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Culper Spy Ring
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In this lesson, students will learn about one of the most significant and successful spy rings in American History. They will also actually conduct some of the same techniques and demonstrate them to the rest of the class.

Subject:
American History
Computer Science
Cybersecurity
Material Type:
Lesson Plan
Author:
CodeVA Curriculum
Thea Clark
Date Added:
11/30/2023
Cyberbullying
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CC BY
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 Students describe the dynamics of online cruelty and how it affects all the people involved.  Students explain the difference between being a passive bystander versus a brave upstander in cyberbullying situations.      

Subject:
Communication Instruction
Communication Skills
Health Education
Material Type:
Lesson
Author:
Sharon Opeka
Date Added:
07/15/2020
Cybersecurity
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CC BY-NC-SA
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In this lesson, students will learn about why their personal information is important and how they can keep it safe. They will also learn to pull out other people’s personal information and how that character/person can keep it safe. 

Subject:
Computer Science
Cross-Curricular
Cybersecurity
Government and Civics
History/Social Sciences
Humanities
Social Sciences
Material Type:
Interactive
Lecture
Lesson
Lesson Plan
Author:
Jessica Leake
Date Added:
03/11/2024
Cybersecurity and The Constitution
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CC BY-NC-SA
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In this lesson, students will review the development of the Constitution.  To experience what this might be like,  students will work together to create a set of rules, procedures, rights, and responsibilities needed to safely use computing devices and networks in our school. When they have finished they will compare their list to the school’s Acceptable Use Policy.

Subject:
American History
Computer Science
Cross-Curricular
Cybersecurity
History/Social Sciences
STEM/STEAM
Material Type:
Activity/Lab
Lesson
Lesson Plan
Author:
Kristin Vaughn
Date Added:
02/15/2024
Cybersecurity for All
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CC BY-NC-SA
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Students will use predetermined materials to create prototypes of badge covers to try to block RFID signals from being read.

Subject:
Computer Science
Science
Material Type:
Activity/Lab
Lesson Plan
Author:
Julia DiOrio
Andrea Lee
Evita Moody
Date Added:
02/27/2024
Cyber-security with Famous Americans
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CC BY-NC-SA
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Students will use their knowledge of famous Americans to create a “strong password.” They will then write a password for their given person using invisible ink.

Subject:
Cybersecurity
Material Type:
Activity/Lab
Author:
Katherine “Faith” Bailey
Date Added:
03/11/2024
Data Analysis
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CC BY-NC-SA
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Zap, Zap, Zap! Spark your students’ curiosity and illuminate their understanding of electromagnet with this captivating resource. Designed to be both informative and engaging, this resource explores the fascinating world of electromagnetism, covering everything from its fundamental concepts to important aspects of electricity safety. Students will have the opportunity to delve into hands-on experiments, using simple materials such as batteries, wires, and nails to create their very own electromagnets. As they witness the power of these electromagnets firsthand, their curiosity will be piqued, fueling their desire to learn more about this incredible phenomenon. The fun doesn't stop there - students will also be able to put their electromagnets to practical use by using them to collect paper clips. To enhance the learning experience, students will then enter the data they collect into a convenient Google spreadsheet, allowing for further analysis and exploration of the results. By the end of this lesson, it is my hope that students will not only have gained a deeper understanding of electromagnetism but also develop a genuine enthusiasm for science and a desire to continue exploring its mysteries.

Subject:
Data and Analysis
Material Type:
Activity/Lab
Author:
Jennifer Weikle
Date Added:
11/14/2023
Data Science: Telling Your Story with Data
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CC BY-NC-SA
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This video explores data science with a data scientist and high school student both volunteering their time at a Girls’ Geek Day in Charlottesville.

Subject:
Algorithms and Programming
Data and Analysis
Impacts of Computing
Material Type:
Activity/Lab
Visual Media
Author:
Kim Wilkens
Date Added:
08/02/2023
Data and Analysis
Unrestricted Use
CC BY
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Overview of the activity:The students will sort and graph the items given to them and discuss the way they are sorted. They will then complete a graph of the items, and then we will construct and build with the items and explain what they build and how tall it is.

Subject:
Computer Science
Data and Analysis
Material Type:
Activity/Lab
Author:
Wendy Johnson
Date Added:
10/03/2023
Data and Analysis with Voltage!
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Explore science while inputting data into a google form to chart results! Students will get to investigate electrical voltage with meters. The student will answer a question by using a computer to manipulate data in order for the student to draw conclusions and make predictions.

Subject:
Data and Analysis
Material Type:
Activity/Lab
Author:
Whitney Banks
Date Added:
01/03/2024
Digital Shipbuilding: Learning Through Digital Simulations
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CC BY-NC-SA
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From welding and paint simulators to virtually designing and creating parts for ships, this video explores how the Newport News Shipbuilding Apprentice School incorporates computer modeling and simulations to give apprentices hands-on experience in a safe and clean environment.

Subject:
Algorithms and Programming
Computing Systems
Data and Analysis
Impacts of Computing
Networking and the Internet
Material Type:
Activity/Lab
Visual Media
Author:
Kim Wilkens
Date Added:
08/02/2023
Drawing Conclusions & Storyboarding
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Students will listen to the story Two Bad Ants by Chris Van Allsburg and use clues from the text to draw conclusions about the events of the story. Students will create a storyboard to represent the events of the story and use their storyboard to construct a program to sequence Two Bad Ants.

Subject:
Computer Science
Reading
Material Type:
Lesson Plan
Author:
Julia DiOrio
Andrea Lee
John Clark
Date Added:
02/27/2024
Economics- Insta-Barter
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CC BY-NC-SA
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Students will create a “social media post” to communicate something they want to barter. After learning what it means to barter, each student will be given a mystery bag (each containing different items). They will be told they have to barter at least one thing in their bag. They will draw/create an “Instagram post” with what they want to barter. We will then display them and students will walk around and view the posts. After viewing they will each get 2 hearts to place on items “like” and they would like to exchange in the barter. Students will then discuss with one another and barter until everyone has bartered one thing.

Subject:
Networking and the Internet
Social Sciences
Material Type:
Activity/Lab
Interactive
Author:
Katherine “Faith” Bailey
Date Added:
04/28/2024
Ecosystem digital Model & Research project
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CC BY
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Time to show what you know and apply your knowledge of living systems in this digital ecosystem project. Students will collaborate to research a specific ecosystem using their knowledge from the unit. Students will also create a digital model and representation of their researched North American ecosystem!

Subject:
Computer Science
Material Type:
Assessment
Author:
Savannah McKee
Date Added:
02/06/2024
Educator Programs
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CC BY-SA
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Computer Science is the study of how we use computing devices. Over 70% of jobs in STEM are actually in computing, and the demand is growing. Virginia currently has over 30,000 unfilled jobs in computer science and this sector is growing at four times the national average. Nationally there are more than 500,000 open computing jobs.

In 2016, the Virginia legislature passed a law making Virginia the first state in the country to include computer science as a mandatory part of the curriculum in all public schools. CodeVA offers free professional learning for Virginia public school educators, education professionals, and school districts to implement the computer science SOLs. Although CodeVA cannot cover travel costs, all curricular materials are included for free.

We work with local school districts to provide professional development to public school teachers and to facilitate state licensing required to teach computer programming, but we don’t stop there. We also work with state education agencies and other outside partners to produce and disseminate computer science curricula and resources to support teachers once they have begun using computer science in their classrooms.

Use the CodeVA Connection Request form to request more information about professional learning, curriculum, and to request professional learning opportunities for your school or district!

Subject:
Computer Science
Material Type:
Lesson Plan
Author:
Code Virginia
Date Added:
01/19/2024
Electricity and Magnetism
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Students will study, explore, and create a digital simulation to show understanding of electrical circuits.

Subject:
Computing Systems
Material Type:
Activity/Lab
Author:
Andrea Comer
Date Added:
03/05/2024
Electronic Communication
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Students will be shown a YouTube Video about different types of electronic communication. There will then be a whole class discussion about 3 specific types (e-mail, social media, and text messages). They will then be given individual LCD tablets and asked to either write A (Email), B (Social Media), or C (Text Messages) for what they would use to send information in certain scenarios that the teacher gives. The teacher will have 3 cards made with A and a picture of email on it, B and a picture of social media platforms on it, and C with a picture of a cell phone on it to help guide students and remind them what to write on their panels. They will hold these up when they are done and a discussion will be done of each scenario.

Subject:
Computer Science
Cross-Curricular
Government and Civics
History/Social Sciences
Networking and the Internet
STEM/STEAM
Material Type:
Activity/Lab
Interactive
Lecture
Lesson Plan
Author:
Jessica Leake
Date Added:
04/15/2024
Events in Scratch
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Events in computer science are the triggers for making action happen, like selecting the play button on any screen. Events in Scratch are represented by the yellow codes including: when flag clicked, when sprite clicked, when key pressed and broadcast. Broadcasting is the most advanced event in Scratch and helps with interactions between sprites like pacing their conversations or changing levels.

Subject:
Computer Science
Computing Systems
Material Type:
Unit of Study
Author:
Kim Wilkens
Date Added:
06/10/2020