This game created on Gamilab is from CS SOL 8.9 and is …
This game created on Gamilab is from CS SOL 8.9 and is titled, “Public and Private Information.” It is a bike race game where students must correctly answer questions to advance regarding online information from the Computer Science SOL 8.9 from the strand of Impacts of Computing. To start, press the up arrow a couple of times. Please enter code G8471Tto play if you have any problems with the link.
This interactive lesson teaches middle school students about how information is delivered …
This interactive lesson teaches middle school students about how information is delivered via the internet. Students will review/ be introduced to vocabulary words, gain an understanding of packets and servers, and be challenged with different internet connectivity (Wi-Fi, cable, DSL, and Fiber Optic) as they work together as a team to deliver a message to another IP address.
This lesson has been slightly adapted from the original version from Code.org. All the links and copyright information are included in the lesson. The teacher is able to use the original or the premade materials from this document.
The student will use the present mode in slides to play a …
The student will use the present mode in slides to play a game about digital citizenship and good social media choices individually or in small groups (or with partners).
Play hockey with electric charges. Place charges on the ice, then hit …
Play hockey with electric charges. Place charges on the ice, then hit start to try to get the puck in the goal. View the electric field. Trace the puck's motion. Make the game harder by placing walls in front of the goal. This is a clone of the popular simulation of the same name marketed by Physics Academic Software and written by Prof. Ruth Chabay of the Dept of Physics at North Carolina State University.
As a teacher your goal is to provide practice using carefully selected …
As a teacher your goal is to provide practice using carefully selected strategies. Through encouragement you can provide experiences for students to develop efficient strategies. Use the following strategies to develop the basic addition and subtraction facts. By the end of first grade, students should be able to count on to find the difference. For the difference of 7 - 4, start with 4 and count on 5, 6, 7. This shows that 7 - 4 = three. Another strategy is to use related facts to find the difference. If students use a related fact, 4 + ___ = 7, then they’ll know 7 – 4 = three. Another strategy would be the near doubles strategy. Using the same problem 7 - 4, add 4 + 4 to get 8 and then subtract 1 to get seven.By providing experiences to learn these strategies, students will develop number sense and understand how to compose and decompose numbers. This in turn will help students to develop basic fact fluency and learn while having fun playing a game.
As a teacher your goal is to provide practice using carefully selected …
As a teacher your goal is to provide practice using carefully selected strategies. Through encouragement you can provide experiences for students to develop efficient strategies. Use the following strategies to develop the basic addition facts. By the end of first grade, students should be able to counting on to find the sum. For the sum of 4 + 3, start with 4 and count on 5, 6, 7. This shows that 4 + 3 = 7. Another strategy is to use the near doubles strategy to find the sum. Using the same problem 3 + 4, add 3 + 3 to get 6 and then add 1 more to get seven. Or using the same problem 4 + 3, add 4 + 4 to get 8 and then subtract 1 to get seven.By providing experiences to learn these strategies, students will develop number sense and understand how to compose and decompose numbers. This in turn will help students to develop basic fact fluency and learn while having fun playing a game.
Can you avoid the boulder field and land safely, just before your …
Can you avoid the boulder field and land safely, just before your fuel runs out, as Neil Armstrong did in 1969? Our version of this classic video game accurately simulates the real motion of the lunar lander with the correct mass, thrust, fuel consumption rate, and lunar gravity. The real lunar lander is very hard to control.
This 4 pack of Tic-Tac-Toe Graphing Games is great for a math …
This 4 pack of Tic-Tac-Toe Graphing Games is great for a math station or small group activity. The students answer tic-tac-toe questions by analyzing the given graphs. If they get the question correct, they place their marker on the board . If they answer incorrectly, it moves on to their partners turn. The first person to 3 in a row wins. If no one gets 3 in a row, they play again.
The questions are very basic for beginning data analysis. The teacher can make a copy of the google doc and change the questions based on the classroom needs.
This site is a tool for creating educational games. There 20 different …
This site is a tool for creating educational games. There 20 different game types to create. Once you've creative ta game, you will download it as a zip file. Upload the zip file to your LMS, then you can assign it to your students.
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