In this card game students play in pairs to practice recognizing the biggest number.
- Subject:
- Mathematics
- Material Type:
- Activity/Lab
- Provider:
- Illustrative Mathematics
- Author:
- Illustrative Mathematics
- Date Added:
- 05/01/2012
In this card game students play in pairs to practice recognizing the biggest number.
The purpose of this game is to help students think flexibly about numbers and operations and to record multiple operations using proper notation.
This game created on Gamilab is from CS SOL 8.9 and is titled, “Public and Private Information.”
It is a bike race game where students must correctly answer questions to advance regarding online information from the Computer Science SOL 8.9 from the strand of Impacts of Computing. To start, press the up arrow a couple of times. Please enter code G8471Tto play if you have any problems with the link.
This game allows students to practice simple algorithms.
Students practice crossing from one family to the next in counting forward with this concentration game.
This interactive lesson teaches middle school students about how information is delivered via the internet. Students will review/ be introduced to vocabulary words, gain an understanding of packets and servers, and be challenged with different internet connectivity (Wi-Fi, cable, DSL, and Fiber Optic) as they work together as a team to deliver a message to another IP address.
This lesson has been slightly adapted from the original version from Code.org. All the links and copyright information are included in the lesson. The teacher is able to use the original or the premade materials from this document.
Have fun!
This task supports students in correctly writing numbers. Because students have to trace the number, instead of coloring in a bubble with the number in it or circling the correct number, they gain handwriting practice as well as counting and addition practice.
The student will use the present mode in slides to play a game about digital citizenship and good social media choices individually or in small groups (or with partners).
Play hockey with electric charges. Place charges on the ice, then hit start to try to get the puck in the goal. View the electric field. Trace the puck's motion. Make the game harder by placing walls in front of the goal. This is a clone of the popular simulation of the same name marketed by Physics Academic Software and written by Prof. Ruth Chabay of the Dept of Physics at North Carolina State University.
Play hockey with electric charges. Place charges on the ice, then hit start to try to get the puck in the goal. View the electric field. Trace the puck's motion. Make the game harder by placing walls in front of the goal. This is a clone of the popular simulation of the same name marketed by Physics Academic Software and written by Prof. Ruth Chabay of the Dept of Physics at North Carolina State University.
Play ball! Add charges to the Field of Dreams and see how they react to the electric field. Turn on a background electric field and adjust the direction and magnitude. (Kevin Costner not included).
Play with a bar magnet and coils to learn about Faraday's law. Move a bar magnet near one or two coils to make a light bulb glow. View the magnetic field lines. A meter shows the direction and magnitude of the current. View the magnetic field lines or use a meter to show the direction and magnitude of the current. You can also play with electromagnets, generators and transformers!
This card game allows students to practice number skills.
This game will reinforce number before and after as well as reading and sequencing numbers.
This task can be played as a game where students have to guess the rule and the instructor gives more and more input output pairs. Giving only three input output pairs might not be enough to clarify the rule.
As a teacher your goal is to provide practice using carefully selected strategies. Through encouragement you can provide experiences for students to develop efficient strategies. Use the following strategies to develop the basic addition and subtraction facts. By the end of first grade, students should be able to count on to find the difference. For the difference of 7 - 4, start with 4 and count on 5, 6, 7. This shows that 7 - 4 = three. Another strategy is to use related facts to find the difference. If students use a related fact, 4 + ___ = 7, then they’ll know 7 – 4 = three. Another strategy would be the near doubles strategy. Using the same problem 7 - 4, add 4 + 4 to get 8 and then subtract 1 to get seven.By providing experiences to learn these strategies, students will develop number sense and understand how to compose and decompose numbers. This in turn will help students to develop basic fact fluency and learn while having fun playing a game.
As a teacher your goal is to provide practice using carefully selected strategies. Through encouragement you can provide experiences for students to develop efficient strategies. Use the following strategies to develop the basic addition facts. By the end of first grade, students should be able to counting on to find the sum. For the sum of 4 + 3, start with 4 and count on 5, 6, 7. This shows that 4 + 3 = 7. Another strategy is to use the near doubles strategy to find the sum. Using the same problem 3 + 4, add 3 + 3 to get 6 and then add 1 more to get seven. Or using the same problem 4 + 3, add 4 + 4 to get 8 and then subtract 1 to get seven.By providing experiences to learn these strategies, students will develop number sense and understand how to compose and decompose numbers. This in turn will help students to develop basic fact fluency and learn while having fun playing a game.
This problem asks the students to represent a sequence of operations using an expression and then to write and solve simple equations. The problem is posed as a game and allows the students to visualize mathematical operations. It would make sense to actually play a similar game in pairs first and then ask the students to record the operations to figure out each other's numbers.
This marbel counting iteration of greater than, less than, and equal to with a specific "target number" help strengthen the concept for students.
Students play a game in pairs to read and recognize numbers using a 100 chart.