The students will practice making algorithms emphasizing beginning, middle, and end while …
The students will practice making algorithms emphasizing beginning, middle, and end while investigating the life cycle of a bean plant. They will begin by watching a video of a bean plant growing and listening to a read aloud about a plant growing. After this, they will discuss the beginning, middle, and end of the bean plant’s life cycle. At the end of the lesson, the students will each create an algorithm of how the bean plant grows by drawing the beginning, middle, and end of the bean plant’s life cycle.
Students will be given ordinal number cards and will have to put …
Students will be given ordinal number cards and will have to put the numbers in the correct order. Next the students will discuss algorithms and tasks that have steps to complete in their daily lives. Students will have to work with a partner to plan an algorithm for how to get through a maze, then the students will have to use that algorithm to get through the maze.
This is a lesson plan to teach bruteforce and divide and conquer …
This is a lesson plan to teach bruteforce and divide and conquer to elementary students. This lesson plans comes with activities and a quizlet study deck.
This activity will allow students to compare Brute Force and Divide and …
This activity will allow students to compare Brute Force and Divide and Conquer sorting algorithms.This activity will show the sorting process of a Brute Force algorithm and a Divide and Conquer algorithm that is used by a computer when sorting data.
This activity will show the sorting process using the Bubble Sort Brute …
This activity will show the sorting process using the Bubble Sort Brute Force algorithm that is used by a computer when sorting data without using a computer.
Students will be given simple sequence directions to find uppercase or lowercase …
Students will be given simple sequence directions to find uppercase or lowercase letters on a grid. They will begin to develop an understanding of algorithms and code.
This resource will show how to teach your students to make their own …
This resource will show how to teach your students to make their own "formula calculator" using Java programming, and it has handouts for your students or your own use. It is ideal for Grade 7 and Grade 8 Math.The video in this resource walks you through the steps to teach your students to program their "formula calculator" using Java programming after they have been taught about geometric formulas. They can then use their calculator to help them solve their math problems. It will reinforce critical thinking skills and create a deeper understanding of how the formulas work.Students can use any Java IDE or even an online IDE. The lesson can be customized based on your familiarity with Java and your students' computer skills.The handouts show how to use arithmetic operators in Java as well as some Math class methods that will be helpful. The attached program can be used as a starting point for their programs.
Good Night Gorilla by Peggy Rathman is an engaging book for students …
Good Night Gorilla by Peggy Rathman is an engaging book for students who will find it funny to see that after the zookeeper has put all the animals to bed for the night, the gorilla goes behind him and unlocks all the cages to free the animals who then follow the zookeeper home. An algorithm is a set of step by step directions and the zookeeper definitely needs an algorithm to follow. It is up to the students to help the zookeeper keep all the animals where they belong each night.
Algorithms Unplugged. The teacher can facilitate a paper weaving project where students create …
Algorithms Unplugged. The teacher can facilitate a paper weaving project where students create and follow a pattern while exploring and understanding the connections between coding, computing, and fiber-arts.
In this activity, students will explore computational sequencing (the process of putting …
In this activity, students will explore computational sequencing (the process of putting specific instructions to be executed by a computer in order) by engaging with recipes. Students will think through how a computer might interpret instructions, create instruction sets based on these insights, and share favorite recipes as they try to arrange instructions in a format that a computer might understand.
Students will use minimum spanning trees to analyze a problem and provide …
Students will use minimum spanning trees to analyze a problem and provide insights into addressing the problem. The lesson provides detailed support around analyzing transportation infrastructure in their community and assessing its impact on the lives of different people who use it. Students create minimum spanning trees based on data, solve the trees to generate insights about the data, and communicate those insights along with policy recommendations based on their analysis.
This is a link to the printable resources to accompany the lesson …
This is a link to the printable resources to accompany the lesson Algorithms and Programming (link below).
The materials include printable coding cards and math equations for an unplugged math game. The students will work together to create algorithms in order to solve mathematical equations.
Link to Lesson Plan: https://docs.google.com/document/d/1-eArOYRBrJnFK1Q4tt5fBvwt1wmYoCOMVd8yOWhhM-4/edit?usp=sharing
In this lesson, students will learn what a pattern loop is and …
In this lesson, students will learn what a pattern loop is and will learn the importance of repeating patterns. They will focus on the vocabulary words pattern, loop, and program. They will then get the opportunity to practice making pattern loops with shape cards, blocks, and creating their own loops with writing utensils and paper. They will also have the opportunity to see the importance of pattern loops in programming either using
Developed by the Science Museum of Western Virginia, this educator outline was …
Developed by the Science Museum of Western Virginia, this educator outline was written for an in-museum program that addresses computational thinking. Teachers and students in grades 3-4 will expand knowledge of computer science algorithms and programming content while working through the activities "Flossbot" and "Edison Bot Activity".
The Josephus problem is based around Josephus Flavius; a Jewish soldier and historian …
The Josephus problem is based around Josephus Flavius; a Jewish soldier and historian who inspired an interesting set of mathematical problems. This resource is a PDF activity based on the Josephus problem.
During this lesson, students will create algorithms using repeating pattern loops for …
During this lesson, students will create algorithms using repeating pattern loops for their classmates to follow. Instead of using shape or number patterns, students will create algorithms for their classmates to follow by completing physical movement (clapping, spinning in a circle, jumping jacks, etc.).
Students will learn about how the weather and seasonal changes affect the …
Students will learn about how the weather and seasonal changes affect the clothing people wear and the activities people do. Students will have an opportunity to learn about and make a loop.
This activity will show the sorting process using the Merge Sort Divide …
This activity will show the sorting process using the Merge Sort Divide and Conquer algorithm that is used by a computer when sorting data without using a computer.
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