These printable CS Discussion Cards use Essential Questions from the CS SOL Curriculum Framework.
- Subject:
- Computer Science
- Cybersecurity
- Material Type:
- Activity/Lab
- Author:
- Tara Williams
- Date Added:
- 06/16/2022
These printable CS Discussion Cards use Essential Questions from the CS SOL Curriculum Framework.
These printable CS Discussion Cards use Essential Questions from the CS SOL Curriculum Framework.
This resources maps out each day and includes resources for both synchronous and asynchronous activities to support CS Education Week. The document also includes a Computer Science word of the day to help promote the integration of the CS SOLs. This lesson is part of the Virginia K-12 Computer Science Pipeline which is partly funded through a GO Virginia grant in partnership with Chesapeake Public Schools, Loudoun County Public Schools, and the Loudoun Education Foundation.
This is a lesson plan based on the Computer Science standard, 2.12, where students will create a model. The students will visit a website first to see how a digital model looks and then will create their own digital models of the solar system by using Google Jamboard.
This is a PowerPoint based on the Computer Science standard 2.9 that reminds students of the rules of using computers appropriately at schoolThis is a PowerPoint based on the Computer Science standard 2.9 that reminds students of the rules of using computers appropriately at schoolThis is a PowerPoint based on the Computer Science standard 2.9 that reminds students of the rules of using computers appropriately at schoolThis is a PowerPoint based on the Computer Science standard 2.9 that reminds students of the rules of using computers appropriately at schoolThis is a PowerPoint based on the Computer Science standard 2.9 that reminds students of the rules of using computers appropriately at schoolThis is a PowerPoint presentation that is based on the Computer Science standard in Cybersecurity, SOL C.S. 2.9 where students will be reminded of the rules of how to use and handle their computers safely and responsibly.
This is a crossword puzzle designed on Flippity.net that has the essential vocabulary from the Computer Science SOL 3.17 in Networking and the Internet.
This activity, created on Quizalize, is from the essential knowledge and vocabulary from the Computer Science SOL 5.7, from the strand Computing Systems.
This is a matching game that utilizes the vocabulary from the Computer Science SOLs 7.8 and 7.9 from the Data and Analysis strand.
This is a crossword puzzle that is comprised of the essential vocabulary from the Computer Science SOL 8.7 in Cybersecurity. It was made at Flippity.net.
This game created on Gamilab is from CS SOL 8.9 and is titled, “Public and Private Information.”
It is a bike race game where students must correctly answer questions to advance regarding online information from the Computer Science SOL 8.9 from the strand of Impacts of Computing. To start, press the up arrow a couple of times. Please enter code G8471Tto play if you have any problems with the link.
These Pocket Guides are a quick summary of each of the 6 computer science strands for grades K-8. The pocket guides explain what the strand is about and how it increases in complexity from Kindergarten to 8th grade.
One of the fundamental computer science concepts is that everything we do on a computer is really just turning binary digits on and off. Even though this sounds simple, it can be a concept that is hard to wrap one's head around. This activity brings the binary concept to reality through the creation of binary bracelets or bookmarks.
The Card Flip Magic trick helps to demonstrate how computers detect errors in the binary data they send and receive using parity checks. Inspired by Parity magic from CS Unplugged
Use this CS Unplugged activity to demonstrate how Events work.
When you make an LED card, you are bringing together the fundamentals of electronics that make up computing devices - power (battery), input (using a pressure sensor to open or close a circuit) and output (LED light). It’s also a great way to reinforce the binary states of on and off that are at the core of how all computing devices work.
Inspired by Dear Data, a book that highlights a year-long data drawing project between two friends, this activity helps students go through the process of telling a story with their own data by formulating a question, collecting the data, analyzing the data, and interpreting and communicating their story.
With advances in AI, it is more important than ever that we consider how humans and computers will interact. How do you want the robots of the future to behave towards you and others? For this activity, students will make a “robot zine” where they will sketch an original robot design, identify how their robot will sense the world around it and write a code of conduct to describe how their robot will interact with humans.
Every day our privacy is at risk with data being collected about us as we share and live more of our lives online. For this activity, you will explore how you do and do not protect your privacy online and then create a security avatar to help you battle for your privacy.
Standards of Learning
K.11.4
1.10.5
1.10.4
🎯 I Can Statement(s) 🎯
-I can blend and segment one syllable words by onset and rime and by phoneme.
-I can blend initial, medial and final sounds to recognise and read words.
-I can use short vowel sounds to decode and spell one syllable words.
This competency-_based course prepares students for entry_ level positions in the cabinetmaking industry. Included in the course are cabinet design and styles, the use of advanced machines and equipment, computer_-aided manufacturing, special materials and commercial wood finishes and including green sustainable techniques and materials. Students will demonstrate their knowledge and skills by designing and building advanced wood projects. This course is for juniors and seniors only and may be taken for two years.