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Computer Science Historical Figures Trading Cards
Unrestricted Use
CC BY
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This resource is a template to make trading cards about Computer Science Historical Figures.Students can be assigned one or multiple figures to research and then create trading cards. The template is a Google Slides and includes a completed example.

Subject:
Computer Science
Impacts of Computing
Material Type:
Activity/Lab
Author:
Kelly Odom
Date Added:
09/10/2021
Computer Science Integration Guide
Only Sharing Permitted
CC BY-NC-ND
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Why Integrate?Increase student engagement and benefit affective domains including motivation, self-regulation, emotional health, and prosocial attitudes.Address 21-century learning competencies including critical thinking, communication, collaboration, problem solving, creativity, character education/ethics and citizenship, intercultural competency, global awareness, agility/adaptability, and digital literacy.Positive personal development and learning outcomes.

Subject:
Computer Science
Material Type:
Primary Source
Author:
Debbie Mickle
Date Added:
08/01/2023
Computer Science: Networking Vocabulary Study Set
Unrestricted Use
CC BY
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This Quizlet Study Set contains Elementary (K-5) vocabulary from the "Networking and the Internet" strand of the Virginia Standards of Learning for Computer Science. Students can study the flashcards and play games to test themselves on the terms.

Subject:
Computer Science
Networking and the Internet
Material Type:
Game
Interactive
Author:
Tara Williams
Date Added:
04/30/2022
Computer Science and Digital Learning Integration Standards
Conditional Remix & Share Permitted
CC BY-SA
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This webinar is from February 23, 2023, featuring Keisha Tennessee and Calypso Gilstrap from VDOE's Office of STEM and Innovation.  Objectives: Ensure understanding of the Computer Science (CS)  and Digital Learning Integration (DLI)  Standards of LearningProvide educators with a lesson example that addresses  CS and DLI standardsDefine the instructional practice of integration and provide examples of CS and DLi integration Examples are related to Advanced AI and ChatGPT

Subject:
Computer Science
Professional Learning
STEM/STEAM
Technology Education
Material Type:
Teaching/Learning Strategy
Author:
#GoOpenVA Administrator
Date Added:
03/22/2023
Computer Use Agreement 2.9
Unrestricted Use
CC BY
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Computer Use Agreement for Second Grade2.9  The student will explain what is allowed and what is not allowed at school associated with the use of technology (e.g., class rules).

Subject:
Computer Science
Cybersecurity
Material Type:
Assessment
Lesson
Author:
Robert Underwood
Date Added:
05/17/2022
Computers 1800's to Now
Conditional Remix & Share Permitted
CC BY-NC-SA
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This is a reference resource on the timeline of computers from the 1800's to the present. It contains two graphic images from the g2.com website showing the history of computers from 1890 to the 1970's and from 1980 to 2015 as well as a link to the website that provides more details of the items from the charts. Weblink to article

Subject:
Computer Science
Impacts of Computing
Material Type:
Homework/Assignment
Author:
Ronald Sparks
Date Added:
06/14/2022
Computers are Cool!
Read the Fine Print
Educational Use
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At the start of this lesson, the students will meet with the teacher as a whole group on the carpet. The teacher will display a Google Slide presentation about computing systems. The lesson will start with a small discussion about the purpose of computers. After activating their prior knowledge, the students will watch a short video about the different types of computers and the parts that make up a computer. Afterwards, the students will review what they learned by identifying the different types of computers using pictures and naming the different parts of a computer by listening to clues about their function. Once the students understand the information, the teacher will have the students return to their desks and complete a worksheet where they will identify the items that rEnglishte to a computer.

Subject:
Computer Science
Material Type:
Lesson Plan
Provider:
ACSE Regional Partnership
Provider Set:
Central Virginia Computer Science Integration Team 2023
Author:
CVCSI Team
Date Added:
07/05/2023
Computing Devices
Read the Fine Print
Educational Use
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The teacher will help students identify, compare, and contrast different computing systems such as a desktop computer, laptop computer, tablet, and mobile device; identify and describe the purpose of the keyboard, mouse/trackpad, and printer. This lesson would go well before students use their devices for the first time!

Subject:
Computer Science
Material Type:
Lesson Plan
Provider:
ACSE Regional Partnership
Provider Set:
Central Virginia Computer Science Integration Team 2023
Author:
CVCSI Team
Date Added:
08/10/2023
Computing Historical Figures Infographic
Conditional Remix & Share Permitted
CC BY-NC
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This resource an inforgraphic that talks about includes Charles Babbage, Ada Lovelace, Alan Turing, Grace Hopper, and Tim Berners-Lee. These are the significant historical figures listed in the Middle School Elective Curriculum Framework, MSCSE.6, context of the standard.

Subject:
Computer Science
Impacts of Computing
Material Type:
Visual Media
Author:
Kelly Odom
Date Added:
02/03/2022
Computing Systems 1.7
Conditional Remix & Share Permitted
CC BY-NC
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This document is intended to be used for small group discussion, personal or partner matching or memory game, and review of previously taught components.
Included are 8 picture and label cards containing desktop computer, laptop, tablet, mouse, keyboard, mobile devices, printer, and touch screen.

Subject:
Computer Science
Computing Systems
Material Type:
Activity/Lab
Assessment
Author:
Anna Nester
Date Added:
11/23/2021
Computing Systems - Kindergarten K.5
Unrestricted Use
CC BY
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This is a set of printable classroom posters with images and basic terminology for kindergarten students.

The terminology covered is as follows:

Keyboard
Mouse
Trackpad
Desktop computer
Laptop computer
Mobile Device
Tablet
Printer

You may make a copy of the posters. Please feel free to add any additional information or edit the slides to best suit your student's needs.

Subject:
Computer Science
Computing Systems
Material Type:
Binder
Author:
Anna Nester
Date Added:
01/05/2022
Computing Systems Troubleshooting Posters
Conditional Remix & Share Permitted
CC BY-NC-SA
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Students will be challenged with researching various problems that may occur with hardware and software for computer usage and then turn their research into posters for the class to use later if they have a problem occur past our lesson.

Subject:
Computer Science
Computing Systems
Cross-Curricular
English
Material Type:
Lesson Plan
Author:
Amanda Stoltzfus
Date Added:
12/07/2021
Computing Technologies- A World of Technology
Read the Fine Print
Educational Use
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In fourth grade, students begin to think about the impacts of computing and computing devices. The accurate use of terminology as well as the responsible use of technology will continue to be built upon. The foundational understanding of computing and the use of technology will be an integral component of successful acquisition of skills across content areas. This lesson will focus on looking at how computer and computer technologies impact our world and daily lives. It will guide students through key vocabulary, examples and discussions.

Subject:
Computer Science
Material Type:
Lesson Plan
Provider:
ACSE Regional Partnership
Provider Set:
Central Virginia Computer Science Integration Team 2023
Author:
CVCSI Team
Date Added:
12/17/2023
The Computing of My Life
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Educational Use
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Students are surrounded by technology throughout their daily lives, but do they ever really stop and think about the impact that technology has on life? How has technology changed the way we live our lives? Computers and technology play a large part in our lives. This lesson will focus on the effects that computing has on daily lives, the aspects of the technology in positive and negative ways, the impacts it may have locally, nationally and at the global levels. The lesson looks at behaviors and cultural interactions and how they rEnglishte to cultural practices rEnglishted to technology. The students will learn to be informed and responsible to make decisions and understand the social implications of the digital world.

Subject:
Computer Science
Material Type:
Lesson Plan
Provider:
ACSE Regional Partnership
Provider Set:
Central Virginia Computer Science Integration Team 2023
Author:
CVCSI Team
Date Added:
12/18/2023