The student will use the present mode in slides to play a …
The student will use the present mode in slides to play a game about digital citizenship and good social media choices individually or in small groups (or with partners).
The 7 Cups and VBCPS Growth PathsPersonalized Growth Paths contain activities made …
The 7 Cups and VBCPS Growth PathsPersonalized Growth Paths contain activities made for those dealing with a certain situation. It helps a person understand what they are dealing with and self-heal with activities that are expertly compiled.There is also a “gamified” element to the Paths. Students complete “Steps” to fill their cups and move ahead on their chosen path.You can find docs, slides, and videos here or the Don't Put It Off: Stop Procrastinating Growth Path on 7 Cups as well with a free membership.
This board game is a great activity to incorporate in the classroom …
This board game is a great activity to incorporate in the classroom along with other small group stations. Teachers can modify the questions to fit any subject/material.
The Egyptian Barter Game is a lesson designed to get students active …
The Egyptian Barter Game is a lesson designed to get students active in the classroom while learning about Egyptian culture and the barter system. It is a card game (using homemade cards and other materials) which should be played more than once so students can consider their strategies used to barter their "haves" for their "needs." It should not be students' first introduction to Egyptian culture but should come after some exposure to what life was like in ancient Egypt. Addresses Virginia SOL: HSS.2.9, HSS.3.2, HSS.3.8, HSS.3.9
The Egyptian Barter Game is a lesson designed to get students active …
The Egyptian Barter Game is a lesson designed to get students active in the classroom while learning about Egyptian culture and the barter system. It is a card game (using homemade cards and other materials) which should be played more than once so students can consider their strategies used to barter their "haves" for their "needs." It should not be students' first introduction to Egyptian culture but should come after some exposure to what life was like in ancient Egypt. Addresses Virginia SOL: HSS.2.9, HSS.3.2, HSS.3.8, HSS.3.9
The Egyptian Barter Game is a lesson designed to get students active …
The Egyptian Barter Game is a lesson designed to get students active in the classroom while learning about Egyptian culture and the barter system. It is a card game (using homemade cards and other materials) which should be played more than once so students can consider their strategies used to barter their "haves" for their "needs." It should not be students' first introduction to Egyptian culture but should come after some exposure to what life was like in ancient Egypt. Addresses Virginia SOL: HSS.2.9, HSS.3.2, HSS.3.8, HSS.3.9
Use a series of interactive models and games to explore electrostatics. Learn …
Use a series of interactive models and games to explore electrostatics. Learn about the effects positive and negative charges have on one another, and investigate these effects further through games. Learn about Coulomb's law and the concept that both the distance between the charges and the difference in the charges affect the strength of the force. Explore polarization at an atomic level, and learn how a material that does not hold any net charge can be attracted to a charged object. Students will be able to:
I created this partner game to give my students practice estimating sums …
I created this partner game to give my students practice estimating sums and differences. This game supports sol 3.3a, estimate and determine the sum or difference of two whole numbers. Before playing the game, students should have already studied rounding. In this game, students take turns flipping over four cards and rounding the number. Then, they add the rounded numbers to find the sum or subtract the rounded numbers to find the difference.
Focus: Students will find the difference of two numbers using the minus …
Focus: Students will find the difference of two numbers using the minus 1 strategy. Purpose/SEL: Improve student learning, build camaraderie in the classroom and infuse fitness activities into daily schedule
The nine tick and tick-borne disease prevention activities in this package align …
The nine tick and tick-borne disease prevention activities in this package align with the Virginia Standards of Learning for Health and Physical Education for 3rd to 5th grade. Topics include, but are not limited to: how to identify a tick, proper tick-borne disease prevention techniques, and safe tick removal. These active learning activities are presented in a lesson plan-type format and can be used alone or in combination to easily create lessons or a unit. They can be easily modified for use with older school-age students and adult populations.These educational resources were developed by a Health and Physical Educator and a Master Certified Health Education Specialist in support of Virginia House Bill 850. The bill requires the development of school-age-appropriate educational resources for schools and public libraries by 2028 to protect children from Lyme disease and other tick-borne diseases.
I created this game to use in a place value lesson. This …
I created this game to use in a place value lesson. This activity supports sol 3.1a, read, write, and identify the value of each digit in a six-digit whole number, with and without models. Before this lesson, my students identified digits, placement of commas to form large numbers, and read numbers written in standard form. The focus of this lesson is to read numbers written in standard form and word form. The teacher gives the students a card with a standard form or word form number. They travel the room to find their partner. Then, students tell the class how they know they are partners. Student talk is incorporated into the lesson. This is vital and allows students to develop thoughts and convey ideas about what they are learning.
K.MG.1a: The student will reason mathematically by making direct comparisons between two …
K.MG.1a: The student will reason mathematically by making direct comparisons between two objects or events using the attributes of length, height, weight, volume, and time
I created this game to give my students hands on practice with …
I created this game to give my students hands on practice with counting money. Counting money is a skill that is used daily in real life, so it is necessary that all students master the skill. This activity supports sol 3.6a, determine the value of a collection of bills and coins whose total value is $5.00 or less. Before playing this game, students should be able to recognize coins and know the values of each. This game has four recording sheets so you can differentiate instruction based on the needs of your students. Students play with a partner to flip cards, write the number under each column, and put dollars/coins on the work mat to count. While students play the game, I walk around to help students as needed. By doing this, I can assess and remediate with those students who need extra help.
I created this game as a review for my students. It’s an …
I created this game as a review for my students. It’s an engaging way to practice sol 3.2a, name and write fractions (proper and improper) and mixed numbers represented by a model, sol 3.2b, represent fractions and mixed numbers with models and symbols, and sol 3.5, add and subtract fractions. In this 5-round game, students work in small groups cooperatively. After each round is completed, the student takes the recording sheet to the teacher to be checked. Students shoot a small ball into a trash can, laundry basket, or bucket from lines taped on the floor to earn points for their team. Team games such as this one motivates my students to learn and helps them take responsibility for their learning.
French II Unit "La mode" This board game is a great activity …
French II Unit "La mode" This board game is a great activity to review the material and prepare for the quiz or test. The game encourages students to ask and answer questions related to clothing and shopping in a collaborative manner.
2.PS.1 The student will apply the data cycle (pose questions; collect or …
2.PS.1 The student will apply the data cycle (pose questions; collect or acquire data; organize and represent data; and analyze data and communicate results) with a focus on pictographs and bar graphs.
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