This is the first part of the Clinical Research Education for Secondary Students and Teachers.
- Subject:
- Research
- Material Type:
- Lesson Plan
- Author:
- Dr. Lisa Abrams
- Date Added:
- 07/22/2023
This is the first part of the Clinical Research Education for Secondary Students and Teachers.
This is the second paft of the Clinical Research Education for Secondary Students and Teachers.
This is the fourth part of the Clinical Researcg Education for Secondary Students and Teachers.
The space industry has been creating innovative technologies for decades. Students in this lesson will explore the world of space technologies and how they play a role in our everyday life.
In this lesson, students will be introduced to the idea of decomposition. Specifically the lesson caters to math word problems, but could be easily modified to any subject (as found in the modificaitons section of the lesson plan). Students will engage with each other and the vocab to work through an easy process to decompose word problems into manaeagable pieces as a strategy to solve. All activities are low prep and can be modified to your needs. This can be a stand alone lesson or expanded by using Part 2 and Part 3 to deepen understanding through coding activities.
This lesson expands upon the ideas of decomposition by using GameChangineer to incorporate commands to create a coded mini game from decomposing word problems. Students will assist the teacher in this guided lesson on how to create commands and use the website before engaing independently in Part 3. Activities are low prep with modifications included, but do require organized planning to implement effectively. If you have not done a lesson on decomposition, it is suggested you use Part 1 to help student's gain the necessary understandings of the processes used in this lesson.
This is the final part of an extended lesson on decomposition. Students will create a word problem to decompose and then use GameChangineer to create a mini game that is reflective of the word problem and its solution. Students will be using the plan, design, and review process thourhgout their creations. A rubric and self reflection tool for the final products are included. Activities are low prep with modifications included, but do require organized planning to implement effectively. If you have not done a lesson on decomposition, it is suggested you use Part 1 to help student's gain the necessary understandings of the processes used in this lesson. If you have not done a lesson on writing commands and using GameChangineer, it is suggested you use Part 2 before implementing this independent activity.
Science Instructional Plans (SIPs) help teachers align instruction with the Science Standards of Learning (SOL) by providing examples of how the content and the scientific and engineering practices found in the SOL and curriculum framework can be presented to students in the classroom.
Video Description: Discover how NASA's Earth-observing satellites gather data to monitor food growth. Dr. Inbal Becker-Reshef describes how mathematics is used to interpret satellite data and describe vegetation and crop yield. Dr. Hannah Kerner shares how algorithms and models use NASA data to describe and predict food supply and food shortages. This work through NASA Harvest provides tools for farmers and governments to describe and predict food security worldwide. Video Length: 2:09.NASA eClipsTM is a suite of online student-centered, standards-based resources that support instruction by increasing STEM literacy in formal and nonformal settings. These free digital and downloadable resources inform and engage students through NASA-inspired, real-world connections.NASA eClips Real World segments (grades 6-8) connect classroom mathematics to 21st Century careers and innovations. They are designed for students to develop an appreciation for mathematics through real-world problem solving.
Science Instructional Plans (SIPs) help teachers align instruction with the Science Standards of Learning (SOL) by providing examples of how the content and the scientific and engineering practices found in the SOL and curriculum framework can be presented to students in the classroom.
In this lesson students will be able to identify that computers, like the solar system, complete predictable actions based on a set of variables. Students will learn about the solar system via Scratch. They will explore block coding and computational thinking practices as they utilize Scratch as a tool for creativity, expression and learning about the Solar System.
Lesson Length: 1-2 hoursGrade Level: 6-8Students will explore population interaction and impacts on an ecosystem through a breakout box activity grounded in engineering design thinking. Students will learn about how bees are interrelated within an ecosystem by solving clues to save a hive from a breakout box and they will engineer a plan to incorporate bees into a community that addresses concerns, benefits and trade offs for the bees and the humans.This material is based upon work supported by the National Science Foundation under Grant No. 1657263. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation.
Lesson Length: 1-2 hoursGrade Level: 6-8Students build a water filter with a variety of natural and commercially produced materials. First they test the materials and then choose which to layer together themselves based on material performance. Students learn about water resources and engineered supports for the earth’s water systems and the impacts on environmental and human health. Engineering connections are highlighted throughout the lesson. Special thanks to Giles County, VA STEM Coordinator, Christina Martin, whose unit on The Global Water Crisis was the inspiration for this lesson. Also thanks to the NASA Water Filtration Challenge (https://www.jpl.nasa.gov/edu/teach/activity/water-filtration-challenge/) that helped guide Christina in the development of her lesson.This material is based upon work supported by the National Science Foundation under Grant No. 1657263. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation.
Lesson length: 1-2 hoursGrade level: 6-8Students use a recipe to create bouncy balls and then measure the bounce of their ball to test damping qualities of different materials. Students practice using the scientific method and think about how engineers might use it.This material is based upon work supported by the National Science Foundation under Grant No. 1657263. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation.
Teachers and students can learn how to put together a Microcontroller Kit with an environmental conditions sensor that measures temperature, humidity, pressure and altitude and could be used for multiple experiments and shared collectively amongst departments or schools.This material is based upon work supported by the National Science Foundation under Grant No. 1657263. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation.
Teachers and students can see an example of how to put together a Microcontroller Kit with a Temperature sensor that could be used for multiple experiments and shared collectively amongst departments or schools.This material is based upon work supported by the National Science Foundation under Grant No. 1657263. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation.
Lesson Length: 1-2 hoursGrade Level: 6-8Students learn about potential and kinetic energy as it relates to mountain roads. The activities are grounded in engineering design thinking as it relates to engineered roads and road repair. Also included is a challenge activity with renewable energy Snap Circuit simulations.This material is based upon work supported by the National Science Foundation under Grant No. 1657263. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation.
Lesson Length: 1-2 hoursGrade Level: 6-8Students learn about relationships between earth and space including elements of our solar system, gravity, escape velocity, and space exploration though a breakout box experience. They solve clues about space and conditions needed to support life on a planet and perform tests related to space travel. Clues for opening locks on the breakout box are purposefully challenging to simulate the struggle engineers often grapple with when problem solving.This material is based upon work supported by the National Science Foundation under Grant No. 1657263. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation.
Lesson Length: 1-2 hoursGrade Level: 6-8Students will explore the carbon emission impacts of different lifestyle choices. The activity is grounded in engineering design thinking as it relates to a family's carbon footprint and options to shift that footprint to make change (trade offs). Students will understand carbon impacts, work in teams (families) to negotiate lifestyle adjustments, and brainstorm opportunities for engineered improvements to decrease carbon emissions.This material is based upon work supported by the National Science Foundation under Grant No. 1657263. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation.
This lesson is designed to allow students to explore local issues to the Chesapeake Bay and its watershed.Potential topics that may arise include pollution, stormwater runoff, overharvesting of fisheries, sea levelrise, habitat destruction, or development/construction. The associated video will highlight issues relatedto sediment, storms and flooding, and sea level rise, but students can investigate any environmentalissue that is relevant to them. While issues may not all be caused specifically by climate change, theissues are exacerbated by climate change, therefore climate change is a thread throughout thewatershed investigation.