This lesson was originally created for the Hour of Code, alongside the …
This lesson was originally created for the Hour of Code, alongside the Minecraft team. Students will get the chance to practice ideas that they have learned up to this point, as well as getting a sneak peek at conditionals!
Building on the concept of repeating instructions from "Getting Loopy," this stage …
Building on the concept of repeating instructions from "Getting Loopy," this stage will have students using loops to help BB-8 traverse a maze more efficiently than before.
Watch student faces light up as they make their own gorgeous designs …
Watch student faces light up as they make their own gorgeous designs using a small number of blocks and digital stickers! This lesson builds on the understanding of loops from previous lessons and gives students a chance to be truly creative. This activity is fantastic for producing artifacts for portfolios or parent/teacher conferences.
In this online activity, students will have the opportunity to push their …
In this online activity, students will have the opportunity to push their understanding of loops to a whole new level. Playing with the Bee and Plants vs Zombies, students will learn how to program a loop to be inside of another loop. They will also be encouraged to figure out how little changes in either loop will affect their program when they click `Run`.
Now that students know how to layer their loops, they can create …
Now that students know how to layer their loops, they can create so many beautiful things. This lesson will take students through a series of exercises to help them create their own portfolio-ready images using Anna and Elsa's excellent ice-skating skills!
This activity incorporates coding loops with repeating pattern skills. Students will create …
This activity incorporates coding loops with repeating pattern skills. Students will create a loop on Scratch and describe how it relates to pattern cores and repeating patterns.
In this 30 to 45 minute lesson, students use Code.org's Artist Lab …
In this 30 to 45 minute lesson, students use Code.org's Artist Lab or Artist Lab (Pre Reader) to develop an understanding of Loops and practice their use in Computer programming.
This is a Google Slides that is to be used with the …
This is a Google Slides that is to be used with the book Everything You Need to Ace Computer Science and Coding in One Big Fat Notebook, Unit 5, Chapter 16.
This lesson allows students to experience coding in a low stress, engaging …
This lesson allows students to experience coding in a low stress, engaging environment while reinforcing thier learning about food webs and the interrelationships of the animals. No prior coding experience is required for the teacher or the students. Teachers and students will be walked through the steps of creating a cartoon demonstrating the transfer of energy in the food web. They will learn to use sequencing, loops, variables, and opperations on those variables all while creating a fun moving cartoon. Once students have learned the basic moves, they will be able to code further steps independently to add more interest to their cartoon.
Developed by the Science Museum of Western Virginia, this educator outline is …
Developed by the Science Museum of Western Virginia, this educator outline is intended to assist in guiding middle school-aged students through various activities using the Rokit Smart robot kit. The Rokit Smart utilizes Arduino, a widely-used open-source environment for programming that enables users to create interactive electronic objects. Designed through modules, the activities can be grouped to fit after-school, summer camp, or other student enrichment needs.
Developed by the Science Museum of Western Virginia, this educator outline is …
Developed by the Science Museum of Western Virginia, this educator outline is intended to assist in guiding middle school-aged students through various activities using the Rokit Smart robot kit. The Rokit Smart utilizes Arduino, a widely-used open-source environment for programming that enables users to create interactive electronic objects. Designed through modules, the activities can be grouped to fit after-school, summer camp, or other student enrichment needs. *Module 4 is meant to be done after Modules 1-3 are completed.
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