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Computer Science for 3rd Grade

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Computer Science: Computing Systems Vocabulary
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This Quizlet Study Set contains Elementary (K-5) vocabulary from the "Computing Systems" strand of the Virginia Standards of Learning for Computer Science. Students can study the terms with flashcards or try the games to test their knowledge. 

Subject:
Computer Science
Computing Systems
Material Type:
Game
Interactive
Author:
Tara Williams
Date Added:
04/30/2022
Computer Science: Networking Vocabulary Study Set
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This Quizlet Study Set contains Elementary (K-5) vocabulary from the "Networking and the Internet" strand of the Virginia Standards of Learning for Computer Science. Students can study the flashcards and play games to test themselves on the terms.

Subject:
Computer Science
Networking and the Internet
Material Type:
Game
Interactive
Author:
Tara Williams
Date Added:
04/30/2022
Computing Systems Hardware
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This slides presentation has a short video about the 4 things that all computing devices have in common and then has picture examples of Input and output devices. It also has a slide of internal components we don't usually see.The final slide is a sorting activity that includes input and output devices.

Subject:
Computing Systems
Material Type:
Activity/Lab
Visual Media
Author:
Jude Raffeinner
Date Added:
11/29/2021
Computing Systems Troubleshooting Posters
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CC BY-NC-SA
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Students will be challenged with researching various problems that may occur with hardware and software for computer usage and then turn their research into posters for the class to use later if they have a problem occur past our lesson.

Subject:
Computer Science
Computing Systems
Cross-Curricular
English
Material Type:
Lesson Plan
Author:
Amanda Stoltzfus
Date Added:
12/07/2021
Counting Money with Brute Force vs. Decrease-and-Conquer Problem Solving
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With this lesson, students will practice the Math Standards of Learning around counting and comparing values of money and creating equations while also learning computer science terminology for problem solving. Students will learn to start counting change with the highest value coin possible.

Subject:
Algorithms and Programming
Computer Science
Mathematics
Material Type:
Activity/Lab
Lesson Plan
Author:
Tara Williams
Date Added:
04/15/2022
Create a Graph Online
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Lesson Delivery: Students will collect weather data for a given city/town from a weather website to analyze and create a graph that displays the change in temperature over a time period (one or twq weeks). Useful Sites: Create a Graph: https://nces.ed.gov/nceskids/createagraph/Default.aspx Weather Data: https://www.weather.gov/wrh/climate

Subject:
Data and Analysis
Material Type:
Activity/Lab
Author:
Christopher McElraft
Date Added:
04/06/2022
Dealing With Cyberbullying
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This slideshow reviews what Cyberbullying is and a few things that victims and people around them can do to deal with it.

Subject:
Impacts of Computing
Material Type:
Activity/Lab
Author:
Jude Raffeinner
Date Added:
04/18/2022
Events in Scratch
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Events in computer science are the triggers for making action happen, like selecting the play button on any screen. Events in Scratch are represented by the yellow codes including: when flag clicked, when sprite clicked, when key pressed and broadcast. Broadcasting is the most advanced event in Scratch and helps with interactions between sprites like pacing their conversations or changing levels.

Subject:
Computer Science
Computing Systems
Material Type:
Unit of Study
Author:
Kim Wilkens
Date Added:
06/10/2020
Events in Scratch Jr.
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Events in computer science are the triggers for making action happen, like selecting the play button on any screen. Events in Scratch Jr. are represented by the yellow codes including: the green flag, clicking on a character, bump code and envelopes. The envelopes are the most advanced concept in Scratch Jr. and help with scene transitions and interactions between characters like pacing their conversations.

Subject:
Algorithms and Programming
English
History/Social Sciences
Humanities
World Languages
Material Type:
Unit of Study
Author:
Kim Wilkens
Date Added:
06/18/2020
Explore the Water Cycle
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Students will be able to explore the water cycle, by getting hands-on experience making the water cycle !  Using the examples, the students will be able to use various materials to practice creating a water cycle.  Dive into water cycles and allow your students access to expand their knowledge using creativity!

Subject:
Impacts of Computing
Living Systems and Processes
STEM/STEAM
Material Type:
Activity/Lab
Lesson Plan
Textbook
Author:
Brooke Atwood
Date Added:
03/05/2024
Exploring the Continents
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Students will be able to explore the different continents by correctly locating them through various materials!  Using the medicine ball, puzzle globe, and 3d doodler pens, students will engage in an exciting activity that helps them understand the location of the different continents.  Dive into the different continents and allow your students access to expand their knowledge using creativity! 

Subject:
Computer Science
History/Social Sciences
Material Type:
Activity/Lab
Lesson Plan
Author:
Brooke Atwood
Date Added:
04/10/2024
FCPSCS Looping with Scratch
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This activity incorporates coding loops with repeating pattern skills. Students will create a loop on Scratch and describe how it relates to pattern cores and repeating patterns.

Subject:
Algorithms and Programming
Patterns, Functions, and Algebra
Material Type:
Activity/Lab
Author:
KELSEY FROST
Date Added:
02/16/2023
Food Chain - CS Lesson
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Students will use Google Drawings to create a food chain as a review activity.  Students will need to create a food chain based on an ecosystem taught in class and label it with the correct vocabulary. This will allow students to demonstrate their understanding of a food chain, while incorporating technology.

Subject:
Computing Systems
Material Type:
Activity/Lab
Author:
AMBER MOORE
Date Added:
12/22/2021
How to Use Bee-Bot
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Set students up for programming success by creating a BeeBot anchor chart!These editable instructions will help students identify their role as planner or driver and set clear expectations of how Bee-Bot is used in computer programming. Tips:Introduce Bee-Bot whole classMake sure students understand the importance of the clear (x) button to erase the previous codealways press clear first to signal a new code (like how a capital letter signals the start of a new sentence) Plan the program in developmentally appropriate steps (some students program one step at a time, while others can program to the end goal)Turn the Bee-Bot off and use it as a game piece to write successful algorithmsHave students write their plan, or algorithm, on a whiteboard instead of using the cardsThe Bee-Bot emulator is perfect for guided practice!   

Subject:
Algorithms and Programming
Computer Science
Material Type:
Activity/Lab
Teaching/Learning Strategy
Author:
Kim Keith
Date Added:
12/14/2021