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9-12 Science: The Big Bang Theory
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This sample instructional plan for 9-12 Science utilizes WIDA Key Language Uses to support English language development in tandem with content instruction for the Science SOL ES2a.  

Subject:
ESL
English Language Development (ELD)
Science
Material Type:
Lesson Plan
Author:
Yung Nguyen
Kymani Pearson-Brown
Date Added:
07/14/2021
BeeBot Basics: An Introduction
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BeeBots are an engaging, hands-on way to introduce sequencing, algorithms, programming and debugging to primary and elementary students. In this introductory activity, information will be presented in a clear and concise way so that students can collaborate to plan, create, and run a program. Students will correct through debugging as necessary. The attached resource includes vocabulary and tips for using BeeBot with students. 

Subject:
Algorithms and Programming
Computer Science
Material Type:
Activity/Lab
Author:
Kim Keith
Date Added:
01/10/2022
Discovering Phi: The Golden Ratio
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Educational Use
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Students discover the mathematical constant phi, the golden ratio, through hands-on activities. They measure dimensions of "natural objects"—a star, a nautilus shell and human hand bones—and calculate ratios of the measured values, which are close to phi. Then students learn a basic definition of a mathematical sequence, specifically the Fibonacci sequence. By taking ratios of successive terms of the sequence, they find numbers close to phi. They solve a squares puzzle that creates an approximate Fibonacci spiral. Finally, the instructor demonstrates the rule of the Fibonacci sequence via a LEGO® MINDSTORMS® NXT robot equipped with a pen. The robot (already created as part of the companion activity, The Fibonacci Sequence & Robots) draws a Fibonacci spiral that is similar to the nautilus shape.

Subject:
Science
Scientific and Engineering Practices
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Nicole Abaid
Date Added:
09/18/2014
EA2,4,10 Empathy
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This instructional plan combined Counseling SOLs EA 2,4,10 and WIDA English Language Development Standards. The lesson includes several activity options. Note: Some images may not appear in the "Overview". To view all images in this instructional plan, click "download" at the bottom of the overview.

Subject:
ESL
English Language Development (ELD)
Material Type:
Lesson Plan
Author:
VDOE Project Team
Elizabeth Schenkel
Date Added:
07/26/2021
The Fibonacci Sequence & Robots
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Educational Use
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Using the LEGO® NXT robotics kit, students construct and program robots to illustrate and explore the Fibonacci sequence. Within teams, students are assigned roles: group leader, chassis builder, arm builder, chief programmer, and Fibonacci verifier. By designing a robot that moves based on the Fibonacci sequence of numbers, they can better visualize how quickly the numbers in the sequence grow. To program the robot to move according to these numbers, students break down the sequence into simple algebraic equations so that the computer can understand the Fibonacci sequence.

Subject:
Science
Scientific and Engineering Practices
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Alexander Kozak
Nicole Abaid
Russell Holstein
Vikram Kapila
Date Added:
09/18/2014
How to Use Bee-Bot
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Set students up for programming success by creating a BeeBot anchor chart!These editable instructions will help students identify their role as planner or driver and set clear expectations of how Bee-Bot is used in computer programming. Tips:Introduce Bee-Bot whole classMake sure students understand the importance of the clear (x) button to erase the previous codealways press clear first to signal a new code (like how a capital letter signals the start of a new sentence) Plan the program in developmentally appropriate steps (some students program one step at a time, while others can program to the end goal)Turn the Bee-Bot off and use it as a game piece to write successful algorithmsHave students write their plan, or algorithm, on a whiteboard instead of using the cardsThe Bee-Bot emulator is perfect for guided practice!   

Subject:
Algorithms and Programming
Computer Science
Material Type:
Activity/Lab
Teaching/Learning Strategy
Author:
Kim Keith
Date Added:
12/14/2021
I am a Programmer!
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Students will love programming their "robot teacher" to maneuver around the classroom in this introductory coding lesson. Basic computer science concepts are defined and applied as students work together to plan, create, and test algorithms. Students will recognize that programmers are the brains behind machines and technologies. 

Subject:
Algorithms and Programming
Communication and Multimodal Literacy
Computer Science
Material Type:
Activity/Lab
Lesson Plan
Author:
Kim Keith
Date Added:
12/20/2022
Instructional Plan Visual Storytelling Inspired by Graphic Novels
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In this lesson students will develop a story arc through a sequence of panels that contains a beginning, middle, and end.  Each panel will be illustrated in a style inspired by graphic novel illustrations. In this lesson, students are learning to tell a visual story based on a personal skill or achievement.

Subject:
Fine Arts
Visual Art
Material Type:
Activity/Lab
Author:
VDOE Fine Arts
Date Added:
08/31/2022
Patterns in Storytelling
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CC BY-NC-SA
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Patterns are hidden everywhere, and can help us read because we can predict what might happen quickly. Students will orally tell a fictional story in a sequential manner. Students will draw illustrations to match their story, and include some type of patterning (numerical, AB, cumulative story, etc).These materials were created by CodeVA in partnership with George Mason University and were funded by the National Science Foundation under Grant Award #1837380

Subject:
Computer Science
English
Material Type:
Lesson
Lesson Plan
Author:
CodeVA Curriculum
Valerie Fawley
Date Added:
10/05/2022
Physical Education – Sequence Cardiovascular Exercises
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Sequence Cardiovascular Exercises is a cross-curricular lesson designed by an Elementary Health and PE teacher to support Math and English instruction. Created By: Steve Ellison Powhatan County Public Schools 

Subject:
English
Health/Physical Education
Mathematics
Material Type:
Activity/Lab
Lesson
Author:
Andrea Dorsey
Steve Ellison
Date Added:
03/16/2021
Rokit Smart Curriculum: Module 1: Introduction to CS and Coding
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CC BY-NC
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Developed by the Science Museum of Western Virginia, this educator outline is intended to assist in guiding middle school-aged students through various activities using the Rokit Smart robot kit. The Rokit Smart utilizes Arduino, a widely-used open-source environment for programming that enables users to create interactive electronic objects.  Designed through modules, the activities can be grouped to fit after-school, summer camp, or other student enrichment needs.  

Subject:
Algorithms and Programming
Computer Science
Material Type:
Activity/Lab
Author:
Science Museum of Western Virginia
Date Added:
10/06/2021
Rokit Smart Curriculum: Module 2: Sounds, Functions, Loops
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Developed by the Science Museum of Western Virginia, this educator outline is intended to assist in guiding middle school-aged students through various activities using the Rokit Smart robot kit. The Rokit Smart utilizes Arduino, a widely-used open-source environment for programming that enables users to create interactive electronic objects.  Designed through modules, the activities can be grouped to fit after-school, summer camp, or other student enrichment needs.  

Subject:
Algorithms and Programming
Computer Science
Material Type:
Activity/Lab
Author:
Science Museum of Western Virginia
Date Added:
10/06/2021
Rokit Smart Curriculum: Module 3: Sensors
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CC BY-NC
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Developed by the Science Museum of Western Virginia, this educator outline is intended to assist in guiding middle school-aged students through various activities using the Rokit Smart robot kit. The Rokit Smart utilizes Arduino, a widely-used open-source environment for programming that enables users to create interactive electronic objects.  Designed through modules, the activities can be grouped to fit after-school, summer camp, or other student enrichment needs.  

Subject:
Algorithms and Programming
Computer Science
Material Type:
Activity/Lab
Author:
Science Museum of Western Virginia
Date Added:
10/06/2021
Rokit Smart Curriculum: Module 4: Project
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Developed by the Science Museum of Western Virginia, this educator outline is intended to assist in guiding middle school-aged students through various activities using the Rokit Smart robot kit. The Rokit Smart utilizes Arduino, a widely-used open-source environment for programming that enables users to create interactive electronic objects.  Designed through modules, the activities can be grouped to fit after-school, summer camp, or other student enrichment needs.  *Module 4 is meant to be done after Modules 1-3 are completed. 

Subject:
Algorithms and Programming
Computer Science
Material Type:
Activity/Lab
Author:
Science Museum of Western Virginia
Date Added:
10/06/2021
Snowman Algorithms
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After reviewing tips for following instructions, students will use plane figures to create a mystery image using their teacher's algorithm. Unfortunately, the teacher's directions are not very precise. Students will lend a hand by giving detailed feedback to debug and clarify the set of ordered instructions to successfully build a snowman.   

Subject:
Algorithms and Programming
Computer Science
English
Mathematics
Writing
Material Type:
Lesson
Author:
Kim Keith
Date Added:
12/22/2022