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Algorithms with Hello Ruby Lesson Plan
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CC BY
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This lesson plan uses the Hello Ruby book, Adventures in Coding, by Linda Liukas, to teach students about algorithms and conditional loops. It contains an activity featured from the book as well as other resources that can be used in conjunction with the book. The lesson teaches 2nd grade students what an algorithm is and how they use them in everyday life. 

Subject:
Algorithms and Programming
Computer Science
Material Type:
Lesson Plan
Reading
Author:
Dana Smith
Date Added:
08/03/2021
Analyzing Proportional Relationships using Turtle in Python
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CC BY
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This lesson incorporates both computer science and mathematics to analyze coding with patterns and proportional relationships. It uses the Turtle library with Python programming.

Subject:
Computer Science
Data and Analysis
Mathematics
Patterns, Functions, and Algebra
Material Type:
Lesson Plan
Author:
Tara Williams
Date Added:
04/25/2021
Being Online
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CC BY
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This is a slide show is intended to introduce students to networks, LAN, WAN, and WWW. 

Subject:
Networking and the Internet
Material Type:
Activity/Lab
Author:
Jude Raffeinner
Date Added:
12/30/2021
Binary Name Art
Unrestricted Use
Public Domain
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In this lesson, students will create a binary art representation of their names. This will reinforce the concept of using numbers to represent non-numeric ideas.

Subject:
Data and Analysis
Material Type:
Activity/Lab
Author:
Jude Raffeinner
Date Added:
01/19/2022
Building Passwords
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Public Domain
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This is an unplugged worksheet activity to walk students through the process of building strong, easy to remember, passwords.

Subject:
Cybersecurity
Material Type:
Activity/Lab
Homework/Assignment
Author:
Jude Raffeinner
Date Added:
01/28/2022
Building a Better Password
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Public Domain
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This slideshow will help students to identify and use strong passwords, and explain why strong passwords should be used (e.g., protect name, address, and telephone number). It walks students through a process that can be used to create strong, easy to remember, passwords.

Subject:
Cybersecurity
Material Type:
Activity/Lab
Homework/Assignment
Author:
Jude Raffeinner
Date Added:
01/29/2022
C.S. 1.8 PowerPoint on Common Computer Problems
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CC BY
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This is a PowerPoint that helps young students know how to identify a computer program and what to tell an adult so they can help them fix it. It is based on the Computer Science standard, 1.8: The student will identify, using accurate terminology, simple hardware and software problems that may occur during use.

Subject:
Computer Science
Computing Systems
Material Type:
Visual Media
Author:
Dana Smith
Date Added:
12/28/2021
C.S. 2.13 Impacts of Computing PowerPoint
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CC BY
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This is a PowerPoint that was created to support the Computer Science standard 2.13 about the Impacts of Computing and how the student will compare and contrast examples of how computing technology has changed and improved the way people live, work, and interact.

Subject:
Computer Science
Impacts of Computing
Material Type:
Visual Media
Author:
Dana Smith
Date Added:
12/27/2021
CS 5.16 Cyberbullying  Gamilab Game
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CC BY
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This is a game from Gamilab where the player navigates across a map by answering questions related to the CS standard 5.16 regarding ethical online communications and cyberbullying.

Subject:
Computer Science
Material Type:
Game
Author:
Dana Smith
Date Added:
12/23/2021
C.S. 7.11 Assessment
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CC BY
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An assessment is attached that covers the essential vocabulary and knowledge from the Computer Science standard, 7.11: The student will describe the development of new technologies in communication, entertainment, and business and their impact on American life. It can be printed or used for Google Classroom, etc.

Subject:
Computer Science
Impacts of Computing
Material Type:
Assessment
Author:
Dana Smith
Date Added:
01/03/2022
C.S. 7.6 Baamboozle Game on Digital and Physical Security
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CC BY
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This is game designed on Baamboozle.com that is based on the Computer Science standard 7.6 in Cybersecurity where users must answer questions to distinguish the difference between a physical and a digital security measures.

Subject:
Computer Science
Cybersecurity
Material Type:
Game
Visual Media
Author:
Dana Smith
Date Added:
12/26/2021
C.S. SOL 2.9 PowerPoint on Computer Rules
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CC BY
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This is a PowerPoint based on the Computer Science standard 2.9 that reminds students of the rules of using computers appropriately at schoolThis is a PowerPoint based on the Computer Science standard 2.9 that reminds students of the rules of using computers appropriately at schoolThis is a PowerPoint based on the Computer Science standard 2.9 that reminds students of the rules of using computers appropriately at schoolThis is a PowerPoint based on the Computer Science standard 2.9 that reminds students of the rules of using computers appropriately at schoolThis is a PowerPoint based on the Computer Science standard 2.9 that reminds students of the rules of using computers appropriately at schoolThis is a PowerPoint presentation that is based on the Computer Science standard in Cybersecurity, SOL C.S. 2.9 where students will be reminded of the rules of how to use and handle their computers safely and responsibly. 

Subject:
Computer Science
Cybersecurity
Material Type:
Visual Media
Author:
Dana Smith
Date Added:
12/28/2021
CS SOL 8.9 Public and Private Information Game on Gamilab
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Public Domain
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This game created on Gamilab is from CS SOL 8.9 and is titled, “Public and Private Information.”
It is a bike race game where students must correctly answer questions to advance regarding online information from the Computer Science SOL 8.9 from the strand of Impacts of Computing. To start, press the up arrow a couple of times. Please enter code G8471Tto play if you have any problems with the link.

Subject:
Computer Science
Impacts of Computing
Material Type:
Game
Author:
Dana Smith
Date Added:
08/12/2021