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ACSE Region III - Choose Your Own Adventure Writing
Conditional Remix & Share Permitted
CC BY-NC-SA
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This resource is a comprehensive unit of instruction created and piloted by the ACSE Region III team over the 2022-23 school year. This unit, which is accessible through multiple links to include worksheets, slidedecks, teacher suggestions and planning documents, includes all components of the instruction with SOL connections and is intended to join Computer Science standards to an ELA content area.

Subject:
Algorithms and Programming
Fiction
Writing
Material Type:
Activity/Lab
Author:
Nathan Sekinger
Acse Grant
Laura Michaels
Date Added:
05/01/2023
Land of All
Conditional Remix & Share Permitted
CC BY-NC-SA
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This lesson sequence offers students and teachers a way to explore their individual identities and sense of belonging through analyzing children’s literature and coding with Scratch. Through read-aloud activities and self-differentiated Scratch projects, students learn about the value of inclusion and explore and express ideas about their personal and social identities. Students will describe environments supportive of diversity, and reflect on their own identity as they create expressive projects about their sense of belonging. This sequence is made up of four lessons, though your students may need additional class time to work on their projects.This lesson sequence is part of CodeVA's committment to the U.S. Department of Education "YOU Belong in STEM" initiative.

Subject:
Algorithms and Programming
Computer Science
English
Visual Art
Material Type:
Lesson
Lesson Plan
Unit of Study
Author:
CodeVA Curriculum
Jasper Gunn
Jon Stapleton
Michelle Pealo
Date Added:
05/16/2023
Making a Scratch Project for Language Arts (Exploring Mars)--Part 2
Unrestricted Use
CC BY
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This is the second set of two, 45 minute lessons done with a middle school language arts class to turn their argumentative essay into a scratch project where they convey to their audience their position on whether the benefits of human space travel outweigh the risks or not.

Subject:
Cross-Curricular
Material Type:
Lesson Plan
Author:
Kevin Paquette
Date Added:
01/20/2021
Modeling Friction Using Scratch
Conditional Remix & Share Permitted
CC BY-NC-SA
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This lesson is part of the Virginia K-12 Computer Science Pipeline which is partly funded through a GO Virginia grant in partnership with Chesapeake Public Schools, Loudoun County Public Schools, and the Loudoun Education Foundation. During this lesson, students will create a storyboard and pseudocode which will be used while creating a simulation using Scratch. 

Subject:
Algorithms and Programming
Computer Science
Force/Motion/Energy
Material Type:
Activity/Lab
Author:
Adrienne Sawyer
Date Added:
03/09/2021
PAGE ACSE - Create a Food Web with Scratch
Conditional Remix & Share Permitted
CC BY-NC-SA
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This lesson allows students to experience coding in a low stress, engaging environment while reinforcing thier learning about food webs and the interrelationships of the animals.  No prior coding experience is required for the teacher or the students.  Teachers and students will be walked through the steps of creating a cartoon demonstrating the transfer of energy in the food web.  They will learn to use sequencing, loops, variables, and opperations on those variables all while creating a fun moving cartoon.  Once students have learned the basic moves, they will be able to code further steps independently to add more interest to their cartoon.

Subject:
Algorithms and Programming
Computer Science
Cross-Curricular
Living Systems and Processes
STEM/STEAM
Science
Material Type:
Activity/Lab
Lesson
Lesson Plan
Student Guide
Author:
Kristin Vaughn
Date Added:
07/05/2023
Scratch Project Lesson Outline-Part 1
Unrestricted Use
Public Domain
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This is an outline for a lesson that takes place over two approximately 50 minute class periods, during virtual learning. The timing could easily be adapted to work with in person learning. This lesson gets students familiar with the kinds of projects that are available in Scratch, and on the second day gets them looking inside the code and trying to remix some projects that they liked from their review the day before. This is laying the groundwork for the students to create their own Scratch project or game in part 2 of this lesson sequence, which they will use in their language arts class to demonstrate their ability to create a persuasive argument.

Subject:
Cross-Curricular
Material Type:
Activity/Lab
Author:
Cianna Washburg
Kevin Paquette
Date Added:
01/05/2021