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  • VA.CS.7.1 - The student will construct programs to accomplish a task as a means of...
  • VA.CS.7.1 - The student will construct programs to accomplish a task as a means of...
2. Compound Conditionals with Twine
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In this lesson, students will learn about compound conditionals by playing the “Boole Says” game. Then, students will apply their knowledge as they predict, run, and investigate compound conditional structures written in Twine.

Subject:
Algorithms and Programming
American History
Computer Science
Material Type:
Lesson Plan
Author:
CodeVA Curriculum
Jessica Newsome
Date Added:
11/28/2023
3. Modifying Variables with Twine
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Students use pair programming to trace, annotate and debug a prewritten Twine story. Students then add modifications to the existing code and extend the story.

Subject:
Algorithms and Programming
American History
Computer Science
Material Type:
Lesson Plan
Author:
CodeVA Curriculum
Jon Stapleton
Valerie Fawley
Date Added:
11/28/2023
4. Westward Expansion Conditionals Project
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Students will craft a Twine program with variables, conditionals, and relational expressions for a historical narrative on Westward Expansion. Students choose a project from a choice board & test products regularly during construction. Programs should offer multiple outcomes based on the user's choices or actions."

Subject:
Algorithms and Programming
American History
Computer Science
Material Type:
Lesson Plan
Author:
CodeVA Curriculum
Jon Stapleton
Valerie Fawley
Date Added:
11/28/2023
Coding Kitchen Safety
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This lesson is designed to engage students in a meaningful and fun coding experience, while investigating sanitation practices, food, and kitchen safety. Students will create an animated story using block-based coding in Scratch. This overarching lesson idea (research – storyboard – code) can be applied to any subject.

Subject:
Computer Science
Family and Consumer Sciences
Material Type:
Activity/Lab
Lesson
Author:
Julia DiOrio
Date Added:
05/19/2023
Creating a Formula Calculator
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CC BY-SA
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This resource will show how to teach your students to make their own "formula calculator" using Java programming, and it has handouts for your students or your own use. It is ideal for Grade 7 and Grade 8 Math.The video in this resource walks you through the steps to teach your students to program their "formula calculator" using Java programming after they have been taught about geometric formulas. They can then use their calculator to help them solve their math problems. It will reinforce critical thinking skills and create a deeper understanding of how the formulas work.Students can use any Java IDE or even an online IDE. The lesson can be customized based on your familiarity with Java and your students' computer skills.The handouts show how to use arithmetic operators in Java as well as some Math class methods that will be helpful. The attached program can be used as a starting point for their programs. 

Subject:
Algorithms and Programming
Computer Science
Mathematics
Measurement and Geometry
Material Type:
Activity/Lab
Lesson Plan
Author:
Tara Williams
Date Added:
07/30/2021
FUNctions!
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CC BY-NC-SA
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The goal of this activity is to solidify students' understanding of functions: Input/Independent Variable/Domain → Output/Dependent Variable/Range in math and relate that to functions in CS.

Subject:
Algorithms and Programming
Material Type:
Activity/Lab
Author:
Kim Wilkens
Date Added:
07/19/2020
Food Web with Sphero Bolts
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Students will create a program using Sphero Bolts to demonstrate how energy moves through a food web. They will explain the interactions between different organisms and how energy is transferred in a biological community.

Subject:
Computer Science
Science
Material Type:
Activity/Lab
Lesson Plan
Author:
Julia DiOrio
Andrea Lee
Cara Hynden
Date Added:
02/27/2024
Game Design in Scratch
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Games have been an integral part of human culture throughout history. They not only entertain, but also inform and change us. Today video games designers bring together art & code to immerse their players in a story. There are video games being created to solve real-world problems and video game players solving scientific mysteries.

Subject:
Computer Science
Cross-Curricular
Material Type:
Activity/Lab
Unit of Study
Author:
Kim Wilkens
Date Added:
07/07/2020
Helping Bring the Sunshine -  Inventing for the Protagonist
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Have you ever imagined what life would be like if you only could see and feel the sun once every seven years? How would you feel if you were alienated and ostracized because you are the only child on planet Venus who has memory of the sun. These are questions generated after reading Ray Bradbury’s All Summer in A Day. Students were asked to create an invention/concept that would assist the protagonist with their aforementioned conflicts. They created wonderful concept inventions by using the library makerspace which included Little Bits!

Subject:
Algorithms and Programming
Fiction
Reading
STEM/STEAM
Material Type:
Lesson Plan
Author:
Rachael L. Toy
Date Added:
04/07/2021
Middle-Schoolers Coding With Python Part 1 of 3
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CC BY
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The students will copy and paste code snippets from Google Slides and run them on Replit.  After students run the code, they will screenshot the images created using "import Turtle", a graphics program within Python.  These screenshots will be used as a digital greeting card and students will practice composing emails. Lastly, students send/email their created digital artifacts to three of their friends or family members to wish them a "Happy New Year".*The image attached is just a sample and may or may not be what this lessons code creates.

Subject:
Algorithms and Programming
Impacts of Computing
Material Type:
Activity/Lab
Author:
Emily Ball
Date Added:
01/12/2022
Middle-Schoolers Coding With Python Part 2 of 3
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CC BY
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The students will copy and paste code snippets from Google Slides and run them on Replit.  After students run the code, they will screenshot the images created using "import Turtle", a graphics program within Python.  These screenshots will be used as a digital greeting card and students will practice composing emails. Lastly, students send/email their created digital artifacts to three of their friends or family members to wish them a "Happy New Year".*The image attached is just a sample and may or may not be what this lessons code creates.

Subject:
Algorithms and Programming
Impacts of Computing
Material Type:
Activity/Lab
Author:
Emily Ball
Date Added:
01/12/2022
Program a Friend
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CC BY
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Lesson Plan for CS 7th grade. OBJECTIVES 1. At the end of this lesson students will be able to create and execute an algorithm that “programs” a partner to move from point A to point B, avoiding obstacles . 2. Students will plan independently and collaboratively to create a program 3. Students will share their pseudocode in Google Classroom or print completed pseudo code. 4. If time allows, students will begin to code their programs using a text based programming language.

Subject:
Algorithms and Programming
Material Type:
Activity/Lab
Author:
Kimberly McCarty
Date Added:
05/26/2022
Programming Cells
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Explore the fundamentals of computer science by building an interactive computer model of cells in Scratch. No previous experience in computer programming is required. Programming Cells was created by Dr. Jeff Saucerman, Professor of Biomedical Engineering at the University of Virginia.

Subject:
Computer Science
Living Systems and Processes
Material Type:
Activity/Lab
Author:
Kim Wilkens
Date Added:
06/29/2022
Scratch Solar System
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CC BY-NC
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In this lesson students will be able to identify that computers, like the solar system, complete predictable actions based on a set of variables. Students will learn about the solar system via Scratch.  They will explore block coding and computational thinking practices as they utilize Scratch as a tool for creativity, expression and learning about the Solar System. 

Subject:
Algorithms and Programming
Computer Science
Earth and Space Systems
Science
Scientific and Engineering Practices
Material Type:
Activity/Lab
Lecture Notes
Lesson
Simulation
Author:
Michael Speidel
Sharon Brandon
Date Added:
09/30/2020
Unmanned Crime Scene Exploration
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Students will program Sphero RVR+ robots to explore a mock crime scene to determine if it is safe for humans to investigate without destroying evidence or running into objects. Students will apply their knowledge of physical evidence to determine what objects in the crime scene need to be avoided when sending the robot into the crime scene.

Subject:
Career Connections
Computer Science
Science
Material Type:
Activity/Lab
Lesson Plan
Author:
Julia DiOrio
Andrea Lee
Cassandra Adekunle
Date Added:
02/27/2024
Virtual Field Trip in Scratch
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This performance task is a computer science (CS) integration project where your students will take you on a virtual field trip. It can be to a museum, a historical site, a modern destination, a book, a planet or really anywhere. Along the way, they will incorporate CS concepts into their projects including sequences, conditionals, and events to add interactivity. This is a great project for students to share their research and learning from a wide variety of subject areas like social studies, language arts, world languages, history, etc. This unit includes 5th grade standards for the Virginia CS Standards of Learning, but it can easily be adapted for younger and older students. The latest resources for this project can be found at https://sites.google.com/virginia.edu/virtualfieldtrip/resources.

Subject:
Computer Science
Cross-Curricular
Material Type:
Activity/Lab
Lesson Plan
Author:
Kim Wilkens
Date Added:
06/27/2020