This resource is a template to make trading cards about Computer Science …
This resource is a template to make trading cards about Computer Science Historical Figures.Students can be assigned one or multiple figures to research and then create trading cards. The template is a Google Slides and includes a completed example.
Why Integrate?Increase student engagement and benefit affective domains including motivation, self-regulation, emotional …
Why Integrate?Increase student engagement and benefit affective domains including motivation, self-regulation, emotional health, and prosocial attitudes.Address 21-century learning competencies including critical thinking, communication, collaboration, problem solving, creativity, character education/ethics and citizenship, intercultural competency, global awareness, agility/adaptability, and digital literacy.Positive personal development and learning outcomes.
This Quizlet Study Set contains Elementary (K-5) vocabulary from the "Networking and …
This Quizlet Study Set contains Elementary (K-5) vocabulary from the "Networking and the Internet" strand of the Virginia Standards of Learning for Computer Science. Students can study the flashcards and play games to test themselves on the terms.
This game created on Baamboozle is comprised of fill-in-the blank and true …
This game created on Baamboozle is comprised of fill-in-the blank and true or false questions from the vocabulary and essential knowledge of the Computer Science SOL 4.4.
This webinar is from February 23, 2023, featuring Keisha Tennessee and Calypso …
This webinar is from February 23, 2023, featuring Keisha Tennessee and Calypso Gilstrap from VDOE's Office of STEM and Innovation. Objectives: Ensure understanding of the Computer Science (CS) and Digital Learning Integration (DLI) Standards of LearningProvide educators with a lesson example that addresses CS and DLI standardsDefine the instructional practice of integration and provide examples of CS and DLi integration Examples are related to Advanced AI and ChatGPT
Computer Use Agreement for Second Grade2.9 The student will explain what is allowed …
Computer Use Agreement for Second Grade2.9 The student will explain what is allowed and what is not allowed at school associated with the use of technology (e.g., class rules).
This is a reference resource on the timeline of computers from the …
This is a reference resource on the timeline of computers from the 1800's to the present. It contains two graphic images from the g2.com website showing the history of computers from 1890 to the 1970's and from 1980 to 2015 as well as a link to the website that provides more details of the items from the charts. Weblink to article
At the start of this lesson, the students will meet with the …
At the start of this lesson, the students will meet with the teacher as a whole group on the carpet. The teacher will display a Google Slide presentation about computing systems. The lesson will start with a small discussion about the purpose of computers. After activating their prior knowledge, the students will watch a short video about the different types of computers and the parts that make up a computer. Afterwards, the students will review what they learned by identifying the different types of computers using pictures and naming the different parts of a computer by listening to clues about their function. Once the students understand the information, the teacher will have the students return to their desks and complete a worksheet where they will identify the items that rEnglishte to a computer.
The teacher will help students identify, compare, and contrast different computing systems …
The teacher will help students identify, compare, and contrast different computing systems such as a desktop computer, laptop computer, tablet, and mobile device; identify and describe the purpose of the keyboard, mouse/trackpad, and printer. This lesson would go well before students use their devices for the first time!
This resource an inforgraphic that talks about includes Charles Babbage, Ada Lovelace, …
This resource an inforgraphic that talks about includes Charles Babbage, Ada Lovelace, Alan Turing, Grace Hopper, and Tim Berners-Lee. These are the significant historical figures listed in the Middle School Elective Curriculum Framework, MSCSE.6, context of the standard.
This worksheet reviews some of the significant events in computing history. Students …
This worksheet reviews some of the significant events in computing history. Students will draw lines to connect the person/event to the time it occured.
This document is intended to be used for small group discussion, personal …
This document is intended to be used for small group discussion, personal or partner matching or memory game, and review of previously taught components. Included are 8 picture and label cards containing desktop computer, laptop, tablet, mouse, keyboard, mobile devices, printer, and touch screen.
Students will be challenged with researching various problems that may occur with …
Students will be challenged with researching various problems that may occur with hardware and software for computer usage and then turn their research into posters for the class to use later if they have a problem occur past our lesson.
In fourth grade, students begin to think about the impacts of computing …
In fourth grade, students begin to think about the impacts of computing and computing devices. The accurate use of terminology as well as the responsible use of technology will continue to be built upon. The foundational understanding of computing and the use of technology will be an integral component of successful acquisition of skills across content areas. This lesson will focus on looking at how computer and computer technologies impact our world and daily lives. It will guide students through key vocabulary, examples and discussions.
Students are surrounded by technology throughout their daily lives, but do they …
Students are surrounded by technology throughout their daily lives, but do they ever really stop and think about the impact that technology has on life? How has technology changed the way we live our lives? Computers and technology play a large part in our lives. This lesson will focus on the effects that computing has on daily lives, the aspects of the technology in positive and negative ways, the impacts it may have locally, nationally and at the global levels. The lesson looks at behaviors and cultural interactions and how they rEnglishte to cultural practices rEnglishted to technology. The students will learn to be informed and responsible to make decisions and understand the social implications of the digital world.
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