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  • Game-based Learning
Bowling for Numbers
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating

The purpose of this game is to help students think flexibly about numbers and operations and to record multiple operations using proper notation.

Subject:
Mathematics
Material Type:
Activity/Lab
Provider:
Illustrative Mathematics
Author:
Illustrative Mathematics
Date Added:
11/26/2012
CS SOL 8.9 Public and Private Information Game on Gamilab
Unrestricted Use
Public Domain
Rating

This game created on Gamilab is from CS SOL 8.9 and is titled, “Public and Private Information.”
It is a bike race game where students must correctly answer questions to advance regarding online information from the Computer Science SOL 8.9 from the strand of Impacts of Computing. To start, press the up arrow a couple of times. Please enter code G8471Tto play if you have any problems with the link.

Subject:
Computer Science
Impacts of Computing
Material Type:
Game
Author:
Dana Smith
Date Added:
08/12/2021
Delivering Packets Lesson with Unplgugged Game
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating

This interactive lesson teaches middle school students about how information is delivered via the internet. Students will review/ be introduced to vocabulary words, gain an understanding of packets and servers, and be challenged with different internet connectivity (Wi-Fi, cable, DSL, and Fiber Optic) as they work together as a team to deliver a message to another IP address.

This lesson has been slightly adapted from the original version from Code.org. All the links and copyright information are included in the lesson. The teacher is able to use the original or the premade materials from this document.

Have fun!

Subject:
Networking and the Internet
Material Type:
Activity/Lab
Author:
Anna Nester
code.org
Date Added:
02/02/2022
Dice Addition
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating

This task supports students in correctly writing numbers. Because students have to trace the number, instead of coloring in a bubble with the number in it or circling the correct number, they gain handwriting practice as well as counting and addition practice.

Subject:
Mathematics
Material Type:
Activity/Lab
Provider:
Illustrative Mathematics
Author:
Illustrative Mathematics
Date Added:
11/06/2012
Electric Field Hockey
Unrestricted Use
CC BY
Rating

Play hockey with electric charges. Place charges on the ice, then hit start to try to get the puck in the goal. View the electric field. Trace the puck's motion. Make the game harder by placing walls in front of the goal. This is a clone of the popular simulation of the same name marketed by Physics Academic Software and written by Prof. Ruth Chabay of the Dept of Physics at North Carolina State University.

Subject:
Force/Motion/Energy
Material Type:
Simulation
Provider:
University of Colorado Boulder
Provider Set:
PhET Interactive Simulations
Author:
Danielle Harlow
Michael Dubson
Sam Reid
Wendy Adams
Date Added:
10/31/2006
Electric Field Hockey (AR)
Unrestricted Use
CC BY
Rating

Play hockey with electric charges. Place charges on the ice, then hit start to try to get the puck in the goal. View the electric field. Trace the puck's motion. Make the game harder by placing walls in front of the goal. This is a clone of the popular simulation of the same name marketed by Physics Academic Software and written by Prof. Ruth Chabay of the Dept of Physics at North Carolina State University.

Subject:
Force/Motion/Energy
Material Type:
Simulation
Provider:
University of Colorado Boulder
Provider Set:
PhET Interactive Simulations
Author:
Danielle Harlow
Michael Dubson
Sam Reid
Wendy Adams
Date Added:
07/02/2008
Electric Field of Dreams
Unrestricted Use
CC BY
Rating

Play ball! Add charges to the Field of Dreams and see how they react to the electric field. Turn on a background electric field and adjust the direction and magnitude. (Kevin Costner not included).

Subject:
Force/Motion/Energy
Material Type:
Simulation
Provider:
University of Colorado Boulder
Provider Set:
PhET Interactive Simulations
Author:
Carl Wieman
Sam Reid
Date Added:
11/16/2007
Faraday's Electromagnetic Lab
Unrestricted Use
CC BY
Rating

Play with a bar magnet and coils to learn about Faraday's law. Move a bar magnet near one or two coils to make a light bulb glow. View the magnetic field lines. A meter shows the direction and magnitude of the current. View the magnetic field lines or use a meter to show the direction and magnitude of the current. You can also play with electromagnets, generators and transformers!

Subject:
Force/Motion/Energy
Material Type:
Simulation
Provider:
University of Colorado Boulder
Provider Set:
PhET Interactive Simulations
Author:
Archie Paulson
Carl Wieman
Chris Malley
Danielle Harlow
Kathy Perkins
Michael Dubson
Date Added:
10/22/2006
Five by Two
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating

This game will reinforce number before and after as well as reading and sequencing numbers.

Subject:
Mathematics
Material Type:
Activity/Lab
Provider:
Illustrative Mathematics
Author:
Illustrative Mathematics
Date Added:
05/01/2012
Function Rules
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating

This task can be played as a game where students have to guess the rule and the instructor gives more and more input output pairs. Giving only three input output pairs might not be enough to clarify the rule.

Subject:
Mathematics
Material Type:
Activity/Lab
Provider:
Illustrative Mathematics
Author:
Illustrative Mathematics
Date Added:
10/30/2013
Grade 1 & 2 Roll and Sort Difference
Unrestricted Use
CC BY
Rating

As a teacher your goal is to provide practice using carefully selected strategies. Through encouragement you can provide experiences for students to develop efficient strategies. Use the following strategies to develop the basic addition and subtraction facts.  By the end of first grade, students should be able to count on to find the difference.  For the difference of 7 - 4, start with 4 and count on 5, 6, 7.  This shows that 7 - 4 = three.  Another strategy is to use related facts to find the difference.  If students use a related fact, 4 + ___ = 7, then they’ll know 7 – 4 = three.   Another strategy would be the near doubles strategy.  Using the same problem 7 - 4, add 4 + 4 to get 8 and then subtract 1 to get seven.By providing experiences to learn these strategies, students will develop number sense and understand how to compose and decompose numbers.  This in turn will help students to develop basic fact fluency and learn while having fun playing a game.

Subject:
Mathematics
Material Type:
Lesson
Author:
Elizabeth Silva
Date Added:
07/14/2020
Grade 1 & 2 Roll and Sort Sum
Unrestricted Use
CC BY
Rating

As a teacher your goal is to provide practice using carefully selected strategies. Through encouragement you can provide experiences for students to develop efficient strategies. Use the following strategies to develop the basic addition facts. By the end of first grade, students should be able to counting on to find the sum.  For the sum of 4 + 3, start with 4 and count on 5, 6, 7.  This shows that 4 + 3 = 7.  Another strategy is to use the near doubles strategy to find the sum.  Using the same problem 3 + 4, add 3 + 3 to get 6 and then add 1 more to get seven.  Or using the same problem 4 + 3, add 4 + 4 to get 8 and then subtract 1 to get seven.By providing experiences to learn these strategies, students will develop number sense and understand how to compose and decompose numbers.  This in turn will help students to develop basic fact fluency and learn while having fun playing a game.

Subject:
Mathematics
Material Type:
Lesson
Author:
Elizabeth Silva
Date Added:
07/14/2020
Guess My Number
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating

This problem asks the students to represent a sequence of operations using an expression and then to write and solve simple equations. The problem is posed as a game and allows the students to visualize mathematical operations. It would make sense to actually play a similar game in pairs first and then ask the students to record the operations to figure out each other's numbers.

Subject:
Mathematics
Material Type:
Activity/Lab
Provider:
Illustrative Mathematics
Author:
Illustrative Mathematics
Date Added:
08/07/2012
Guess the Marbles in the Bag
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating

This marbel counting iteration of greater than, less than, and equal to with a specific "target number" help strengthen the concept for students.

Subject:
Mathematics
Material Type:
Activity/Lab
Provider:
Illustrative Mathematics
Author:
Illustrative Mathematics
Date Added:
08/10/2012