Explore the concept of evaporative cooling through a hands-on experiment. Use a …
Explore the concept of evaporative cooling through a hands-on experiment. Use a wet cloth and fan to model an air-conditioner and use temperature and relative humidity sensors to collect data. Then digitally plot the data using graphs in the activity. In an optional extension, make your own modifications to improve the cooler's efficiency.
Mic Drop Maths is a mathematics podcast for 5th graders based on …
Mic Drop Maths is a mathematics podcast for 5th graders based on the VA Standards of Learning. Each episode addresses one standard and is broken into segments including concept, real-world application, math history, literature connections, misconceptions, and more! There is music, sound effects, jokes, and student voice in each engaging and entertaining episode.
Recognizing even and odd numbersMathematics Instructional Plans (MIPs) help teachers align instruction …
Recognizing even and odd numbersMathematics Instructional Plans (MIPs) help teachers align instruction with the 2016 Mathematics Standards of Learning (SOL) by providing examples of how the knowledge, skills and processes found in the SOL and curriculum framework can be presented to students in the classroom.
During this lesson, students will explore even and odd numbers while building …
During this lesson, students will explore even and odd numbers while building background knowledge and vocabulary rEnglishted to computer science. Specifically, students will learn about attributes and work to identify and describe attributes of even and odd numbers while learning about how attributes are used in computer science.
This video is part of the Continue to Know with WHRO TV …
This video is part of the Continue to Know with WHRO TV series. Watch Victoria Valenciana Brannen teach about even and odd numbers and determine rules about even and odd numbers.
Events in computer science are the triggers for making action happen, like …
Events in computer science are the triggers for making action happen, like selecting the play button on any screen. Events in Scratch are represented by the yellow codes including: when flag clicked, when sprite clicked, when key pressed and broadcast. Broadcasting is the most advanced event in Scratch and helps with interactions between sprites like pacing their conversations or changing levels.
Events in computer science are the triggers for making action happen, like …
Events in computer science are the triggers for making action happen, like selecting the play button on any screen. Events in Scratch Jr. are represented by the yellow codes including: the green flag, clicking on a character, bump code and envelopes. The envelopes are the most advanced concept in Scratch Jr. and help with scene transitions and interactions between characters like pacing their conversations.
In this activity the students will merge their knowledge about equations and …
In this activity the students will merge their knowledge about equations and expressions ( Mathematics sol 4.16) into pictorial formats using the Computer Science concept algorithms (4.2d) and solve those equations using data analysis ( CS4.12, and CS4.13)Students will review the difference between equations and expressions and practice identifying variables. They will be presented with a series of equations in a puzzle format that have pictures representing the variables.Solving for the mystery values of the variables, they will determine and discuss the strategies/best practices for finding the different values of the 3. or 4 variables. Unplugged) Then they will be tasked with the challenge to create their own mystery puzzle with 3 + ( differentiation ) variables and including the operations: add/subtract or mult/divide, or combinations of add/sub/mult/divide . An answer key should be included with their puzzle. (plugged)The students will create their puzzles in google slides in the assigned levels of complexity, placing them in a shared folder for peers to solve.
This resource is a quick reference guide for students as they develop …
This resource is a quick reference guide for students as they develop body paragraphs in response to persuasive writing tasks, such as the Writing SOL Short Paper. The resource includes various strategies that students can use for elaborating on ideas and exemplar paragraphs based on a released SOL prompt.
This NASA website provides a summary of a study led by NASA's …
This NASA website provides a summary of a study led by NASA's David McKay that may provide evidence for past life on Mars. McKay and his team found carbonate globule features on the ALH84001 meteorite that appear to be nanofossils. In addition, secondary mineral phases and hydrocarbons provide further evidence for past life. The website features color photographs as well as links to related web pages.
In this unit, students will study the evolution of whales from four-limbed, …
In this unit, students will study the evolution of whales from four-limbed, land dwelling, mammalian ancestors to modern, two-finned, aquatic mammals through a virtual or in-class simulation lab. This activity will teach them more about how fossils, homologous structures, and DNA analysis provide evidence for macroevolution, evolutionary theory, and modern classification. This module was developed by Liz Ashby as part of a Virginia Commonwealth University STEM initiative sponsored by the Virginia Department of Education.
This activity introduces students to the idea that all living organisms must …
This activity introduces students to the idea that all living organisms must compete for food. Students control a rabbit in a field with edible plants, at first alone, and later joined by computer-controlled rabbits. With such competition it becomes harder and harder for the students to keep their rabbit alive. Students shift their thinking from a focus on individual organisms to a concern for the well-being of the population as a whole. (Evolution Activity 6 of 10.)
This activity places the control of the environment under the student's control. …
This activity places the control of the environment under the student's control. A field starts off with a uniform light level, and thus capable of growing plants with medium-sized leaves. Students can alter the environment by 'growing' a chain of mountains through the field. Students are challenged to grow the mountains to their maximum height (corresponding to the maximum change in light level on either side of the chain) while maintaining a viable population of plants on each side. (Evolution Activity 4 of 10.)
The goal of this activity is to introduce students to the variation …
The goal of this activity is to introduce students to the variation that exists in a population of organisms. Students plant different seeds in a field with a gradient of sunlight. Their seeds survive the winter and grow into plants the following spring to reinforce the point that the evolutionary changes the students observe take place over many generations. In a second model, a plant produces seeds, some of which grow into plants that are slightly different from those of the parent plant. (Evolution Activity 2 of 10.)
The goal of this activity is to give students the opportunity to …
The goal of this activity is to give students the opportunity to 'think like a scientist,' making hypotheses, doing experiments, making observations, and analyzing data. Students are encouraged to construct and conduct their own experiments with ecosystems comprising grass, rabbits, and up to two predator species: hawks and foxes. (Evolution Activity 10 of 10.)
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