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ACSE Impacts of Computing
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Technology has not just changed over time.  It has changed the way citizens live their lives.  This lesson will describe responsible behaviors that are associated with using information and technology.

Subject:
Computer Science
Government and Civics
History/Social Sciences
Impacts of Computing
Material Type:
Lesson
Author:
Elizabeth Leake
Date Added:
04/17/2024
ACSE Region III - Animal Adaptation Digital Representations
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Students will create an interactive display that classifies animal adaptations via tools such as Google Slides or Jamboard. They will use technological tools to research information about the given animals/adaptations and to create their display.

Subject:
Computer Science
Science
Material Type:
Lesson Plan
Author:
Amanda Caple
Acse Grant
Sierra Frazier
Date Added:
02/12/2022
ACSE Region III - Colonial America
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The student will apply social science skills to understand the factors that shaped Colonial America by describing colonial life in America from the perspectives of large landowners, farmers, artisans, merchants, women, free African Americans, indentured servants, and enslaved African Americans, by creating a computational artifact.

Subject:
Computer Science
Reading
Social Sciences
Material Type:
Activity/Lab
Lesson
Author:
Ms. Boarman
Acse Grant
Ms. Coates
Amanda Coode
Casey Holbrook
Date Added:
02/12/2022
ACSE Region III- Creating Robotic Algorithms
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This is a performance task where students act as a software engineer to create an algorithm for a robotic process of an everyday activity.  Students cooperatively test and revise their algorithms and the have another team sucessfuly complete their algorithm as well.    

Subject:
Computer Science
English
Material Type:
Lesson Plan
Author:
Meghan Smith
Jennifer Cronk
Acse Grant
Susan Nordyke
Jeremy Utt
Date Added:
02/12/2022
ACSE Region III: Earth, Sun and Moon Model
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You have been offered a job with NASA as an astronomy assistant. Your first task is to create a digital model and fact sheet about the Earth, moon and sun for future fourth graders at Sealston Elementary. Your audience is current third grade students, and you will be hired to share at a Universe Fair based upon your successful completion of the task.

Subject:
Computer Science
Science
Material Type:
Lesson Plan
Author:
Sierra Frazier
Acse Grant
Date Added:
04/02/2023
ACSE Region III - Exploring CS through Math
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This is a performance task where students explore CS concepts, pseudocode, and flowcharts through the lens of order of operations on day 1 and design a math homework helper app on day 2.

Subject:
Computer Science
Mathematics
Material Type:
Activity/Lab
Lesson
Student Guide
Author:
Jeremy Utt
Acse Grant
Amanda Fair
Kim Wilkens
Date Added:
02/24/2022
ACSE Region III - Get a Job! Computer Science and Persuasive Messaging
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Get a Job! Students will use their persuasive messaging skills to research and promote various computer science fields in the unit.

Subject:
Communication and Multimodal Literacy
Computer Science
Cybersecurity
Research
Material Type:
Lesson Plan
Author:
Nathan Sekinger
Acse Grant
E. Grimstead
Date Added:
02/12/2022
ACSE Region III- Patterns with Input/Output Tables
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Students will determine what type of data is needed to answer a question and will use Google Sheets to find patterns. These data skills are needed in many career and academic fields. In addition, students will use input output tables in their daily lives through the use of vending machines, banking, and taking trips to new places. This Performance Task allows them to practice these skills through real-world scenerios. 

Subject:
Computer Mathematics
Computer Science
Computing Systems
Data and Analysis
Patterns, Functions, and Algebra
Material Type:
Lesson Plan
Author:
Leland Brooks
Kristina Kelly
Acse Grant
Date Added:
02/12/2022
ACSE Region III-Performance Task: Leading a P.P.E. Manufacturing Company
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This performance task has the students working as bookkeepers for a P.P.E. Manufacturing Company to see how many P.P.E. they sold by adult and children sizes over a 2-3 month period of time and if their price of production vs cost for consumers to buy was enough that they made a profit or if they needed to make adjustments. This performance task has the students using PEMDAS to better understand how Algorithms and Programming are used in our everyday lives. 

Subject:
Algorithms and Programming
Computation and Estimation
Computer Science
Material Type:
Lesson Plan
Author:
Joseph Jarski
Georgette Willis
Acse Grant
Date Added:
02/12/2022
ACSE Region III- Plan Your Vacation
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You are planning a special trip to a place you have always wanted to visit. You will need to know the weather trends for a specific time of year so that you will know what to pack. Students will create a presentation to organize their packing that should include a line graph included with data collected about local weather and communicate what they should pack and why based on their findings. Students will need to get feedback from peers if their conclusions for they need to pack align with the weather observed.  Students will use either a digital format or print format to predict what to pack for a trip of their choosing for two weeks. Students will choose a location, make a prediction, collect weather data, and analyze their results with a graph. Lastly, they will present to classmates to convince them to travel to their location and what to pack. 

Subject:
Computer Science
Science
Material Type:
Lesson Plan
Author:
Sierra Frazier
Acse Grant
Jeneane Connolly
Date Added:
06/04/2022
ACSE Region III - Playing with Order of Operations in Google Draw
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In this performance task, students will have the opportunity to demonstrate the use of flowcharts in Google Draw and then create their own flowchart to show their understanding of the Order of Operations. 

Subject:
Algorithms and Programming
Computation and Estimation
Computer Science
Mathematics
Patterns, Functions, and Algebra
Material Type:
Lesson
Author:
Kelly Gearhart
Kristina Kelly
Acse Grant
Date Added:
02/12/2022
ACSE Region lll -Graphing the Past
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This performance task combines a computer science standard with both history and math standards. Students will "discover" an older version of a moden technology currently used. Students will collect data to determine which techonology has been most impactful on society. Students will graph and analyze that data. 

Subject:
Computer Science
History/Social Sciences
Mathematics
Material Type:
Lesson
Author:
Latrice Knight
Acse Grant
Date Added:
02/12/2022
ASCE Region III - Computer Science and Linear Equations
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 Your friend asked you to enter a texting/typing competition but have months to practice. We know practicing something makes you better at it.  You will be given your current speed and how well you improve over each month.  It is your job to find your texting/typing speed given a number of months that you have practiced.  You are also to look over other student’s work to see if they made an error and if so, where. 

Subject:
Computer Science
Patterns, Functions, and Algebra
Material Type:
Lesson Plan
Author:
Elyce Sikora
Melissa Houck
Acse Grant
Date Added:
02/12/2022
ASCE Region III - Perfect Password
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This performance task is designed for third grade and up to teach the importance of using strong passwords.  This would be helpful to use at the beginning of the year to review password safety with upper elementary school students to refresh their memory.  This includes an instructional slide show and a student handout.

Subject:
Computer Science
Cybersecurity
Government and Civics
Material Type:
Lesson
Author:
Yvonne Richard
Acse Grant
Lindsay Sutton
Jessica Sheidy
Date Added:
02/12/2022
Acceptable Use Policies
Read the Fine Print
Educational Use
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Students will learn about the importance of Acceptable Use Policies (AUP). Students will discuss what an AUP is and why they exist. Students will work together to create an AUP for their class. After they have created their class AUP they will review the school’s AUP and discuss the similarities and differences.

Subject:
Computer Science
Material Type:
Lesson Plan
Provider:
ACSE Regional Partnership
Provider Set:
Central Virginia Computer Science Integration Team 2023
Author:
CVCSI Team
Date Added:
01/27/2024
Acknowledgments
Unrestricted Use
CC BY
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This page recognizes the many individuals and organizations that provided their approval to be acknowledged for their contributions to this grant effort awarded to the VCU School of Education and our partners by the Virginia Department of Education. We hope you take a moment to review this page and share our appreciation of these individuals, and the organizations they represent!

Subject:
Computer Science
Material Type:
Reading
Author:
VCU CISTEME .
Date Added:
04/03/2023
Acknowledgments
Unrestricted Use
CC BY
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This page recognizes the many individuals and organizations for their contributions to this grant effort awarded to the VCU School of Education Center for Innovation in STEM Education from the National Oceanic and Atmospheric Administration Bay Watershed Education and Training (BWET). We hope you take a moment to review this page and share our appreciation of these individuals, and the organizations they represent!

Subject:
Computer Science
Material Type:
Lesson
Author:
VCU CISTEME .
Date Added:
03/30/2023
Algorithm Picture Lesson
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The goal of this activity is to build critical thinking skills and excitement for Computer Science / Computational Thinking, while laying a foundation of fundamental programming concepts. By scaffolding basic concepts like sequencing and algorithms in an unplugged activity, students who are intimidated by computers can still build a foundation of understanding. In this lesson, students will learn how to develop an algorithm and encode it into a program.By "programming" one another to draw pictures, students experience some of the core concepts of programming in a fun and accessible way. The class will start by having students view a video of a simple program demonstrating how to develop instructions for building a peanut butter and jelly sandwich. Students will start with simple shapes, and progress to the coding of a specific drawing that other students will then try to replicate (“running the program”). If there is a desire to have a more of a Math slant on the lesson, the drawing could take place on graph paper. Students would then use the coordinates to complete the drawing. 

Subject:
Algorithms and Programming
Business and Information Technology
Computer Science
English
Health/Physical Education
Mathematics
Science
Material Type:
Activity/Lab
Lesson
Lesson Plan
Visual Media
Author:
Michael Speidel
Sharon Brandon
Date Added:
10/13/2020
The Algorithm of the US Lawmaking Process
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The lawmaking process, as described in the US Constitution, is essentially an alogorithm that allows an idea to become a law. In this lesson, students will analyze and evaluate the process for creating laws at the Federal level and create a flow chart that shows the lawmaking process in an alogoritmic sequence. 

Subject:
Computer Science
Government and Civics
Material Type:
Lesson Plan
Author:
MORGAN SAELER
Date Added:
08/06/2021