Students will participate in multiple hands on activities with states of matter over several days.
- Subject:
- Data and Analysis
- Matter
- Material Type:
- Activity/Lab
- Interactive
- Author:
- Katherine “Faith” Bailey
- Date Added:
- 04/29/2024
Students will participate in multiple hands on activities with states of matter over several days.
Foster students’ creativity as they pretend to be weather reporters using a green screen.
This is an unplugged worksheet activity to walk students through the process of building strong, easy to remember, passwords.
This slideshow will help students to identify and use strong passwords, and explain why strong passwords should be used (e.g., protect name, address, and telephone number). It walks students through a process that can be used to create strong, easy to remember, passwords.
This is a lesson plan where students will collect data using a survey, record their findings using a pictograph, and make predictions about their findings. This is from the essential knowledge of the Comptuer Science standard 2.11.
This is a PowerPoint that was created to support the Computer Science standard 2.13 about the Impacts of Computing and how the student will compare and contrast examples of how computing technology has changed and improved the way people live, work, and interact.
Computer Science Basic Vocabulary Cards
Grade Level: 2nd GradeSubject: Social Studies and Computer Science IntegrationTopic: Natural, human, and capital resourcesDuration: 2 (30 minute lessons) or (1- 60-minute lesson)Objective: Students will identify and categorize natural, human, and capital resources by creating a digital or physical model. They will demonstrate understanding by accurately representing these resources in a model using basic shapes and labels.
This is a lesson plan based on the Computer Science standard, 2.12, where students will create a model. The students will visit a website first to see how a digital model looks and then will create their own digital models of the solar system by using Google Jamboard.
This is a PowerPoint based on the Computer Science standard 2.9 that reminds students of the rules of using computers appropriately at schoolThis is a PowerPoint based on the Computer Science standard 2.9 that reminds students of the rules of using computers appropriately at schoolThis is a PowerPoint based on the Computer Science standard 2.9 that reminds students of the rules of using computers appropriately at schoolThis is a PowerPoint based on the Computer Science standard 2.9 that reminds students of the rules of using computers appropriately at schoolThis is a PowerPoint based on the Computer Science standard 2.9 that reminds students of the rules of using computers appropriately at schoolThis is a PowerPoint presentation that is based on the Computer Science standard in Cybersecurity, SOL C.S. 2.9 where students will be reminded of the rules of how to use and handle their computers safely and responsibly.
This lesson is part of the Virginia K-12 Computer Science Pipeline which is partly funded through a GO Virginia grant in partnership with Chesapeake Public Schools, Loudoun County Public Schools, and the Loudoun Education Foundation. During this lesson, students will program a Bee-Bot (or similar robot) to locate fraction models.
Infographic on the methods of communication that can be utilized through computing systems and networks.
Observe how computer networks function and make connections to the different ways we communicate (both in written form and modern forms). The students will discuss, in a whole class setting, how information can be communicated electronically and transmitted using computing devices via a network (e.g., email, social media, video conferencing, blogging).
In this activity, students and teachers are able to sort components of a computer into 4 categories: input, output, process, and store (memory).
Reinforcing the ability to drag and drop, learners are able to identify and begin developing the purpose of each categorized component.
This activity complements the book Hello Ruby: Journey Inside the Computer by Linda Liukas and was remixed with permission from the San Francisco Unified School District (SFUSD) Computer Science Team.
Key concepts include:
mouse
keyboard
printer
microphone
headphones
monitor
controller
camera
temperature sensor
3-D printer
CPU
GPU
ROM
RAM
Hard Drive
Input
Output
Memory
Process
Use the Google Jamboard to sort devices by input or output function.
Printable pdf of Computer Safety Rules for elementary school students
Computer Use Agreement for Second Grade2.9 The student will explain what is allowed and what is not allowed at school associated with the use of technology (e.g., class rules).
This slides presentation has a short video about the 4 things that all computing devices have in common and then has picture examples of Input and output devices. It also has a slide of internal components we don't usually see.The final slide is a sorting activity that includes input and output devices.
This lesson will teach students key vocabulary needed to understand computing systems. The lesson starts by showing a video to introduce key vocabulary terms. Then, teacher and students will have a class discussion to review components of a computer, hardware/software and input/output, and how to resolve problems when using a device. Teacher will facilitate a Kahoot, and students will answer each question individually to review material learned throughout the lesson. To wrap up the lesson, students will be asked to complete an exit slip by matching pictures to the correct terms (hardware, software, input, output).
With this lesson, students will practice the Math Standards of Learning around counting and comparing values of money and creating equations while also learning computer science terminology for problem solving. Students will learn to start counting change with the highest value coin possible.