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  • VA.CS.2.1 - The student will construct sets of step-by-step instructions (algorith...
  • VA.CS.2.1 - The student will construct sets of step-by-step instructions (algorith...
Events in Scratch Jr.
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Events in computer science are the triggers for making action happen, like selecting the play button on any screen. Events in Scratch Jr. are represented by the yellow codes including: the green flag, clicking on a character, bump code and envelopes. The envelopes are the most advanced concept in Scratch Jr. and help with scene transitions and interactions between characters like pacing their conversations.

Subject:
Algorithms and Programming
English
History/Social Sciences
Humanities
World Languages
Material Type:
Unit of Study
Author:
Kim Wilkens
Date Added:
06/18/2020
How to Use Bee-Bot
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CC BY-NC
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Set students up for programming success by creating a BeeBot anchor chart!These editable instructions will help students identify their role as planner or driver and set clear expectations of how Bee-Bot is used in computer programming. Tips:Introduce Bee-Bot whole classMake sure students understand the importance of the clear (x) button to erase the previous codealways press clear first to signal a new code (like how a capital letter signals the start of a new sentence) Plan the program in developmentally appropriate steps (some students program one step at a time, while others can program to the end goal)Turn the Bee-Bot off and use it as a game piece to write successful algorithmsHave students write their plan, or algorithm, on a whiteboard instead of using the cardsThe Bee-Bot emulator is perfect for guided practice!   

Subject:
Algorithms and Programming
Computer Science
Material Type:
Activity/Lab
Teaching/Learning Strategy
Author:
Kim Keith
Date Added:
12/14/2021
Intro to Procedures
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During this lesson, your students will be introduced to some foundational computer science concepts of sequence, pattern recognition, loops and procedures. Unplugged activities are a way to reinforce CS concepts that are introduced in coding apps and puzzle games like LightBot, Code.org, Kodable, etc.

Subject:
Computer Science
Material Type:
Activity/Lab
Lesson
Lesson Plan
Unit of Study
Author:
Kim Wilkens
Date Added:
06/22/2020
Life Cycle E-Book
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CC BY-NC-SA
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Students become authors as they use technology to create an ebook to share with their classmates. Students chose the life cycle of a flowering plant, frog, or butterfly. They review with hands-on resources and peer collaboration. They then use their ipad with the app “Book Creator” to create a book using real life pictures!

Subject:
Algorithms and Programming
Computer Science
Cross-Curricular
Living Systems and Processes
Material Type:
Activity/Lab
Assessment
Reading
Author:
Katherine “Faith” Bailey
Date Added:
11/14/2023
Makey Makey Interactive Weather Boards
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CC BY-NC-SA
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Students will use the Makey Makey board to create an interactive poster using weather images, recordings and/or text to display their knowledge of weather. They will use conductive materials to create conductive touchpoints.

Subject:
Computer Science
Science
Material Type:
Activity/Lab
Lesson Plan
Author:
Julia DiOrio
Andrea Lee
Michelle Mitcheltree
Date Added:
02/27/2024
Order in the Library (ABC Order)
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In this lesson, students will learn about alphabetical order and how it is used in the library. Students will practice putting call numbers in alphabetical order while coding a Bee Bot to visit each call number in order. 

Subject:
Computer Science
English
Material Type:
Lesson Plan
Author:
Julia DiOrio
Date Added:
05/24/2023
PAGE ACSE -  Find that Continent!
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CC BY-NC-SA
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This activity will get your students out of their seats! They will be actively engaged with their classmates to solve the puzzle as well as navigate the sphero mini robot around on the rug! This lesson will have everyone singing about the continents way after the unit is complete!

Subject:
Algorithms and Programming
Computer Science
Cross-Curricular
Cybersecurity
Geography
History/Social Sciences
STEM/STEAM
Material Type:
Activity/Lab
Interactive
Author:
Mary Longanecker
Date Added:
02/20/2024
Presentation: 5 Goals for Writing an Algorithm
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This resource is a 7-slide presentation detailing 5 goals students should have in mind when creating an algorithm. This guide targets younger learners in primary grades. It is available as a PowerPoint and a PDF.5 goals when trying to write an algorithm.● Defining the problem clearly● Breaking the problem down into small, simple parts● Define the solution for each part of the problem● Implementing the solution● Making it efficient (eventually)

Subject:
Algorithms and Programming
Computer Science
Material Type:
Visual Media
Author:
Robert Underwood
Date Added:
04/26/2022
Push and Pull with Dash
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CC BY-NC-SA
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This is an exploratory lesson over two days to allow students to code a Dash Robot to explore the principles of force on objects in an obstacle course.

Subject:
Computer Science
Science
Material Type:
Activity/Lab
Lesson Plan
Author:
Julia DiOrio
Andrea Lee
Jill Reames
Date Added:
02/27/2024
Snow Day! Classroom Transformation Packet
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CC BY
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 The lesson is designed to build a classroom transformation theme while integrating computer science SOLs into the core curriculum.  These lessons introduce students to basic algorithms and programming vocabulary they would use every day.  The lessons show how easy it is to integrate computer science with a multidisciplinary approach.  The engaging theme of a snow day allows the students to use real-world situations to learn the necessary standards.  “Snow Day!” is a one-day classroom transformation that integrates all of the content areas with computer science.  Students learn new vocabulary from interaction with prior experiences.  By the middle of first grade, they already know how to retell a story in the correct sequence, plan and write sentences, add and subtract, and cut shapes.  They also already know that snow melts.  They will learn simple computer science vocabulary such as algorithm, loop, and debug. 

Subject:
Cross-Curricular
Material Type:
Activity/Lab
Author:
Alexis Tharpe
Date Added:
11/20/2024
The Water Cycle Game
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CC BY
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The students will model the water cycle by pretending to be a water molecule and simulating the movement of water through the water cycle.  They will diagram and label the steps of the water cycle to demonstrate an understanding of algorithms by following the stages of the water cycle.

Subject:
Algorithms and Programming
Material Type:
Activity/Lab
Author:
Alexis Tharpe
Date Added:
11/20/2024