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Digital Citizenship Quiz Show/Game
Unrestricted Use
CC BY
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The student will use the present mode in slides to play a game about digital citizenship and good social media choices individually or in small groups (or with partners). 

Subject:
Cybersecurity
Material Type:
Activity/Lab
Game
Author:
Emily Ball
Date Added:
12/06/2021
Digital Citizenship Standard Alignment 2020-21
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K-12 resources with links to specific lessons in Common Sense (commonsense.org) with a Seesaw lesson as well if your elementary school uses Seesaw as an LMS.

Subject:
Computer Science
Material Type:
Activity/Lab
Author:
Albemarle County Public Schools - Learning Technology Integrators
Date Added:
12/08/2021
Digital Citizenship Vocab Match-up 1
Unrestricted Use
CC BY
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The student will cut and paste or match-up vocabulary words and definitions digitally using Google Slides.  The six terms in this set are Digital Balance, Unplug, Social Media, Digital Fatigue, Media, and Digital Citizen.

Subject:
Impacts of Computing
Material Type:
Activity/Lab
Author:
Emily Ball
Date Added:
12/07/2021
Digital Learning Integration Strategy: 6-8 Copyright and Digital Citizenship
Conditional Remix & Share Permitted
CC BY-NC
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Students explore copyright and intellectual property standards as they relate to music, music technology, and digital citizenship. Students will identify and apply their knowledge of copyright law and licensure to select appropriate licenses for an original work. Students then analyze copyrighted material and understand how to obtain appropriate permission to use the material.

Subject:
Fine Arts
Music
Material Type:
Teaching/Learning Strategy
Author:
VDOE Fine Arts
Date Added:
05/31/2022
Digital Learning Integration Strategy: 9-12 Integrating Copyright and Digital Citizenship
Conditional Remix & Share Permitted
CC BY-NC
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Students explore copyright and intellectual property standards as they relate to music, music technology, and digital citizenship. Students research copyright laws, investigate the trends of copyright throughout history, and make connections to how copyright laws impact music as a creator, performer and consumer. Students can also collaborate to propose their own “Copyright Act'' for the future based on current trends and predictions for future technology.

Subject:
Fine Arts
Music
Material Type:
Teaching/Learning Strategy
Author:
VDOE Fine Arts
Date Added:
05/31/2022
Good Digital Identities
Read the Fine Print
Educational Use
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Connecting devices to a network or the Internet provides great benefit, but care must be taken to protect private information such as a student’s name, phone number, and address. Passwords are used to protect devices and information from unauthorized access. Because computer programs can be used to guess passwords, strong passwords have characteristics that make them more difficult to guess. Many sites have rules as to the length and composition of passwords; these rules help create stronger passwords. The practice of not sharing passwords should be emphasized in the classroom and at home. At the elementary level, students are encouraged to use passwords. These passwords may not be as complex as those used by adults in protecting information.

Subject:
English
Material Type:
Lesson Plan
Provider:
ACSE Regional Partnership
Provider Set:
Central Virginia Computer Science Integration Team 2023
Author:
CVCSI Team
Date Added:
08/25/2023
Interland: Be Internet Smart Interactive Game
Unrestricted Use
CC BY
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Students will play an interactive game while learning how to be internet smart. Students will learn the fundamentals of digital literacy: sharing, kindness, security, determining what's real and what's fake, and reporting. This game comes with a full curriculum guide: https://storage.googleapis.com/gweb-interland.appspot.com/en-us/hub/pdfs/Google_BeInternetAwesome_DigitalCitizenshipSafety_2019Curriculum.pdf

Subject:
CTE
Communication Skills
Communication and Multimodal Literacy
Computer Science
Cross-Curricular
Cybersecurity
English
Government and Civics
History/Social Sciences
Networking and the Internet
Research
Special Education
Technology Education
Material Type:
Game
Interactive
Author:
Google
The Net Safety Collaborative
iKeepSafe
Date Added:
07/24/2020
Safety in Numbers
Read the Fine Print
Educational Use
Rating
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In this lesson, students will learn how to read, write and represent their home phone numbers while also learning basic concepts about private, personal information and cyber security.

Subject:
Mathematics
Material Type:
Lesson Plan
Provider:
ACSE Regional Partnership
Provider Set:
Central Virginia Computer Science Integration Team 2023
Author:
CVCSI Team
Date Added:
06/21/2023
Say NO to Cyberbullying
Read the Fine Print
Educational Use
Rating
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Students will review the importance of not sharing personal information online and what spending time online responsibility looks like. Students will review what bullying looks like and take this knowledge to further learn what cyberbullying is and how they can not take place in cyberbullying online and how they can go to a trusted adult for help if it is happening. To conclude the lesson, the students will sign a technology pledge swearing to be responsible and kind citizens online.

Subject:
English
Material Type:
Lesson Plan
Provider:
ACSE Regional Partnership
Provider Set:
Central Virginia Computer Science Integration Team 2023
Author:
CVCSI Team
Date Added:
08/28/2023
That's Not My Name!
Read the Fine Print
Educational Use
Rating
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The students will identify their own first and last name, while finding their names around the room. They will begin to develop an understanding that they need to protect their personal information. Students will begin working with their computer identification login information.

Subject:
English
Material Type:
Lesson Plan
Provider:
ACSE Regional Partnership
Provider Set:
Central Virginia Computer Science Integration Team 2023
Author:
CVCSI Team
Date Added:
06/13/2023