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Computer Science for 4th Grade

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3-5 CS Connections
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Downloadable spreadsheet to assist ITRTs and Librarians in connecting the DLI SOL with 3-5 Computer Science SOL.

Subject:
Professional Learning
Material Type:
Teaching/Learning Strategy
Author:
#GoOpenVA Administrator
Date Added:
06/08/2022
ACSE -  Building a Catapult
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Can you see how far you can catapult a Pom Pom? I want to see! We are going to be building a catapult from scratch. Your goal is to see if you can catapult your Pom Pom at least 3 feet. 

Subject:
Algorithms and Programming
Computer Science
Cross-Curricular
Force/Motion/Energy
STEM/STEAM
Science
Material Type:
Activity/Lab
Interactive
Lesson
Lesson Plan
Author:
Savannah Fariss
Date Added:
11/14/2023
ACSE -  Building a Catapult
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Can you see how far you can catapult a Pom Pom? I want to see! We are going to be building a catapult from scratch. Your goal is to see if you can catapult your Pom Pom at least 3 feet. 

Subject:
Algorithms and Programming
Computer Science
Cross-Curricular
Force/Motion/Energy
STEM/STEAM
Science
Material Type:
Activity/Lab
Interactive
Lesson
Lesson Plan
Author:
Savannah Fariss
Date Added:
02/21/2024
ACSE -  Food Chains
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How many food chains are there within this ecosystem? Let’s create some to find out! You will have 5 minutes to create as many food chains as you can with your partner. Please record your food chains on a sheet of paper as you go.

Subject:
Computer Science
Cross-Curricular
Data and Analysis
Living Systems and Processes
STEM/STEAM
Science
Material Type:
Activity/Lab
Interactive
Lesson
Lesson Plan
Teaching/Learning Strategy
Visual Media
Author:
Savannah Fariss
Date Added:
02/20/2024
ACSE - Photosynthesis
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Does all aquatic weed release oxygen during photosynthesis? Let’s find out! We will be observing this using one of your favorite sodas, as well as water.

Subject:
Computer Science
Computing Systems
Cross-Curricular
Living Systems and Processes
STEM/STEAM
Science
Material Type:
Activity/Lab
Interactive
Lesson
Lesson Plan
Teaching/Learning Strategy
Visual Media
Author:
Savannah Fariss
Date Added:
11/14/2023
ACSE Region III Creating a Digital Artifact
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Your students are archeologists at the Jamestown Settlement.  The settlement directors (teachers) would like to include information on the new website, and the students have been asked to make a program (ie presentation) on settlers first arriving in Jamestown and their first few years there.  They must target this program to people who are not familiar with the Jamestown settlement to attract their attention and curiosity to want to see more of the settlement and get them to come visit Jamestown.  Their program’s artifact should include pictures of real artifacts, maps, etc to help explain the sequence (ie timeline) of events or tell the story of the beginning of the settlement.  They should include a brief explanation with each slide.  They will present their presentation to peers who will give feedback as potential visitors to Jamestown.

Subject:
American History
Data and Analysis
Geography
Virginia History
Writing
Material Type:
Lesson Plan
Author:
Yvonne Richard
Casey Holbrook
Laura Michaels
Acse Grant
Date Added:
01/20/2023
ACSE Region III: Earth, Sun and Moon Model
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You have been offered a job with NASA as an astronomy assistant. Your first task is to create a digital model and fact sheet about the Earth, moon and sun for future fourth graders at Sealston Elementary. Your audience is current third grade students, and you will be hired to share at a Universe Fair based upon your successful completion of the task.

Subject:
Computer Science
Science
Material Type:
Lesson Plan
Author:
Sierra Frazier
Acse Grant
Date Added:
04/02/2023
ACSE Region III - Performance Task - Grade 4_Red_PT1 - Find the Bug in Addition, Subtraction, Multiplication, and Division
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Students will analyze a provided math problem with an incorrect answer (bug). Students will demonstrate their understanding of the process by identifying the error, solving the problem correctly and providing an explanation. Math problem solving directly correlates with the step by step process that computer science debugging requires. The purpose of this experience is to provide a jumping off point for a deeper understanding of the Computer Science SOLs. This could be the first time your students are exposed to the vocabulary (algorithm, bug, debugging) and can provide a good foundation of the understanding of the vocabulary in a concrete, low-technology way.

Subject:
Algorithms and Programming
Computation and Estimation
Material Type:
Lesson Plan
Author:
Logan Armstrong
Acse Grant
Sierra Frazier
Cassie Lewis
Date Added:
02/12/2022
ACSE Region III- Plan Your Vacation
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You are planning a special trip to a place you have always wanted to visit. You will need to know the weather trends for a specific time of year so that you will know what to pack. Students will create a presentation to organize their packing that should include a line graph included with data collected about local weather and communicate what they should pack and why based on their findings. Students will need to get feedback from peers if their conclusions for they need to pack align with the weather observed.  Students will use either a digital format or print format to predict what to pack for a trip of their choosing for two weeks. Students will choose a location, make a prediction, collect weather data, and analyze their results with a graph. Lastly, they will present to classmates to convince them to travel to their location and what to pack. 

Subject:
Computer Science
Science
Material Type:
Lesson Plan
Author:
Sierra Frazier
Acse Grant
Jeneane Connolly
Date Added:
06/04/2022
ACSE Region III - Solar System Model Performance Task
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Your task as an astronomer is to model the solar system using technology.  You and your crew are just one group that have been asked by NASA to chart the solar system in order to create a simulation model for future astronauts. After you have accomplished this, you will present your model to the Director of NASA. They have given you several requirements for the simulation. Your simulation should include a map of the solar system that shows the appropriate distance, location, size and relation to the sun amongst the eight planets. You and your team can use a variety of options to complete your simulation. These include Google Suite tools (such as Google Slides, Google Docs, Jamboard, or any equivalent tool such as Microsoft Office), Coding resources (Scratch.edu, tynker.edu) or 3D printing software (Tinkercad) to present. Your map should also include a short descriptive paragraph for each planet explaining its distance, location, size, and at least 3 facts about the planet. If creating a video, you will still want to include descriptions for the planets as well as the three facts.  Presentation to “NASA Directors” must answer the question: how does this simulation/model help future scientists?

Subject:
Algorithms and Programming
Computing Systems
Data and Analysis
Earth and Space Systems
Science
Material Type:
Lesson Plan
Author:
Sierra Frazier
Acse Grant
Amanda Caple
Date Added:
02/12/2022
ASCII Code Activity
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This is an activity that can be used to introduce students to how the ASCII code is used in representing letters in coding.  Students will be given a table of the ASCII code that will be used to decode words and phases.  Then students will create a message in ASCII code and exchange with a fellow student to decyper the code.  An extension of this lesson can be to intoduce students to binary code that represent each digit int he ASCII code.

Subject:
Data and Analysis
Material Type:
Homework/Assignment
Author:
Mary GREER
Date Added:
06/28/2022
Analyzing Modes of Persuasion in Media Messages 4.4, 4.5, 4.7
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Cross curricular lesson plan integrating Computer Science and English Standards CS 4.4-5, 4.7 English 4.2a, 4.3, 4.6b

Subject:
Algorithms and Programming
Computer Science
Cross-Curricular
English
Material Type:
Lesson Plan
Author:
Christy Shepherd
Date Added:
11/05/2022
Arachnid Classification by Attributes and Actions 4.5
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Cross curricular lesson plan integrating Computer Science, Science, and English Standards  CS 4.5 Science 4.3 English 4.4a, 4.8a

Subject:
Algorithms and Programming
Computer Science
Cross-Curricular
English
Science
Material Type:
Lesson Plan
Author:
Christy Shepherd
Date Added:
11/05/2022
BeeBot Basics: An Introduction
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BeeBots are an engaging, hands-on way to introduce sequencing, algorithms, programming and debugging to primary and elementary students. In this introductory activity, information will be presented in a clear and concise way so that students can collaborate to plan, create, and run a program. Students will correct through debugging as necessary. The attached resource includes vocabulary and tips for using BeeBot with students. 

Subject:
Algorithms and Programming
Computer Science
Material Type:
Activity/Lab
Author:
Kim Keith
Date Added:
01/10/2022
Binary Name Art
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Public Domain
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In this lesson, students will create a binary art representation of their names. This will reinforce the concept of using numbers to represent non-numeric ideas.

Subject:
Data and Analysis
Material Type:
Activity/Lab
Author:
Jude Raffeinner
Date Added:
01/19/2022
Brute Force VS Divide and Conquer
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This is a lesson plan to teach bruteforce and divide and conquer to elementary students. This lesson plans comes with activities and a quizlet study deck. 

Subject:
Data and Analysis
Material Type:
Activity/Lab
Author:
Barbara Matney
Date Added:
03/20/2022
Brute Force and Divide and Conquer Multiples and Factors
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In the field of computer science, there are two approaches to solving a problem. One, being Brute Force, which is the method of just working out the problem until it is solved. This can be related to students with the idea of never giving up, or "I think I can, I think I can". Divide and Conquer is a problem solving method that braeks a larger problem into smaller problems. For example, if you have a big chore such as cleaning a house, start with one room at a time. This lesson applies these two methods to mathematics by using Brute Force to find multiples and common multiple of numbers. While the Divide and Conquer method is applied to fiding factors of a number through divisibility rules. 

Subject:
Algorithms and Programming
Mathematics
Material Type:
Assessment
Author:
Christopher McElraft
Date Added:
04/06/2022