This website serves as a clearinghouse of information concerning the ways adolescents …
This website serves as a clearinghouse of information concerning the ways adolescents use and misuse technology. It is intended to be a resource for parents, educators, mental health professionals, law enforcement officers, counselors, and others who work with youth (as well as for youth themselves!). Here you will find facts, figures, and detailed stories from those who have been directly impacted by online aggression. In addition, the site includes numerous resources to help you prevent and respond to cyberbullying incidents. All of the information on this site is informed by over fifteen years of research.
The student will use a table of personal data collected about plugged/unplugged …
The student will use a table of personal data collected about plugged/unplugged activites and times of rest throughout the period of one week (7 days) to document screen times in comparison to active and restful breaks for a computer science integration and digital balance project.This Part 1 activity uses the data collected in a table to teach students how to copy and paste a table from Docs into Slides, and how to develop a Slideshow Presentation with tables (Part 1) and graphs (Part 2). Students are given opportunities to collect and analyze data, to enter information into tables and graphs, to develop and share presentations in Slides, as well as summarize and draw conclusions about the data collection, graphing, and results as comparable to their peers, digital categories, or peer groups (Gamers vs YouTubers, Boys vs Girls, etc.).The goal/s of this unit is to help students realize the importance of living a digitally balanced life and to help students develop skills for creating and using digital tables and graphs with an introduction to data collection and analysis.
Comprised of parents and professionals, the mission of Educate and Empower Kids …
Comprised of parents and professionals, the mission of Educate and Empower Kids (EEK) is to empower parents to create deep connection with their kids through media education, meaningful family communication, and intentional parenting. EEK works across the country to provide essential resources for parents, educators, and clinicians to teach children and teenagers how to become resilient and strong. We believe this must be done by teaching digital citizenship, media literacy, and healthy sexuality education—including education about the dangers of online pornography.
Computer Science is the study of how we use computing devices. Over …
Computer Science is the study of how we use computing devices. Over 70% of jobs in STEM are actually in computing, and the demand is growing. Virginia currently has over 30,000 unfilled jobs in computer science and this sector is growing at four times the national average. Nationally there are more than 500,000 open computing jobs.
In 2016, the Virginia legislature passed a law making Virginia the first state in the country to include computer science as a mandatory part of the curriculum in all public schools. CodeVA offers free professional learning for Virginia public school educators, education professionals, and school districts to implement the computer science SOLs. Although CodeVA cannot cover travel costs, all curricular materials are included for free.
We work with local school districts to provide professional development to public school teachers and to facilitate state licensing required to teach computer programming, but we don’t stop there. We also work with state education agencies and other outside partners to produce and disseminate computer science curricula and resources to support teachers once they have begun using computer science in their classrooms.
Use the CodeVA Connection Request form to request more information about professional learning, curriculum, and to request professional learning opportunities for your school or district!
This is a quick guide for parents and educators to understand safety …
This is a quick guide for parents and educators to understand safety and prevention factors that should be used when allowing children to participate in online gaming.
The goal of FBI-SOS is to promote cyber citizenship and help students …
The goal of FBI-SOS is to promote cyber citizenship and help students learn about online safety while engaging in fun, interactive games. The program was designed to address current Internet safety threats while keeping each grade level's online usage and knowledge in mind. We hope that you find the program beneficial and that your students use the information to make themselves safer digital citizens.
Purpose: To promote creative expression and give students experience understanding copyright protections …
Purpose: To promote creative expression and give students experience understanding copyright protections and consequences. To reinforce fair use concepts.
Passwords are crucual in our world today. They give us a simple …
Passwords are crucual in our world today. They give us a simple measure to protect ourselves and our information online. This lesson provides an intro into cybersecurity and its vocabulary, as well as incorporates independent, partner, and whole group learning activities to determine what is a strong password and how to create it. All activities are low prep and can be modified to your needs.
Offers a free, 14-module curriculum that educates youth ages 10-20 on alternatives …
Offers a free, 14-module curriculum that educates youth ages 10-20 on alternatives to running away, unsafe behaviors, and how to build life skills that can resolve problems. It includes the module "Internet Safety and Fun," which provides youth with tools for safe online behavior.
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