OER within your own creations, as well as how to create your own attribution to include in your materials as a helpful guide to others.
Jennifer Daniel of Washington County has created a Wakelet to show how …
Jennifer Daniel of Washington County has created a Wakelet to show how to create a Bitmoji Classroom if you'd like to create one of this graphic-based virtual classroom interfaces.
A practical guide to creating blended learning, with lots of videos to …
A practical guide to creating blended learning, with lots of videos to illustrate steps and concepts. Written for higher ed, but definitely usable for anyone.
A guide for educators who are developing full lessons on #GoOpenVA (Nebraska …
A guide for educators who are developing full lessons on #GoOpenVA (Nebraska uses the same platform as #GoOpenVA does, so the instructions are the same).
A brief video showing how to set up a Canvas assignment in …
A brief video showing how to set up a Canvas assignment in Canvas. Meets ISTE Standard: 2.3 Citizen - Educators inspire students to positively contribute to and responsibly participate in the digital world., 2.5 Designer - Educators design authentic, learner-driven activities and environments that recognize and accommodate learner variability.
Companion video to Canva Canvas for Teachers, showing the step students would …
Companion video to Canva Canvas for Teachers, showing the step students would follow to complete the assignment along with a short overview of Canva. Meets ISTE Standard: 2.1 Learner - Educators continually improve their practice by learning from and with others and exploring proven and promising practices that leverage technology to improve student learning.
A short screencast to demonstrate how to change your password in #GoOpenVA …
A short screencast to demonstrate how to change your password in #GoOpenVA (if you have an assigned account). IF YOU HAVE AN ACCOUNT ACCESSED THROUGH A SINGLE-SIGN-ON SOLUTION FROM YOUR SCHOOL DIVISION (CLEVER OR GOOGLE), YOU SHOULD CHANGE PASSWORDS ONLY ON YOUR GENERAL DIVISION LOG-IN ACCOUNT.
This presentation focuses on the hows and whys of using Choice Board …
This presentation focuses on the hows and whys of using Choice Board and Hyperdocs. It is about 54 minutes long and the accompanying slide deck is included.
Learn some simple tips and tricks to use Google Chrome for school …
Learn some simple tips and tricks to use Google Chrome for school and personal use.Addresses ISTE Standard for Educators: 2.1 Learner - Educators continually improve their practice by learning from and with others and exploring proven and promising practices that leverage technology to improve student learning.
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