In this lesson, the student will develop a simple addition algorithm using …
In this lesson, the student will develop a simple addition algorithm using a flow chart. Students will then translate the flowchart into programming instructions that can be input into the Java language to complete their first addition Java program. Students will then expand on this program to include allowing the user to input the integers from the Java scanner.
This activity will provide the student the skills to demonstrate their ability …
This activity will provide the student the skills to demonstrate their ability to create aprogram that makes use of defined functions with return values. In addition, it willexhibit to the student the connection between functions in algebra and functions incomputer programming. *Review of basic Algebra function operation is required.
The goal of this activity is to build critical thinking skills and …
The goal of this activity is to build critical thinking skills and excitement for Computer Science / Computational Thinking, while laying a foundation of fundamental programming concepts. By scaffolding basic concepts like sequencing and algorithms in an unplugged activity, students who are intimidated by computers can still build a foundation of understanding. In this lesson, students will learn how to develop an algorithm and encode it into a program.By "programming" one another to draw pictures, students experience some of the core concepts of programming in a fun and accessible way. The class will start by having students view a video of a simple program demonstrating how to develop instructions for building a peanut butter and jelly sandwich. Students will start with simple shapes, and progress to the coding of a specific drawing that other students will then try to replicate (“running the program”). If there is a desire to have a more of a Math slant on the lesson, the drawing could take place on graph paper. Students would then use the coordinates to complete the drawing.
Students will write the algorithms to get from one point on the …
Students will write the algorithms to get from one point on the map to another. They will then interchange with a partner and see if they can find the location.
Students will collaborate with a partner to create algorithms for classroom routines. …
Students will collaborate with a partner to create algorithms for classroom routines. They will create an illustrated anchor chart for all of the class to follow these algorithms.
This lesson plan uses the Hello Ruby book, Adventures in Coding, by …
This lesson plan uses the Hello Ruby book, Adventures in Coding, by Linda Liukas, to teach students about algorithms and conditional loops. It contains an activity featured from the book as well as other resources that can be used in conjunction with the book. The lesson teaches 2nd grade students what an algorithm is and how they use them in everyday life.
Students will give verbal cues to work through a maze of objects …
Students will give verbal cues to work through a maze of objects on the floor or ground. Students could write an algorithm through the maze and see if the partner could get through without stepping on objects.
Students will categorize attribute blocks based on their color, thickness and/or size. …
Students will categorize attribute blocks based on their color, thickness and/or size. Optionally, connections to categorizing will be related to robots (e.g. looks, motions, sounds) and coding.
BeeBots are an engaging, hands-on way to introduce sequencing, algorithms, programming and …
BeeBots are an engaging, hands-on way to introduce sequencing, algorithms, programming and debugging to primary and elementary students. In this introductory activity, information will be presented in a clear and concise way so that students can collaborate to plan, create, and run a program. Students will correct through debugging as necessary. The attached resource includes vocabulary and tips for using BeeBot with students.
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