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  • VA.MTH.G2.16 - The student will identify, describe, create, extend, and transfer patt...
  • VA.MTH.G2.16 - The student will identify, describe, create, extend, and transfer patt...
Exercising Patterns
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Identifying, creating, extending, and transferring repeating and growing patternsMathematics Instructional Plans (MIPs) help teachers align instruction with the 2016 Mathematics Standards of Learning (SOL) by providing examples of how the knowledge, skills and processes found in the SOL and curriculum framework can be presented to students in the classroom.

Subject:
Mathematics
Patterns, Functions, and Algebra
Material Type:
Lesson Plan
Author:
Pam Forbes
Tina Mazzacane
Debra Delozier
Kristin Williams
Date Added:
05/07/2020
Explore and Create Your Own Expressive Pattern - Virginia Museum of Fine Arts
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A Visual Arts Activity Inspired by Works of Art from the VMFA Collection

Cultures all over the world create decorative patterns, perhaps inspired by the enduring patterns humans see in the natural world that surrounds us, from the cycle of the seasons to the pattern of the stars in the heavens. These hands-on activities, which can be adapted for a number of grade and ability levels, introduce repeating and alternating patterns, as well as the concept of a visual motif.

Subject:
Fine Arts
Mathematics
Patterns, Functions, and Algebra
Visual Art
Material Type:
Activity/Lab
Provider:
Virginia Museum of Fine Arts (VMFA)
Author:
Virginia Museum of Fine Arts
Date Added:
03/25/2020
Fibonacci Sequence in Nature - Mixed Media
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CC BY
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Teach about the Fibonacci sequence being a series of numbers and which is found reflected in nature.  Students create artwork based on the sequence.

Subject:
Cross-Curricular
Visual Art
Material Type:
Lesson
Author:
Jamie Marquitz
Jessica Brown
Candice Anthony-Cazenave
Amy Erb
Date Added:
12/23/2020
How to Use Bee-Bot
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CC BY-NC
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Set students up for programming success by creating a BeeBot anchor chart!These editable instructions will help students identify their role as planner or driver and set clear expectations of how Bee-Bot is used in computer programming. Tips:Introduce Bee-Bot whole classMake sure students understand the importance of the clear (x) button to erase the previous codealways press clear first to signal a new code (like how a capital letter signals the start of a new sentence) Plan the program in developmentally appropriate steps (some students program one step at a time, while others can program to the end goal)Turn the Bee-Bot off and use it as a game piece to write successful algorithmsHave students write their plan, or algorithm, on a whiteboard instead of using the cardsThe Bee-Bot emulator is perfect for guided practice!   

Subject:
Algorithms and Programming
Computer Science
Material Type:
Activity/Lab
Teaching/Learning Strategy
Author:
Kim Keith
Date Added:
12/14/2021
I Need a New Pencil!
Unrestricted Use
Public Domain
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The students are not being efficient when they get materials or move around the classroom, so they are wasting learning time.  Students will design a sequence of steps, or program,  to move the student to their destination without using extra steps.

Subject:
Computer Science
English
Mathematics
Material Type:
Lesson Plan
Provider:
VDOE
Author:
Kristen Schlegel
Date Added:
09/20/2023
Strong Passwords Lesson
Unrestricted Use
CC BY
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The students will participate in an escape room style challenge to uncover a strong password needed to access a computer program.

Subject:
Cybersecurity
Material Type:
Activity/Lab
Assessment
Author:
Erika Coble
Date Added:
06/27/2022