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  • VA.CS.K.1 - The student will construct sets of step-by-step instructions (algorith...
Algorithms for Classroom Routines
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Students will collaborate with a partner to create algorithms for classroom routines.  They will create an illustrated anchor chart for all of the class to follow these algorithms.

Subject:
Algorithms and Programming
Communication and Multimodal Literacy
Material Type:
Activity/Lab
Author:
Erika Coble
Date Added:
06/27/2022
BeeBot Basics: An Introduction
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CC BY-NC
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BeeBots are an engaging, hands-on way to introduce sequencing, algorithms, programming and debugging to primary and elementary students. In this introductory activity, information will be presented in a clear and concise way so that students can collaborate to plan, create, and run a program. Students will correct through debugging as necessary. The attached resource includes vocabulary and tips for using BeeBot with students. 

Subject:
Algorithms and Programming
Computer Science
Material Type:
Activity/Lab
Author:
Kim Keith
Date Added:
01/10/2022
Fairy Tale Coding
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CC BY-NC-SA
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Students will be able to retell a fairy tale by coding a path using story event pictures. Students will be able to translate an algorithm into a program.

Subject:
Computer Science
Fiction
Material Type:
Activity/Lab
Author:
Andrea Lee
Date Added:
10/10/2023
Happy Maps
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CC BY-NC-SA
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Lesson plan for early elementary grades to support understanding of an algorithm. At the root of all computer science is something called an algorithm. The word “algorithm” may sound like something complicated, but really it’s just a list of instructions that someone can follow to achieve a result. To provide a solid base for the rest of your students’ computer science education, we’re going to focus on building a secure relationship with algorithms.

Students will:
List steps to move character around a map
Arrange directions to reach predetermined goal
Predict where character will land, given a list of steps

Subject:
Algorithms and Programming
Computer Science
Material Type:
Activity/Lab
Author:
Code.org
Date Added:
07/16/2019
How to Use Bee-Bot
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CC BY-NC
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Set students up for programming success by creating a BeeBot anchor chart!These editable instructions will help students identify their role as planner or driver and set clear expectations of how Bee-Bot is used in computer programming. Tips:Introduce Bee-Bot whole classMake sure students understand the importance of the clear (x) button to erase the previous codealways press clear first to signal a new code (like how a capital letter signals the start of a new sentence) Plan the program in developmentally appropriate steps (some students program one step at a time, while others can program to the end goal)Turn the Bee-Bot off and use it as a game piece to write successful algorithmsHave students write their plan, or algorithm, on a whiteboard instead of using the cardsThe Bee-Bot emulator is perfect for guided practice!   

Subject:
Algorithms and Programming
Computer Science
Material Type:
Activity/Lab
Teaching/Learning Strategy
Author:
Kim Keith
Date Added:
12/14/2021
Humpty Dumpty Algorithm and Programming
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CC BY-NC-SA
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Students will be introduced to the term algorithm while reading the story of Humpty Dumpty. Students will develop an algorithm or step by step sequence of instructions for putting Humpty Dumpty back together again.

Subject:
Algorithms and Programming
Communication and Multimodal Literacy
Computer Science
Cross-Curricular
English
Material Type:
Lesson Plan
Author:
Code.org
Education.com
Kimberly Jones
Date Added:
11/22/2021
I am a Programmer!
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CC BY-NC
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Students will love programming their "robot teacher" to maneuver around the classroom in this introductory coding lesson. Basic computer science concepts are defined and applied as students work together to plan, create, and test algorithms. Students will recognize that programmers are the brains behind machines and technologies. 

Subject:
Algorithms and Programming
Communication and Multimodal Literacy
Computer Science
Material Type:
Activity/Lab
Lesson Plan
Author:
Kim Keith
Date Added:
12/20/2022
Ordering and Coding
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CC BY-NC-SA
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Students will order a set of three numbers from least to greatest and greatest to least. Students will then code their Bee-Bot on the matching numerals from least to greatest or greatest to least.

Subject:
Computer Science
Mathematics
Material Type:
Activity/Lab
Lesson Plan
Author:
Julia DiOrio
Andrea Lee
Nikki Williams
Date Added:
03/13/2024
PAGE ACSE -  Growing Pumpkin Seeds; The Life Cycle of a Plant
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CC BY-NC-SA
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Ever wonder how a pumpkin grows?  Let’s learn about growing pumpkins from seed to fruit!  Pumpkins are interesting and fun…let’s learn all about the pumpkin life cycle together and even get our hands dirty as we plant our own seeds and watch the magic happen.

Subject:
Algorithms and Programming
Computer Science
Cross-Curricular
Living Systems and Processes
STEM/STEAM
Science
Material Type:
Activity/Lab
Interactive
Lesson
Lesson Plan
Author:
Kristin Vaughn
Jennifer Plum
Date Added:
10/18/2023
PAGE ACSE - Pumpkin life cycle and carving activity
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CC BY-NC-SA
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Students get a hands-on approach to carving a pumpkin while learning about the life cycle. Students will sort pictures of a pumpkin life cycle, create a paper plate pumpkin, and manipulate pumpkin seeds for counting and sorting.

Subject:
Algorithms and Programming
Computer Science
Cross-Curricular
Living Systems and Processes
STEM/STEAM
Science
Material Type:
Activity/Lab
Interactive
Lesson
Lesson Plan
Author:
Brenda Williams
Date Added:
11/08/2023
PAGE ACSE -  Sequencing Steps to Make Apple Pies for Kindergarten
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CC BY-NC-SA
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Let’s bake a fall treat for your littles to eat!  This activity supports step-by-step instructions using sequential graphic organizers and will use their five senses to find, take in, and react to or respond to different information.   

Subject:
Algorithms and Programming
Material Type:
Activity/Lab
Interactive
Lecture
Lesson
Lesson Plan
Reading
Teaching/Learning Strategy
Visual Media
Author:
Shannon Painter
Date Added:
10/18/2023
PB&J Algorithm
Unrestricted Use
CC BY
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Students will program the teacher (robot) to make a peanut butter and jelly sandwich. This will provide an opportunity for students to learn that robots (and computers) need to follow very specific instructions to work correctly. This lesson could then be extended into letting the students try to create algorithms for daily classroom routines or any other step by step process.

Subject:
Algorithms and Programming
Communication and Multimodal Literacy
Material Type:
Activity/Lab
Author:
Erika Coble
Date Added:
06/27/2022