The student will use the present mode in slides to play a game about digital citizenship and good social media choices individually or in small groups (or with partners).
K-12 resources with links to specific lessons in Common Sense (commonsense.org) with a Seesaw lesson as well if your elementary school uses Seesaw as an LMS.
The student will cut and paste or match-up vocabulary words and definitions digitally using Google Slides. The six terms in this set are Digital Balance, Unplug, Social Media, Digital Fatigue, Media, and Digital Citizen.
Students explore copyright and intellectual property standards as they relate to music, music technology, and digital citizenship. Students will identify and apply their knowledge of copyright law and licensure to select appropriate licenses for an original work. Students then analyze copyrighted material and understand how to obtain appropriate permission to use the material.
Students explore copyright and intellectual property standards as they relate to music, music technology, and digital citizenship. Students research copyright laws, investigate the trends of copyright throughout history, and make connections to how copyright laws impact music as a creator, performer and consumer. Students can also collaborate to propose their own “Copyright Act'' for the future based on current trends and predictions for future technology.
Students will play an interactive game while learning how to be internet smart. Students will learn the fundamentals of digital literacy: sharing, kindness, security, determining what's real and what's fake, and reporting. This game comes with a full curriculum guide: https://storage.googleapis.com/gweb-interland.appspot.com/en-us/hub/pdfs/Google_BeInternetAwesome_DigitalCitizenshipSafety_2019Curriculum.pdf
- Computer Science
- Networking and the Internet
- Technology Education
- Communication and Multimodal Literacy
- History/Social Sciences
- Government and Civics
- Communication Skills
- Material Type:
- The Net Safety Collaborative
- Date Added: