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3. Calculating factorials
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Now that we have a feeling for constructing permutations let's introduce the factorial formula to make counting them easy.

Subject:
Computer Science
Science
Material Type:
Lesson
Provider:
Khan Academy
Provider Set:
Pixar
Author:
Disney Pixar
Khan Academy
Date Added:
07/07/2022
3. Completing the proof
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In this video we'll uncover the connection between the previous diagram and the rotation formulas. Repeat viewing suggested!

Subject:
Computer Science
Science
Material Type:
Lesson
Provider:
Khan Academy
Provider Set:
Pixar
Author:
Disney Pixar
Khan Academy
Date Added:
07/07/2022
3. Fun with weights
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Let's take a closer look at the weights used during subdivision. Do we have to be careful when selecting weights?

Subject:
Computer Science
Science
Material Type:
Lesson
Provider:
Khan Academy
Provider Set:
Pixar
Author:
Disney Pixar
Khan Academy
Date Added:
07/07/2022
3. Light rays
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Let's look more closely at how light bounces when it strikes an object. We'll cover reflected and refracted rays.

Subject:
Computer Science
Science
Material Type:
Lesson
Provider:
Khan Academy
Provider Set:
Pixar
Author:
Disney Pixar
Khan Academy
Date Added:
07/07/2022
3. Modifying Variables with Twine
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Students use pair programming to trace, annotate and debug a prewritten Twine story. Students then add modifications to the existing code and extend the story.

Subject:
Algorithms and Programming
American History
Computer Science
Material Type:
Lesson Plan
Author:
CodeVA Curriculum
Jon Stapleton
Valerie Fawley
Date Added:
11/28/2023
3. Parabolic arcs
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Are we really creating parabolic curves using this construction? Let's gain some insight first.

Subject:
Computer Science
Science
Material Type:
Lesson
Provider:
Khan Academy
Provider Set:
Pixar
Author:
Disney Pixar
Khan Academy
Date Added:
07/07/2022
3rd Grade CS Standard Alignment Guides
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CC BY
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Computer Science Standard Alignment Guides are resources for teachers working to integrate computer science into their core curriculum. These guides explain the standard, give a sample activity or lesson that teaches the standard, and ways to measure student proficiency on the skill or concept.

Subject:
Computer Science
Cross-Curricular
Material Type:
Teaching/Learning Strategy
Author:
CodeVA Curriculum
Date Added:
05/15/2023
3rd Grade Virginia Computer Science Curriculum Integration
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The Computer Science Office in Loudoun County Public Schools has developed this curriculum integration document to support the integration of the 2017 Virginia Computer Science Standards into core subject areas and beyond. Each CS standard was aligned to up to 3 grade level standards that made natural correlations.Additionally, many activities and resources were included to each standard to support the introduction and integration of the standard. For each of the six strands of the Computer Science Standards of Learning: Computing Systems, Networks and the Internet, Cybersecurity, Data and Analysis, Algorithms and Programming, and Impacts of Computing, we have included tiered support called "Fuel", "Spark", and "Ignite". The "Fuel" is provided to build teacher capacity and students' understanding in understanding the CS SOL. The "Spark" provides a Computer Science integrated experience into a core or speciality subject SOL. The "Ignite" section is where teachers in Loudoun County have the opportunity to share authentic learning experiences and lessons in our LCPS Computer Science Lesson Repository.This document was created as part of the Virginia K-12 Computer Science Pipeline which is partly funded through a GOVA and DHCD grant in partnership with Chesapeake Public Schools, Loudoun County Public Schools, and the Loudoun Education Foundation.

Subject:
Computer Science
Cross-Curricular
English
Fine Arts
Health/Physical Education
History/Social Sciences
Mathematics
Science
Material Type:
Binder
Author:
LCPS CS Office
Date Added:
09/08/2022
4.1 Input, Output & Variables Unplugged (ECS+Python)
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In this activity, students will use a model of a computer, taking the form of a sort of board game, to explore writing programs that include input, output, variables, and arithmetic. Students will read, write, and debug pseudocode as they work on solving simple programming problems using manipulatives. This lesson is part of the ECS+Python lesson set, providing supplemental Python curricular material for the Exploring Computer Science curriculum.

Subject:
Algorithms and Programming
Computer Science
Computing Systems
Impacts of Computing
Material Type:
Lesson Plan
Author:
CodeVA Curriculum
Date Added:
12/05/2022
4.2 Input, Output & Variables Coding Practice (ECS+Python)
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CC BY
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"In this lesson, students will read and trace a “Hello World'' Python program to learn how to display simple output. Then, they will create an “Addition Calculator” to learn how to work with variables and arithmetic operators. At the end, students will modify and complete partially-written Python programs, applying their knowledge of variables and arithmetic operations. This lesson is part of CodeVA's ECS+Python lesson set, providing alternative units for the Exploring Computer Science curriculum covering basic Python coding concepts.

Subject:
Algorithms and Programming
Computer Science
Computing Systems
Impacts of Computing
Material Type:
Lesson Plan
Author:
CodeVA Curriculum
Date Added:
12/05/2022
4.3 Input, Output & Variables Project (ECS+Python)
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In this project, students create a program that performs calculations on input values to produce formatted output. Students will choose a project to create from a list of three options, or generate their own option that meets the activity requirements. This lesson is part of CodeVA's ECS+Python lesson set, providing alternative units for the Exploring Computer Science curriculum covering basic Python coding concepts.

Subject:
Algorithms and Programming
Computer Science
Computing Systems
Impacts of Computing
Material Type:
Lesson Plan
Author:
CodeVA Curriculum
Date Added:
12/05/2022
4.5 Conditionals & Randomization Coding Practice (ECS+Python)
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In this lesson, students will explore the “Testing Random Numbers” program to learn how to generate random numbers and use if-statements to make comparisons. Then, they will create a “Roll the Dice Game” to learn how to work conditionals and random numbers. At the end, students will create a simple program applying their knowledge of randomization and conditional control structures. This lesson is part of CodeVA's ECS+Python lesson set, providing alternative units for the Exploring Computer Science curriculum covering basic Python coding concepts.

Subject:
Algorithms and Programming
Computer Science
Impacts of Computing
Material Type:
Lesson Plan
Author:
CodeVA Curriculum
Date Added:
12/05/2022