Updating search results...

Search Resources

10 Results

View
Selected filters:
  • VA.ELA.K.8.e - Use story elements of characters, settings, and events to retell stori...
  • VA.ELA.K.8.e - Use story elements of characters, settings, and events to retell stori...
Fairy Tale Coding
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

Students will be able to retell a fairy tale by coding a path using story event pictures. Students will be able to translate an algorithm into a program.

Subject:
Computer Science
Fiction
Material Type:
Activity/Lab
Author:
Andrea Lee
Date Added:
10/10/2023
How to Code a Sandcastle!
Unrestricted Use
CC BY
Rating
0.0 stars

This lesson is for kindergarteners on sequencing, also known as coding/programming. It introduces the book, “How to Code a Sandcastle”.  It exposes students to technology and how to think critically.  It is designed to increase growth in the students’ abilities to solve problems and to think about situations differently.  Since sequencing in math, science, and reading is already taught, this lesson would show kindergarten teachers the ease of incorporating computer science standards.

Subject:
Cross-Curricular
Material Type:
Activity/Lab
Author:
Alexis Tharpe
Date Added:
11/12/2024
How to Use Bee-Bot
Conditional Remix & Share Permitted
CC BY-NC
Rating
0.0 stars

Set students up for programming success by creating a BeeBot anchor chart!These editable instructions will help students identify their role as planner or driver and set clear expectations of how Bee-Bot is used in computer programming. Tips:Introduce Bee-Bot whole classMake sure students understand the importance of the clear (x) button to erase the previous codealways press clear first to signal a new code (like how a capital letter signals the start of a new sentence) Plan the program in developmentally appropriate steps (some students program one step at a time, while others can program to the end goal)Turn the Bee-Bot off and use it as a game piece to write successful algorithmsHave students write their plan, or algorithm, on a whiteboard instead of using the cardsThe Bee-Bot emulator is perfect for guided practice!   

Subject:
Algorithms and Programming
Computer Science
Material Type:
Activity/Lab
Teaching/Learning Strategy
Author:
Kim Keith
Date Added:
12/14/2021
If You Give a Mouse a Cookie: A Sequencing Lesson
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

Students will love and enjoy this lesson based from the popular book, If You Give a Mouse a Cookie by Laura Numeroff . Within this lesson, students learn the concept of sequencing and will practice this process as they practice arranging the events of the story in sequential order. Students will also practice their ability to retell a story.

Subject:
Computer Science
English
Material Type:
Activity/Lab
Homework/Assignment
Author:
Julianne Belcher
Date Added:
11/22/2022
SVRCSP - Iterative Design Process
Unrestricted Use
CC BY
Rating
0.0 stars

Students will be introduced to computer science words in conjunction with similar standards already taught in English SOLs.  They will see how actions in a plot are similar to events in a code and how cause and effect is similar to events that trigger actions.  Prewriting will take place as they create a plan and codes for an Ozobot maze.

Subject:
Algorithms and Programming
Reading
STEM/STEAM
Material Type:
Activity/Lab
Assessment
Interactive
Lesson
Lesson Plan
Reading
Author:
Kara Lynn
Date Added:
04/28/2022
Storyboards: An Intro Lesson
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

Students will love and enjoy this lesson based from the popular book, Bad Kitty by Nick Bruel. Within this lesson, students learn the concept of sequencing and storyboards. They will learn the importance of a storyboard by looking at the example in Bad Kitty. Students will show their understanding as they create their own storyboard about an animal of their choice.

Subject:
Algorithms and Programming
Writing
Material Type:
Activity/Lab
Homework/Assignment
Author:
Julianne Belcher
Date Added:
11/22/2022
This Way or That Way? An Introduction to Writing Algorithms for K-1
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

Through the use of a choose-your-own-adventure style read aloud, the teacher will guide students to create an algorithm for the story they are creating within the book. This lesson also serves as a basic introduction into the process behind computer programs, including games, when the user makes a decision.

Subject:
Computer Science
English
Material Type:
Activity/Lab
Author:
Andrea Lee
Date Added:
10/24/2023
Why We Wash Our Hands
Conditional Remix & Share Permitted
CC BY-NC
Rating
0.0 stars

Co-authored with Kaitlin Read and Udaya DatlaCan you remember a time you've been sick? Why aren't you still sick? How did you get better?Join Udaya Sree Datla, a doctoral student in translational biology, medicine, and health at Virginia Tech, as she presents Infections, Germs, and Immune Cells. The accompanying lessons and resources provide students with an introduction to germs, the immune system, and the career path of an immunologist, all while emphasizing the importance of handwashing and incorporating a computer science twist. The second lesson capitalizes on an opportunity to integrate computer science by introducing students to the career path of computer programming and constructing a set of step-by-step instructions (algorithms) either independently or collaboratively to sequence the steps of handwashing. These resources are part of the Advancing Computer Science Education Grant to support the implementation of Virginia's Computer Science Standards of Learning in partnership with Floyd County Public Schools with additional support from Virginia Tech's Center for Communicating Science and the Institute for Creativity, Arts, and Technology.  

Subject:
Career Connections
Computer Science
English
Health Education
Material Type:
Activity/Lab
Lesson
Lesson Plan
Author:
Kim Keith
Date Added:
03/04/2021