
Downloadable spreadsheet to assist ITRTs and Librarians in connecting the DLI SOL with 3-5 Computer Science SOL.
- Subject:
- Professional Learning
- Material Type:
- Teaching/Learning Strategy
- Author:
- #GoOpenVA Administrator
- Date Added:
- 06/08/2022
Downloadable spreadsheet to assist ITRTs and Librarians in connecting the DLI SOL with 3-5 Computer Science SOL.
Students will create an artifact using computing systems to model the attributes and behaviors associated with a concept (e.g., day and night, animal life cycles, plant life cycles). Students are scientists (botanists, zoologists), who just found a new plant/animal in their chosen ecosystem. Their job is to introduce their new plant/animal to the scientific world! They will create a stop motion video to show their new plant/animal's life cycle.
This performance task combines a computer science standard with both history and math standards. Students will "discover" an older version of a moden technology currently used. Students will collect data to determine which techonology has been most impactful on society. Students will graph and analyze that data.
This performance task is designed for third grade and up to teach the importance of using strong passwords. This would be helpful to use at the beginning of the year to review password safety with upper elementary school students to refresh their memory. This includes an instructional slide show and a student handout.
Cross curricular lesson plan integrating Computer Science and English Standards CS 3.13, 3.6 ELA 3.6 g and h
This lesson explores the similarities between how a human being moves/walks and how a robot moves. This allows students to see the human body as a system, i.e., from the perspective of an engineer. It shows how movement results from (i) decision making, i.e., deciding to walk and move, and (ii) implementing the decision by conveying the decision to the muscle (human) or motor (robot).
This lesson plan explores Artificial Intelligence using Teachable Machine, a program that uses images and sounds to create machine models.
BeeBots are an engaging, hands-on way to introduce sequencing, algorithms, programming and debugging to primary and elementary students. In this introductory activity, information will be presented in a clear and concise way so that students can collaborate to plan, create, and run a program. Students will correct through debugging as necessary. The attached resource includes vocabulary and tips for using BeeBot with students.
Using a Fluffy pancakes recipe students will identify a recipe as a type of algorithm. Students will identify the part of the recipe that is numbered as the steps or algorithm is numbered. Students are expected to identify that number one step is done before number 2 and so on. Students will work in pairs to create their own algorithm for brushing teeth. Students should work in pairs. One student should create the algorithm and the other should debug the algorithm.
This is an unplugged worksheet activity to walk students through the process of building strong, easy to remember, passwords.
This slideshow will help students to identify and use strong passwords, and explain why strong passwords should be used (e.g., protect name, address, and telephone number). It walks students through a process that can be used to create strong, easy to remember, passwords.
This is a crossword puzzle designed on Flippity.net that has the essential vocabulary from the Computer Science SOL 3.17 in Networking and the Internet.
Introduce cause/effect and input/output to students, then complete a related scavenger hunt.
This video tutorial shows an easy way to collect and analyze data with students using Google Forms and Google Sheets.
Infographic on the methods of communication that can be utilized through computing systems and networks.
Observe how computer networks function and make connections to the different ways we communicate (both in written form and modern forms). The students will discuss, in a whole class setting, how information can be communicated electronically and transmitted using computing devices via a network (e.g., email, social media, video conferencing, blogging).
This performance task is designed for third grade students and higher to compare and contrast a group of items based on attributes or actions classified into at least two sets and subsets. The items being classified are polygons. The use of algorithms and flowcharts is also a key component of the performance task.
Use the Google Jamboard to sort devices by input or output function.
Printable pdf of Computer Safety Rules for elementary school students
This is a PowerPoint presentation that covers the essential knowledge of the Computer Science standard 3.8 on Computing System about systems and the inputs and outputs of computing systems.