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  • VA.CS.1.3 - The student will analyze, correct, and improve (debug) an algorithm th...
BeeBot Basics: An Introduction
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CC BY-NC
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BeeBots are an engaging, hands-on way to introduce sequencing, algorithms, programming and debugging to primary and elementary students. In this introductory activity, information will be presented in a clear and concise way so that students can collaborate to plan, create, and run a program. Students will correct through debugging as necessary. The attached resource includes vocabulary and tips for using BeeBot with students. 

Subject:
Algorithms and Programming
Computer Science
Material Type:
Activity/Lab
Author:
Kim Keith
Date Added:
01/10/2022
Constructing Programs, Debugging and Looping
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Public Domain
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Students will construct a program to help their friend safely retrieve their stuffed animal.  They will debug their program if needed.  They then will observe whether there are patterns in their codes which could be looped.  AS they discuss their programs, they will be encouraged to use ordinal numbers.

Subject:
Computer Science
Mathematics
Material Type:
Lesson Plan
Provider:
VDOE
Author:
Bambi Feigner
Date Added:
09/20/2023
Fairy Tale Coding
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CC BY-NC-SA
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Students will be able to retell a fairy tale by coding a path using story event pictures. Students will be able to translate an algorithm into a program.

Subject:
Computer Science
Fiction
Material Type:
Activity/Lab
Author:
Andrea Lee
Date Added:
10/10/2023
First Grade Lesson Materials - Algorithms and Programming
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This is a link to the printable resources to accompany the lesson Algorithms and Programming (link below).

The materials include printable coding cards and math equations for an unplugged math game. The students will work together to create algorithms in order to solve mathematical equations.

Link to Lesson Plan:
https://docs.google.com/document/d/1-eArOYRBrJnFK1Q4tt5fBvwt1wmYoCOMVd8yOWhhM-4/edit?usp=sharing

Subject:
Algorithms and Programming
Computation and Estimation
Computer Science
Mathematics
Number and Number Sense
Material Type:
Activity/Lab
Author:
Anna Nester
Date Added:
09/10/2021
How to Use Bee-Bot
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CC BY-NC
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Set students up for programming success by creating a BeeBot anchor chart!These editable instructions will help students identify their role as planner or driver and set clear expectations of how Bee-Bot is used in computer programming. Tips:Introduce Bee-Bot whole classMake sure students understand the importance of the clear (x) button to erase the previous codealways press clear first to signal a new code (like how a capital letter signals the start of a new sentence) Plan the program in developmentally appropriate steps (some students program one step at a time, while others can program to the end goal)Turn the Bee-Bot off and use it as a game piece to write successful algorithmsHave students write their plan, or algorithm, on a whiteboard instead of using the cardsThe Bee-Bot emulator is perfect for guided practice!   

Subject:
Algorithms and Programming
Computer Science
Material Type:
Activity/Lab
Teaching/Learning Strategy
Author:
Kim Keith
Date Added:
12/14/2021
PAGE ACSE -  Constructing sequencing and simple loops using the Pea Plant Life Cycle.
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CC BY-NC-SA
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Students will explore sequencing (including ordinal numbers); and simple loops (patterns and repetition) using the pea plant life cycle. This is a hands-on learning opportunity for students to investigate the algorithms in the natural world around us. Students will gain insight into loop, repeating, and sequence patterns, they will also debug and brainstorm what to do if the pattern is broken. 

Subject:
Algorithms and Programming
Computer Science
Cross-Curricular
Living Systems and Processes
STEM/STEAM
Science
Material Type:
Activity/Lab
Interactive
Lesson
Lesson Plan
Module
Author:
Amanda Dofflemyer
Date Added:
10/12/2023
Pattern Power!
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CC BY-NC-SA
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This lesson consists of two sections. First, students will explore with a Sphero Indi and document its responses to different color mats. Then, students will use the color codes to navigate their Sphero Indi to the correct letter completing four different patterns.

Subject:
Computer Science
Mathematics
Material Type:
Activity/Lab
Lesson Plan
Author:
Julia DiOrio
Andrea Lee
Ashley Mullins
Date Added:
02/27/2024
Phonics Phive Hundred
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CC BY-NC-SA
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Students will code the Sphero Indi robots to build words that match a picture based on a phonics skill. Students will need to use the color codes to figure out what each code means to drive the car over the correct letters needed to spell the words.

Subject:
Computer Science
Reading
Material Type:
Activity/Lab
Lesson Plan
Author:
Julia DiOrio
Andrea Lee
Jessica Booth
Date Added:
02/27/2024
Presentation: 5 Goals for Writing an Algorithm
Unrestricted Use
CC BY
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This resource is a 7-slide presentation detailing 5 goals students should have in mind when creating an algorithm. This guide targets younger learners in primary grades. It is available as a PowerPoint and a PDF.5 goals when trying to write an algorithm.● Defining the problem clearly● Breaking the problem down into small, simple parts● Define the solution for each part of the problem● Implementing the solution● Making it efficient (eventually)

Subject:
Algorithms and Programming
Computer Science
Material Type:
Visual Media
Author:
Robert Underwood
Date Added:
04/26/2022
Unplugged Algorithm and Programming Game Explained
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This video helps explain a simple unplugged algorithmic math game. Students will solve a basic addition or subtraction problem, locate the answer on a checker board or premade mat, and write an algorithm using arrow cards to get their pawn to the correct answer.

Link to Lesson:
https://goopenva.org/courses/algoithms-and-programming

Link to materials:
https://goopenva.org/courses/first-grade-lesson-materials-algorithms-and-programming

Subject:
Algorithms and Programming
Computer Science
Material Type:
Activity/Lab
Author:
Anna Nester
Date Added:
09/14/2021