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3 Digit Addition with Regrouping Pumpin Walk
Conditional Remix & Share Permitted
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 My students need lots of practice to master addition with regrouping, so I created this fun game to help them practice.  This activity supports sol 3.3b, create and solve single-step and multi-step practical problems involving sums or differences of two whole numbers, each 9,999 or less.  The students make a big circle around the room and play a cakewalk style game.  When the teacher stops the music, they sit in front of the closest card and add the two numbers.   Students use their knowledge of place value and estimation to determine if their answer is reasonable.  I created this activity during the week of Halloween so the pumpkins were a big hit with my students who really enjoy movement activities.      

Subject:
Mathematics
Material Type:
Activity/Lab
Game
Author:
Tina Fuller
Date Added:
04/06/2021
Alike or Different Game Remix
Unrestricted Use
CC BY
Rating

This is a remix of Alike or Different Game from Illustrative Mathematics, https://tasks.illustrativemathematics.org/content-standards/tasks/515.  The purpose of this activity is to give students practice classifying objects according to one attribute to support sol K.12.  The teacher gives each student an object.  They travel the room with their hand raised to find another student to compare their object with.  They compare to see if the object is alike or different and how (color, size, shape, thickness).  They trade objects and travel the room to find someone else to compare with. 

Subject:
Mathematics
Material Type:
Activity/Lab
Game
Author:
Tina Fuller
Date Added:
06/18/2020
Art in Motion | The Creative Corner
Unrestricted Use
CC BY
Rating

Get moving in The Creative Corner with a seriously silly drawing challenge, a visit with the Anna Julia Cooper Episcopal School step team, and a great big outdoor adventure art project. Learn to create blind-contour drawings and land art installations.  

Subject:
STEM/STEAM
Dance
Scientific and Engineering Practices
Material Type:
Activity/Lab
Lesson
Visual Media
Author:
Trish Reed
Date Added:
05/27/2021
Building a Piezoelectric Generator
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Educational Use
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Students learn how to build simple piezoelectric generators to power LEDs. To do this, they incorporate into a circuit a piezoelectric element that converts movements they make (mechanical energy) into electrical energy, which is stored in a capacitor (short-term battery). Once enough energy is stored, they flip a switch to light up an LED. Students also learn how much (surprisingly little) energy can be converted using the current state of technology for piezoelectric materials.

Subject:
Scientific and Engineering Practices
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Kimberly Anderson
Matthew Zelisko
Date Added:
10/14/2015
Conditional Statements for Elementary
Unrestricted Use
CC BY
Rating

The lessons included in the attached Google Slides incorporate standards from Computer Science, Math, Language Arts, and Physical Education. The lessons all focus on conditional statements (IF, THEN, ELSE) and can easily be adapted to fit any grade from kindergarten to fifth grade. 

Subject:
Algorithms and Programming
Cross-Curricular
Reading
Writing
Physical Education
Measurement and Geometry
Number and Number Sense
Material Type:
Game
Interactive
Lesson
Teaching/Learning Strategy
Author:
Anna Nester
Date Added:
08/03/2021
Engineering Bones
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Educational Use
Rating

Students extend their knowledge of the skeletal system to biomedical engineering design, specifically the concept of artificial limbs. Students relate the skeleton as a structural system, focusing on the leg as structural necessity. They learn about the design considerations involved in the creation of artificial limbs, including materials and sensors.

Subject:
Scientific and Engineering Practices
Material Type:
Activity/Lab
Lesson Plan
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Denise W. Carlson
Malinda Schaefer Zarske
Megan Podlogar
Date Added:
09/18/2014
Engineering and the Human Body
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Educational Use
Rating

This unit covers the broad spectrum of topics that make-up our very amazing human body. Students are introduced to the space environment and learn the major differences between the environment on Earth and that of outer space. The engineering challenges that arise because of these discrepancies are also discussed. Then, students dive into the different components that make up the human body: muscles, bones and joints, the digestive and circulatory systems, the nervous and endocrine systems, the urinary system, the respiratory system, and finally the immune system. Students learn about the different types of muscles in the human body and the effects of microgravity on muscles. Also, they learn about the skeleton, the number of and types of bones in the body, and how outer space affects astronauts' bones. In the lessons on the digestive, circulatory, nervous and endocrine systems, students learn how these vital system work and the challenges faced by astronauts whose systems are impacted by spaceflight. And lastly, advances in engineering technology are discussed through the lessons on the urinary, respiratory and immune systems while students learn how these systems work with all the other body components to help keep the human body healthy.

Subject:
Scientific and Engineering Practices
Material Type:
Full Course
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Date Added:
10/14/2015
Gait Analysis
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Educational Use
Rating

In this open-ended, hands-on activity that provides practice in engineering data analysis, students are given gait signature metric (GSM) data for known people types (adults and children). Working in teams, they analyze the data and develop models that they believe represent the data. They test their models against similar, but unknown (to the students) data to see how accurate their models are in predicting adult vs. child human subjects given known GSM data. They manipulate and graph data in Excel® to conduct their analyses.

Subject:
Scientific and Engineering Practices
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Brian Sandall
Jeremy Scheffler
Date Added:
10/14/2015
Heat Flow and Diagrams Lab
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Educational Use
Rating

Students' eyes are opened to the value of creative, expressive and succinct visual presentation of data, findings and concepts. Student pairs design, redesign and perform simple experiments to test the differences in thermal conductivity (heat flow) through different media (foil and thin steel). Then students create visual diagrams of their findings that can be understood by anyone with little background on the subject, applying their newly learned art vocabulary and concepts to clearly communicate their results. The principles of visual design include contrast, alignment, repetition and proximity; the elements of visual design include an awareness of the use of lines, color, texture, shape, size, value and space. If students already have data available from other experiments, have them jump right into the diagram creation and critique portions of the activity.

Subject:
Scientific and Engineering Practices
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Andrew Carnes
Baratunde Cola
Jamila Cola
Satish Kumar
Date Added:
10/14/2015
How Far Does a Lava Flow Go?
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Educational Use
Rating

While learning about volcanoes, magma and lava flows, students learn about the properties of liquid movement, coming to understand viscosity and other factors that increase and decrease liquid flow. They also learn about lava composition and its risk to human settlements.

Subject:
Scientific and Engineering Practices
Material Type:
Lesson Plan
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Brittany Enzmann
Date Added:
09/18/2014
Identifying Gait Metrics
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Educational Use
Rating

Gait analysis is the study of human motion that can be utilized as biometric information or identification, for medical diagnostics or for comparative biomechanics. In this activity, students observe walking human subjects and then discuss parameters that could be used to characterize walking gaits. They use accelerometers to collect and graph acceleration vs. time data that can help in gait analysis—all part of practicing the engineering data analysis process. Students complete this activity before learning the material presented in the associated lesson.

Subject:
Scientific and Engineering Practices
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Brian Sandall
Jeremy Scheffler
Date Added:
10/14/2015
Instructional Plan: Colonial Music in Virginia
Conditional Remix & Share Permitted
CC BY-NC
Rating

What did colonists do for fun in 18th century Virginia? Let us explore the music and dance of Colonial Virginia and why they were so important to know. What happens when we take those 18th century dance moves and combine them with the trending moves today? Let us find out!

Subject:
Fine Arts
Music
Material Type:
Activity/Lab
Author:
VDOE Fine Arts (MM)
VDOE Fine Arts (KB)
Date Added:
02/25/2021
Instructional Plan: Exploring Simple Machines Through Song and Movement
Conditional Remix & Share Permitted
CC BY-NC
Rating

Students will learn a song about the seven simple machines. Students will collaborate to use three simple machines to create their own inventions. They will perform and demonstrate what their inventions will look like using body movements. Students will then have time to reflect on their inventions, how they can be used, and illustrate them on paper.

Subject:
Music
Material Type:
Activity/Lab
Author:
VDOE Fine Arts (MM)
VDOE Fine Arts (KB)
Date Added:
01/04/2021
Maze Game
Unrestricted Use
CC BY
Rating

Learn about position, velocity, and acceleration in the "Arena of Pain". Use the green arrow to move the ball. Add more walls to the arena to make the game more difficult. Try to make a goal as fast as you can.

Subject:
Science
Material Type:
Simulation
Provider:
University of Colorado Boulder
Provider Set:
PhET Interactive Simulations
Author:
Michael Dubson
Mindy Gratny
Sam Reid
Wendy Adams
Date Added:
10/30/2006
Measuring Lava Flow
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Educational Use
Rating

Students learn how volume, viscosity and slope are factors that affect the surface area that lava covers. Using clear transparency grids and liquid soap, students conduct experiments, make measurements and collect data. They also brainstorm possible solutions to lava flow problems as if they were geochemical engineers, and come to understand how the properties of lava are applicable to other liquids.

Subject:
Scientific and Engineering Practices
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Brittany Enzmann
Date Added:
09/18/2014
Move Your Muscles!
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Educational Use
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This lesson covers the topic of muscles. Students learn about the three different types of muscles in the human body and the effects of microgravity on muscles. Students also learn how astronauts need to exercise in order to lessen muscle atrophy in space. Students discover what types of equipment engineers design to help the astronauts exercise while in space.

Subject:
Scientific and Engineering Practices
Material Type:
Activity/Lab
Lesson Plan
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Abigail Watrous
Denali Lander
Emily Weller
Janet Yowell
Jessica Todd
Malinda Schaefer Zarske
Sara Born
Date Added:
09/18/2014
Multiplication Cupcake Walk
Conditional Remix & Share Permitted
CC BY-NC
Rating

I created this game to give my students a fun way to practice multiplication!  3rd grade students should participate in meaningful activities to develop an understanding of multiplication and become fluent with their multiplication facts.  This activity supports sol 3.4c, demonstrate fluency with multiplication facts of 0, 1, 2, 5, and 10 and sol 3.4a, represent multiplication and division through 10 × 10, using a variety of approaches and models.  The students make a big circle around the room and play a cakewalk style game and draw pictorial models.  This game should be played after students have had experiences in the classroom working with manipulatives to practice the different approaches and strategies for multiplication.  Movement is an effective way for students to learn and I can easily assess them while they play the game.  My students love this game and ask to play it all the time!   

Subject:
Mathematics
Material Type:
Activity/Lab
Game
Author:
Tina Fuller
Date Added:
07/07/2020
Muscles, Muscles Everywhere
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Educational Use
Rating

This activity helps students learn about the three different types of muscles and how outer space affects astronauts' muscles. They will discover how important it is for astronauts to get adequate exercise both on Earth and in outer space. Also, through the design of their own microgravity exercise machine, students learn about the exercise machines that engineers design specifically for astronaut use.

Subject:
Scientific and Engineering Practices
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Abigail Watrous
Beth Myers
Denali Lander
Janet Yowell
Jessica Todd
Malinda Schaefer Zarske
Sara Born
Date Added:
10/14/2015
Newton Gets Me Moving
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Educational Use
Rating

In this lesson, students will explore motion, rockets and rocket motion while assisting Spacewoman Tess, Spaceman Rohan and Maya in their explorations. They will first learn some basic facts about vehicles, rockets and why we use them. Then, the students will discover that the motion of all objects including the flight of a rocket and movement of a canoe is governed by Newton's three laws of motion.

Subject:
Scientific and Engineering Practices
Material Type:
Activity/Lab
Lesson Plan
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Brian Argrow
Geoffrey Hill
Janet Yowell
Jay Shah
Jeff White
Malinda Schaefer Zarske
Date Added:
09/18/2014