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Computer Science Principles

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4.1 Input, Output & Variables Unplugged (ECS+Python)
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In this activity, students will use a model of a computer, taking the form of a sort of board game, to explore writing programs that include input, output, variables, and arithmetic. Students will read, write, and debug pseudocode as they work on solving simple programming problems using manipulatives. This lesson is part of the ECS+Python lesson set, providing supplemental Python curricular material for the Exploring Computer Science curriculum.

Subject:
Algorithms and Programming
Computer Science
Computing Systems
Impacts of Computing
Material Type:
Lesson Plan
Author:
CodeVA Curriculum
Date Added:
12/05/2022
4.3 Input, Output & Variables Project (ECS+Python)
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In this project, students create a program that performs calculations on input values to produce formatted output. Students will choose a project to create from a list of three options, or generate their own option that meets the activity requirements. This lesson is part of CodeVA's ECS+Python lesson set, providing alternative units for the Exploring Computer Science curriculum covering basic Python coding concepts.

Subject:
Algorithms and Programming
Computer Science
Computing Systems
Impacts of Computing
Material Type:
Lesson Plan
Author:
CodeVA Curriculum
Date Added:
12/05/2022
4.5 Conditionals & Randomization Coding Practice (ECS+Python)
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In this lesson, students will explore the “Testing Random Numbers” program to learn how to generate random numbers and use if-statements to make comparisons. Then, they will create a “Roll the Dice Game” to learn how to work conditionals and random numbers. At the end, students will create a simple program applying their knowledge of randomization and conditional control structures. This lesson is part of CodeVA's ECS+Python lesson set, providing alternative units for the Exploring Computer Science curriculum covering basic Python coding concepts.

Subject:
Algorithms and Programming
Computer Science
Impacts of Computing
Material Type:
Lesson Plan
Author:
CodeVA Curriculum
Date Added:
12/05/2022
Brute Force vs Divide and Conquer Sorting
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 This activity will allow students to compare Brute Force and Divide and Conquer sorting algorithms.This activity will show the sorting process of a Brute Force algorithm and a Divide and Conquer algorithm that is used by a computer when sorting data.

Subject:
Algorithms and Programming
Material Type:
Activity/Lab
Author:
Ronald Sparks
Date Added:
04/18/2022
Caesar Cipher - Unplugged
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This unplugged lesson will allow students to encrypt and decrypt message using the Caesar Cipher letter shift method of encryption. Cover the process of how this method works by doing an example and explaining the process of shifting the plaintext by the letter shift value to create the encrypted cipher text.

Subject:
Computer Science
Cybersecurity
Data and Analysis
Material Type:
Activity/Lab
Assessment
Homework/Assignment
Author:
Ronald Sparks
Date Added:
05/23/2022
Caesar Cipher in Python
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This lesson is designed to teach students basic encryption using the Caesar cipher method. This is a simple letter shift cipher that takes a plaintext message and encrypts it into cipher text by shifting each letter of the message by a value between 1 and 25 (1 less than the total number of letters in the English alphabet). This technique was used by Julius Caesar to encrypt messages by shifting each letter of the message by 3 letters. The message would be decrypted by taking each letter and shifting back 3 letters to reveal the plaintext message.

Subject:
Algorithms and Programming
Computer Science
Cybersecurity
Material Type:
Activity/Lab
Assessment
Homework/Assignment
Author:
Ronald Sparks
Date Added:
05/23/2022
Data and Analysis
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This activity allows for students to Identify the quantitative and qualitative benefits of going to collegeUnderstand common costs associated with collegeExplain the difference between sticker price and net price

Subject:
Business and Information Technology
Data and Analysis
Personal Finance
Material Type:
Activity/Lab
Lesson
Author:
CHARISSE WOODWARD
Date Added:
06/10/2022
ECS 2.10-12 Encoding & Decoding Binary
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In this lesson, students will learn about using binary encoding to represent numbers and text. They’ll use several different encoding techniques, and then develop and test their own protocol for encoding other kinds of information into binary.

Subject:
Computer Science
Computing Systems
Data and Analysis
Material Type:
Lesson Plan
Author:
CodeVA Curriculum
Date Added:
12/05/2022
ECS 2.17 Minimum Spanning Trees
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Students will use minimum spanning trees to analyze a problem and provide insights into addressing the problem. The lesson provides detailed support around analyzing transportation infrastructure in their community and assessing its impact on the lives of different people who use it. Students create minimum spanning trees based on data, solve the trees to generate insights about the data, and communicate those insights along with policy recommendations based on their analysis.

Subject:
Algorithms and Programming
Computer Science
Material Type:
Lesson Plan
Author:
CodeVA Curriculum
Date Added:
12/05/2022
How the Enigma Machine worked
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This resource has a YouTube video link and a website link on how the German Enigma Machine worked to encrypt messages during World War II.

Subject:
Algorithms and Programming
Computer Science
Cybersecurity
Data and Analysis
Impacts of Computing
Material Type:
Activity/Lab
Homework/Assignment
Author:
Ronald Sparks
Date Added:
06/14/2022
The Josephus problem
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The Josephus problem is based around Josephus Flavius; a Jewish soldier and historian who inspired an interesting set of mathematical problems. This resource is a PDF activity based on the Josephus problem.

Subject:
Algorithms and Programming
Computer Science
Impacts of Computing
Material Type:
Activity/Lab
Homework/Assignment
Author:
Ronald Sparks
Date Added:
06/13/2022
Lesson D: Phases of Problem Solving
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 Explore the four main phases of the problem-solving process. Analyze a problem and use the steps in the problem-solving process to solve a problem.

Subject:
Computer Science
Material Type:
Activity/Lab
Author:
VCU CISTEME .
Date Added:
03/01/2023