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  • VA.MTH.G7.4 - The student will a) describe and determine the volume and surface are...
  • VA.MTH.G7.4 - The student will a) describe and determine the volume and surface are...
3D Figure Project
Conditional Remix & Share Permitted
CC BY-NC
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For this project, students create a station.. They are assigned a 3D figure (cylinder, cone, prisms, pyramids, sphere, etc). They must create a station that teaches the parts of the figure and how to find the surface area, lateral area, and volume of the figure. Then students visit each station created and have a quiz on all the stations.

Subject:
Mathematics
Measurement and Geometry
Material Type:
Activity/Lab
Assessment
Homework/Assignment
Lecture Notes
Date Added:
07/07/2020
3D Figure Project
Conditional Remix & Share Permitted
CC BY-NC
Rating
0.0 stars

For this project, students create a station.. They are assigned a 3D figure (cylinder, cone, prisms, pyramids, sphere, etc). They must create a station that teaches the parts of the figure and how to find the surface area, lateral area, and volume of the figure. Then students visit each station created and have a quiz on all the stations.

Subject:
Mathematics
Measurement and Geometry
Material Type:
Activity/Lab
Assessment
Homework/Assignment
Lecture Notes
Date Added:
12/30/2019
Creating a Formula Calculator
Conditional Remix & Share Permitted
CC BY-SA
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This resource will show how to teach your students to make their own "formula calculator" using Java programming, and it has handouts for your students or your own use. It is ideal for Grade 7 and Grade 8 Math.The video in this resource walks you through the steps to teach your students to program their "formula calculator" using Java programming after they have been taught about geometric formulas. They can then use their calculator to help them solve their math problems. It will reinforce critical thinking skills and create a deeper understanding of how the formulas work.Students can use any Java IDE or even an online IDE. The lesson can be customized based on your familiarity with Java and your students' computer skills.The handouts show how to use arithmetic operators in Java as well as some Math class methods that will be helpful. The attached program can be used as a starting point for their programs. 

Subject:
Algorithms and Programming
Computer Science
Mathematics
Measurement and Geometry
Material Type:
Activity/Lab
Lesson Plan
Author:
Tara Williams
Date Added:
07/30/2021
Math and Art with Sol LeWitt's Sculpture: "1, 2, 3, 4, 5, 6"
Conditional Remix & Share Permitted
CC BY-NC-SA
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Using the Virginia Museum of Fine Arts website, students explore the sculptural work of 20th Century Conceptual artist Sol LeWitt to expand their understanding of geometric concepts, creatively play with mathematical ideas, and be inspired to make art of their own.

The website page provides a scaffolded approach to exploring Sol LeWitt's sculpture titled "1, 2, 3, 4, 5, 6." culminating in a challenge for students to build a 3-D Tinkercad model of a geometry concept of their own choosing.

Subject:
Computation and Estimation
Cross-Curricular
Fine Arts
Mathematics
Measurement and Geometry
Number and Number Sense
Patterns, Functions, and Algebra
STEM/STEAM
Visual Art
Material Type:
Activity/Lab
Interactive
Lesson Plan
Visual Media
Provider:
Virginia Museum of Fine Arts (VMFA)
Date Added:
07/23/2019
NASA eClips Real World:  From Idea to Physical Prototype
Unrestricted Use
Public Domain
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Video Description:  At NASA everything begins with an idea. Physical models help NASA engineers and technicians test those ideas before building full-scale versions. Learn more about the important role physical modeling, building prototypes and mathematics play in engineering solutions.  Video Length:  3:11.NASA eClipsTM is a suite of online student-centered, standards-based resources that support instruction by increasing STEM literacy in formal and nonformal settings.  These free digital and downloadable resources inform and engage students through NASA-inspired, real-world connections.NASA eClips Real World segments (grades 6-8) connect classroom mathematics to 21st Century careers and innovations.  They are designed for students to develop an appreciation for mathematics through real-world problem solving.

Subject:
Algorithms and Programming
Computer Mathematics
Computer Science
Impacts of Computing
Mathematics
Measurement and Geometry
STEM/STEAM
Science
Scientific and Engineering Practices
Material Type:
Visual Media
Author:
Betsy McAllister
Date Added:
03/01/2022