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EA2,4,10 Empathy
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This instructional plan combined Counseling SOLs EA 2,4,10 and WIDA English Language Development Standards. The lesson includes several activity options. Note: Some images may not appear in the "Overview". To view all images in this instructional plan, click "download" at the bottom of the overview.

Subject:
ESL
English Language Development (ELD)
Material Type:
Lesson Plan
Author:
VDOE Project Team
Elizabeth Schenkel
Date Added:
07/26/2021
How to Use Bee-Bot
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Set students up for programming success by creating a BeeBot anchor chart!These editable instructions will help students identify their role as planner or driver and set clear expectations of how Bee-Bot is used in computer programming. Tips:Introduce Bee-Bot whole classMake sure students understand the importance of the clear (x) button to erase the previous codealways press clear first to signal a new code (like how a capital letter signals the start of a new sentence) Plan the program in developmentally appropriate steps (some students program one step at a time, while others can program to the end goal)Turn the Bee-Bot off and use it as a game piece to write successful algorithmsHave students write their plan, or algorithm, on a whiteboard instead of using the cardsThe Bee-Bot emulator is perfect for guided practice!   

Subject:
Algorithms and Programming
Computer Science
Material Type:
Activity/Lab
Teaching/Learning Strategy
Author:
Kim Keith
Date Added:
12/14/2021
I am a Programmer!
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Students will love programming their "robot teacher" to maneuver around the classroom in this introductory coding lesson. Basic computer science concepts are defined and applied as students work together to plan, create, and test algorithms. Students will recognize that programmers are the brains behind machines and technologies. 

Subject:
Algorithms and Programming
Communication and Multimodal Literacy
Computer Science
Material Type:
Activity/Lab
Lesson Plan
Author:
Kim Keith
Date Added:
12/20/2022
Instructional Plan Visual Storytelling Inspired by Graphic Novels
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In this lesson students will develop a story arc through a sequence of panels that contains a beginning, middle, and end.  Each panel will be illustrated in a style inspired by graphic novel illustrations. In this lesson, students are learning to tell a visual story based on a personal skill or achievement.

Subject:
Fine Arts
Visual Art
Material Type:
Activity/Lab
Author:
VDOE Fine Arts
Date Added:
08/31/2022
Patterns in Storytelling
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CC BY-NC-SA
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Patterns are hidden everywhere, and can help us read because we can predict what might happen quickly. Students will orally tell a fictional story in a sequential manner. Students will draw illustrations to match their story, and include some type of patterning (numerical, AB, cumulative story, etc).These materials were created by CodeVA in partnership with George Mason University and were funded by the National Science Foundation under Grant Award #1837380

Subject:
Computer Science
English
Material Type:
Lesson
Lesson Plan
Author:
CodeVA Curriculum
Valerie Fawley
Date Added:
10/05/2022
Physical Education – Sequence Cardiovascular Exercises
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Sequence Cardiovascular Exercises is a cross-curricular lesson designed by an Elementary Health and PE teacher to support Math and English instruction. Created By: Steve Ellison Powhatan County Public Schools 

Subject:
English
Health/Physical Education
Mathematics
Material Type:
Activity/Lab
Lesson
Author:
Andrea Dorsey
Steve Ellison
Date Added:
03/16/2021
Rokit Smart Curriculum: Module 1: Introduction to CS and Coding
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Developed by the Science Museum of Western Virginia, this educator outline is intended to assist in guiding middle school-aged students through various activities using the Rokit Smart robot kit. The Rokit Smart utilizes Arduino, a widely-used open-source environment for programming that enables users to create interactive electronic objects.  Designed through modules, the activities can be grouped to fit after-school, summer camp, or other student enrichment needs.  

Subject:
Algorithms and Programming
Computer Science
Material Type:
Activity/Lab
Author:
Science Museum of Western Virginia
Date Added:
10/06/2021
Rokit Smart Curriculum: Module 2: Sounds, Functions, Loops
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Developed by the Science Museum of Western Virginia, this educator outline is intended to assist in guiding middle school-aged students through various activities using the Rokit Smart robot kit. The Rokit Smart utilizes Arduino, a widely-used open-source environment for programming that enables users to create interactive electronic objects.  Designed through modules, the activities can be grouped to fit after-school, summer camp, or other student enrichment needs.  

Subject:
Algorithms and Programming
Computer Science
Material Type:
Activity/Lab
Author:
Science Museum of Western Virginia
Date Added:
10/06/2021
Rokit Smart Curriculum: Module 3: Sensors
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Developed by the Science Museum of Western Virginia, this educator outline is intended to assist in guiding middle school-aged students through various activities using the Rokit Smart robot kit. The Rokit Smart utilizes Arduino, a widely-used open-source environment for programming that enables users to create interactive electronic objects.  Designed through modules, the activities can be grouped to fit after-school, summer camp, or other student enrichment needs.  

Subject:
Algorithms and Programming
Computer Science
Material Type:
Activity/Lab
Author:
Science Museum of Western Virginia
Date Added:
10/06/2021
Rokit Smart Curriculum: Module 4: Project
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Developed by the Science Museum of Western Virginia, this educator outline is intended to assist in guiding middle school-aged students through various activities using the Rokit Smart robot kit. The Rokit Smart utilizes Arduino, a widely-used open-source environment for programming that enables users to create interactive electronic objects.  Designed through modules, the activities can be grouped to fit after-school, summer camp, or other student enrichment needs.  *Module 4 is meant to be done after Modules 1-3 are completed. 

Subject:
Algorithms and Programming
Computer Science
Material Type:
Activity/Lab
Author:
Science Museum of Western Virginia
Date Added:
10/06/2021
Snowman Algorithms
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After reviewing tips for following instructions, students will use plane figures to create a mystery image using their teacher's algorithm. Unfortunately, the teacher's directions are not very precise. Students will lend a hand by giving detailed feedback to debug and clarify the set of ordered instructions to successfully build a snowman.   

Subject:
Algorithms and Programming
Computer Science
English
Mathematics
Writing
Material Type:
Lesson
Author:
Kim Keith
Date Added:
12/22/2022
Story Problem Strategies: Part One (2nd Grade)
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CC BY-NC-ND
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This video is part of the Learn and Grow with WHRO TV series. Watch Xenia Claire teach about adding and subtracting in story problems using multiple strategies.

Subject:
Computation and Estimation
Mathematics
Number and Number Sense
Material Type:
Lesson
Visual Media
Provider:
WHRO Education
Author:
WHRO Education
Date Added:
10/02/2020
What is a Sequence? Activity and Coding Challenge
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In this lesson, you will introduce the CS topic of Sequencing to students with an engaging hook, a Use-Modify-Create activity, and a coding challenge in code.org's Artist studio. This was taught virtually, but can easily be adapted for a face-to-face classroom.

Subject:
Algorithms and Programming
Computer Science
Material Type:
Activity/Lab
Author:
Mary Johnston
Teresa Amasia
Date Added:
05/26/2021
Why We Wash Our Hands
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Co-authored with Kaitlin Read and Udaya DatlaCan you remember a time you've been sick? Why aren't you still sick? How did you get better?Join Udaya Sree Datla, a doctoral student in translational biology, medicine, and health at Virginia Tech, as she presents Infections, Germs, and Immune Cells. The accompanying lessons and resources provide students with an introduction to germs, the immune system, and the career path of an immunologist, all while emphasizing the importance of handwashing and incorporating a computer science twist. The second lesson capitalizes on an opportunity to integrate computer science by introducing students to the career path of computer programming and constructing a set of step-by-step instructions (algorithms) either independently or collaboratively to sequence the steps of handwashing. These resources are part of the Advancing Computer Science Education Grant to support the implementation of Virginia's Computer Science Standards of Learning in partnership with Floyd County Public Schools with additional support from Virginia Tech's Center for Communicating Science and the Institute for Creativity, Arts, and Technology.  

Subject:
Career Connections
Computer Science
English
Health Education
Material Type:
Activity/Lab
Lesson
Lesson Plan
Author:
Kim Keith
Date Added:
03/04/2021