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  • VA.CS.CSF.12 - The student will develop a program working individually and in teams u...
  • VA.CS.CSF.12 - The student will develop a program working individually and in teams u...
4.1 Input, Output & Variables Unplugged (ECS+Python)
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In this activity, students will use a model of a computer, taking the form of a sort of board game, to explore writing programs that include input, output, variables, and arithmetic. Students will read, write, and debug pseudocode as they work on solving simple programming problems using manipulatives. This lesson is part of the ECS+Python lesson set, providing supplemental Python curricular material for the Exploring Computer Science curriculum.

Subject:
Algorithms and Programming
Computer Science
Computing Systems
Impacts of Computing
Material Type:
Lesson Plan
Author:
CodeVA Curriculum
Date Added:
12/05/2022
4.2 Input, Output & Variables Coding Practice (ECS+Python)
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CC BY
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"In this lesson, students will read and trace a “Hello World'' Python program to learn how to display simple output. Then, they will create an “Addition Calculator” to learn how to work with variables and arithmetic operators. At the end, students will modify and complete partially-written Python programs, applying their knowledge of variables and arithmetic operations. This lesson is part of CodeVA's ECS+Python lesson set, providing alternative units for the Exploring Computer Science curriculum covering basic Python coding concepts.

Subject:
Algorithms and Programming
Computer Science
Computing Systems
Impacts of Computing
Material Type:
Lesson Plan
Author:
CodeVA Curriculum
Date Added:
12/05/2022
4.3 Input, Output & Variables Project (ECS+Python)
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In this project, students create a program that performs calculations on input values to produce formatted output. Students will choose a project to create from a list of three options, or generate their own option that meets the activity requirements. This lesson is part of CodeVA's ECS+Python lesson set, providing alternative units for the Exploring Computer Science curriculum covering basic Python coding concepts.

Subject:
Algorithms and Programming
Computer Science
Computing Systems
Impacts of Computing
Material Type:
Lesson Plan
Author:
CodeVA Curriculum
Date Added:
12/05/2022
4.5 Conditionals & Randomization Coding Practice (ECS+Python)
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In this lesson, students will explore the “Testing Random Numbers” program to learn how to generate random numbers and use if-statements to make comparisons. Then, they will create a “Roll the Dice Game” to learn how to work conditionals and random numbers. At the end, students will create a simple program applying their knowledge of randomization and conditional control structures. This lesson is part of CodeVA's ECS+Python lesson set, providing alternative units for the Exploring Computer Science curriculum covering basic Python coding concepts.

Subject:
Algorithms and Programming
Computer Science
Impacts of Computing
Material Type:
Lesson Plan
Author:
CodeVA Curriculum
Date Added:
12/05/2022
4.6 Loops & Logic Coding Practice (ECS+Python)
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CC BY-NC-SA
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In this lesson, students will implement Python programs that use “while” loops and logical operations as they consider how they might make their programs more interactive and control the flow of commands in their programs. They’ll read and modify examples, explore the new concepts through paired programming, and complete a short mini-project where they will demonstrate their new skills. This lesson is part of CodeVA's ECS+Python lesson set, providing alternative units for the Exploring Computer Science curriculum covering basic Python coding concepts.

Subject:
Algorithms and Programming
Computer Science
Impacts of Computing
Material Type:
Lesson Plan
Author:
CodeVA Curriculum
Date Added:
12/05/2022
4.7 Conditionals, Randomization & Loops Project (ECS+Python)
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CC BY-NC-SA
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In this lesson, students will implement Python programs that use “while” loops and logical operations as they consider how they might make their programs more interactive and control the flow of commands in their programs. They’ll read and modify examples, explore the new concepts through paired programming, and complete a short mini-project where they will demonstrate their new skills. This lesson is part of CodeVA's ECS+Python lesson set, providing alternative units for the Exploring Computer Science curriculum covering basic Python coding concepts.

Subject:
Algorithms and Programming
Computer Science
Material Type:
Lesson Plan
Author:
CodeVA Curriculum
Date Added:
12/05/2022
Caesar Cipher in Python
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This lesson is designed to teach students basic encryption using the Caesar cipher method. This is a simple letter shift cipher that takes a plaintext message and encrypts it into cipher text by shifting each letter of the message by a value between 1 and 25 (1 less than the total number of letters in the English alphabet). This technique was used by Julius Caesar to encrypt messages by shifting each letter of the message by 3 letters. The message would be decrypted by taking each letter and shifting back 3 letters to reveal the plaintext message.

Subject:
Algorithms and Programming
Computer Science
Cybersecurity
Material Type:
Activity/Lab
Assessment
Homework/Assignment
Author:
Ronald Sparks
Date Added:
05/23/2022
ECS 1.15-16 Recipes
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CC BY-NC-SA
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In this activity, students will explore computational sequencing (the process of putting specific instructions to be executed by a computer in order) by engaging with recipes. Students will think through how a computer might interpret instructions, create instruction sets based on these insights, and share favorite recipes as they try to arrange instructions in a format that a computer might understand.

Subject:
Algorithms and Programming
Computer Science
Material Type:
Lesson
Lesson Plan
Author:
CodeVA Curriculum
Date Added:
11/17/2022
ECS 3.20-21 Semantic Markup
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CC BY-NC-SA
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In this activity, students will write code that includes semantic HTML elements, and explore how semantic HTML helps make HTML easier to read, and increases the accessibility of websites for people who use screen readers and other assistive technologies.

Subject:
Computer Science
Networking and the Internet
Material Type:
Lesson Plan
Author:
CodeVA Curriculum
Date Added:
12/05/2022
Micro:Bit Puzzle Box Lesson Sequence (ECS+Micro:Bit)
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CC BY-NC-SA
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In this lesson sequence, students will work in teams to learn the MakeCode and Micro:Bit Development platform. They’ll develop basic programming skills, implementing input, output, variables, and conditional control structures. At the end of the sequence, students will compete in a “puzzle box” challenge, attempting to create a puzzle using their Micro:Bit, code, and craft supplies and earning points based on how challenging their puzzle is to solve.

Subject:
Algorithms and Programming
Computer Science
Material Type:
Lesson Plan
Author:
CodeVA Curriculum
Date Added:
09/27/2023
Netflix Recommendation Program
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CC BY-NC-SA
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This lesson is used to show how conditionals can help filter a dataset. This lesson uses python and a large csv file of Netflix Content to filter through PG-13 movies and output recommendations based on user genre choce. This lesson can be taught using any python IDE and intended to be a live programming demonstration with students. Students will then extend this concept using a dataset of their own choice or other datasets given to them to explore.

Subject:
Algorithms and Programming
Material Type:
Lesson Plan
Author:
CHRISTA VAN OLST
Date Added:
06/09/2022
Output with Micro:Bit (ECS+Micro:Bit Lesson 1)
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CC BY-NC-SA
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In this lesson, students learn the basics of coding for the Micro:Bit using the MakeCode development tool. Students will engage in PRIMM cycles, pair programming, and will begin working on the puzzle box they’ll finish in later lessons by building an “unlocking” animation using display output blocks.This lesson is part of the Micro:Bit Puzzle Box four-lesson sequence. Read about the sequence in the sequence overview, linked here.

Subject:
Algorithms and Programming
Computer Science
Computing Systems
Material Type:
Lesson Plan
Author:
CodeVA Curriculum
Date Added:
09/27/2023
What is Random?-A Discovery Project
Unrestricted Use
CC BY
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What is Random? Through this project, students will discover what makes an outcome random. Emphasis will be placed on the difference between deterministic and nondeterministic outcomes.  The project starts out with a discovery activity where students will see the difference between creating data with a coin toss where they just make up the data and creating data through actually tossing a coin.Students will end the project by studying pseudorandom number generators, specifically the Middle Squared Algorithm. They will even create a program that uses this algorithm.  Enjoy!

Subject:
Algorithms and Programming
Computer Mathematics
Probability and Statistics
Material Type:
Activity/Lab
Assessment
Homework/Assignment
Lesson
Lesson Plan
Simulation
Visual Media
Author:
Shane Campbell
Date Added:
07/29/2021