Solving problems involving three-dimensional figuresMathematics Instructional Plans (MIPs) help teachers align instruction with the 2016 Mathematics Standards of Learning (SOL) by providing examples of how the knowledge, skills and processes found in the SOL and curriculum framework can be presented to students in the classroom.
I created this board game to give my 2nd grade students review …
I created this board game to give my 2nd grade students review of 3D shapes. They travel through space, trying to make it back to earth. This game supports sol 2.13, identify, describe, compare, and contrast plane and solid figures (circles/spheres, squares/cubes, and rectangles/rectangular prisms. Before playing this game, my students completed activities using manipulatives to identify solid shapes, the number of vertices, edges, and faces, and traced the faces of the cube and rectangular prism in order to build understanding of the relationship between plane and solid figures. My students played this game in small groups of 3-5 students. They take turns rolling a die, jump to the number rolled, and answer the question in the box they land on. My students love to play board games! As a result, they are more attentive and motivated to learn.
My students need lots of practice to master addition with regrouping, so …
My students need lots of practice to master addition with regrouping, so I created this fun game to help them practice. This activity supports sol 3.3b, create and solve single-step and multi-step practical problems involving sums or differences of two whole numbers, each 9,999 or less. The students make a big circle around the room and play a cakewalk style game. When the teacher stops the music, they sit in front of the closest card and add the two numbers. Students use their knowledge of place value and estimation to determine if their answer is reasonable. I created this activity during the week of Halloween so the pumpkins were a big hit with my students who really enjoy movement activities.
Students use pair programming to trace, annotate and debug a prewritten Twine …
Students use pair programming to trace, annotate and debug a prewritten Twine story. Students then add modifications to the existing code and extend the story.
Computer Science Standard Alignment Guides are resources for teachers working to integrate …
Computer Science Standard Alignment Guides are resources for teachers working to integrate computer science into their core curriculum. These guides explain the standard, give a sample activity or lesson that teaches the standard, and ways to measure student proficiency on the skill or concept.
The Computer Science Office in Loudoun County Public Schools has developed this …
The Computer Science Office in Loudoun County Public Schools has developed this curriculum integration document to support the integration of the 2017 Virginia Computer Science Standards into core subject areas and beyond. Each CS standard was aligned to up to 3 grade level standards that made natural correlations.Additionally, many activities and resources were included to each standard to support the introduction and integration of the standard. For each of the six strands of the Computer Science Standards of Learning: Computing Systems, Networks and the Internet, Cybersecurity, Data and Analysis, Algorithms and Programming, and Impacts of Computing, we have included tiered support called "Fuel", "Spark", and "Ignite". The "Fuel" is provided to build teacher capacity and students' understanding in understanding the CS SOL. The "Spark" provides a Computer Science integrated experience into a core or speciality subject SOL. The "Ignite" section is where teachers in Loudoun County have the opportunity to share authentic learning experiences and lessons in our LCPS Computer Science Lesson Repository.This document was created as part of the Virginia K-12 Computer Science Pipeline which is partly funded through a GOVA and DHCD grant in partnership with Chesapeake Public Schools, Loudoun County Public Schools, and the Loudoun Education Foundation.
In this activity, students will use a model of a computer, taking …
In this activity, students will use a model of a computer, taking the form of a sort of board game, to explore writing programs that include input, output, variables, and arithmetic. Students will read, write, and debug pseudocode as they work on solving simple programming problems using manipulatives. This lesson is part of the ECS+Python lesson set, providing supplemental Python curricular material for the Exploring Computer Science curriculum.
"In this lesson, students will read and trace a “Hello World'' Python …
"In this lesson, students will read and trace a “Hello World'' Python program to learn how to display simple output. Then, they will create an “Addition Calculator” to learn how to work with variables and arithmetic operators. At the end, students will modify and complete partially-written Python programs, applying their knowledge of variables and arithmetic operations. This lesson is part of CodeVA's ECS+Python lesson set, providing alternative units for the Exploring Computer Science curriculum covering basic Python coding concepts.
In this project, students create a program that performs calculations on input …
In this project, students create a program that performs calculations on input values to produce formatted output. Students will choose a project to create from a list of three options, or generate their own option that meets the activity requirements. This lesson is part of CodeVA's ECS+Python lesson set, providing alternative units for the Exploring Computer Science curriculum covering basic Python coding concepts.
In this lesson, students will explore the “Testing Random Numbers” program to …
In this lesson, students will explore the “Testing Random Numbers” program to learn how to generate random numbers and use if-statements to make comparisons. Then, they will create a “Roll the Dice Game” to learn how to work conditionals and random numbers. At the end, students will create a simple program applying their knowledge of randomization and conditional control structures. This lesson is part of CodeVA's ECS+Python lesson set, providing alternative units for the Exploring Computer Science curriculum covering basic Python coding concepts.
In this lesson, students will implement Python programs that use “while” loops …
In this lesson, students will implement Python programs that use “while” loops and logical operations as they consider how they might make their programs more interactive and control the flow of commands in their programs. They’ll read and modify examples, explore the new concepts through paired programming, and complete a short mini-project where they will demonstrate their new skills. This lesson is part of CodeVA's ECS+Python lesson set, providing alternative units for the Exploring Computer Science curriculum covering basic Python coding concepts.
In this lesson, students will implement Python programs that use “while” loops …
In this lesson, students will implement Python programs that use “while” loops and logical operations as they consider how they might make their programs more interactive and control the flow of commands in their programs. They’ll read and modify examples, explore the new concepts through paired programming, and complete a short mini-project where they will demonstrate their new skills. This lesson is part of CodeVA's ECS+Python lesson set, providing alternative units for the Exploring Computer Science curriculum covering basic Python coding concepts.
In this lesson, students engage in a historical jigsaw activity focused on …
In this lesson, students engage in a historical jigsaw activity focused on westward expansion. The lesson ends with a coding project where students create “postcards” by coding with Twine, expressing the perspectives of different groups experiencing the effects of westward expansion.
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