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  • VA.CS.K.3 - The student will create a design document to illustrate thoughts, idea...
  • VA.CS.K.3 - The student will create a design document to illustrate thoughts, idea...
Algorithms for Classroom Routines
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CC BY
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Students will collaborate with a partner to create algorithms for classroom routines.  They will create an illustrated anchor chart for all of the class to follow these algorithms.

Subject:
Algorithms and Programming
Communication and Multimodal Literacy
Material Type:
Activity/Lab
Author:
Erika Coble
Date Added:
06/27/2022
Bowl-a-Rama
Unrestricted Use
Public Domain
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Students determine if a design solution works as intended to change the speed or direction of an object with a push or pull by designing and creating a ramp.  They test their design, make improvements and redesign their ramp before retesting.  They graph their data to determine which ramp makes their ball hit their intended target.

Subject:
Mathematics
Science
Material Type:
Lesson Plan
Provider:
VDOE
Author:
Bambi Feigner
Date Added:
09/20/2023
Humpty Dumpty Algorithm and Programming
Conditional Remix & Share Permitted
CC BY-NC-SA
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Students will be introduced to the term algorithm while reading the story of Humpty Dumpty. Students will develop an algorithm or step by step sequence of instructions for putting Humpty Dumpty back together again.

Subject:
Algorithms and Programming
Communication and Multimodal Literacy
Computer Science
Cross-Curricular
English
Material Type:
Lesson Plan
Author:
Code.org
Education.com
Kimberly Jones
Date Added:
11/22/2021
If You Give a Mouse a Cookie: A Sequencing Lesson
Conditional Remix & Share Permitted
CC BY-NC-SA
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Students will love and enjoy this lesson based from the popular book, If You Give a Mouse a Cookie by Laura Numeroff . Within this lesson, students learn the concept of sequencing and will practice this process as they practice arranging the events of the story in sequential order. Students will also practice their ability to retell a story.

Subject:
Computer Science
English
Material Type:
Activity/Lab
Homework/Assignment
Author:
Julianne Belcher
Date Added:
11/22/2022
Life Cycle Sequencing
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CC BY
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This lesson can be taught during a science lesson, as it relates to Science K.7b. It also relates to other core curriculum (English K.8e beginning, middle, and end; Science K.1 observing and investigating; Math K.13 patterns; K.9 patterns in nature; History K.1c sequencing events) and could be modified and integrated there, as well.

Subject:
Algorithms and Programming
Computer Science
Material Type:
Lesson
Author:
Keisha Tennessee
Date Added:
09/23/2021
PAGE ACSE - Community Map Skills for Kindergarten
Conditional Remix & Share Permitted
CC BY-NC-SA
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This activity supports student knowledge of community and story telling.  Students also build map skills and coding skills as they use the robot to act out the story.  Basic block coding skills can be taught as part of the lesson or prior to the lesson. 

Subject:
Algorithms and Programming
Computer Science
Cross-Curricular
Geography
History/Social Sciences
Matter
STEM/STEAM
Science
Material Type:
Activity/Lab
Lesson
Lesson Plan
Author:
Tracy Shifflett
Date Added:
10/26/2023
PAGE ACSE - Pumpkin life cycle and carving activity
Conditional Remix & Share Permitted
CC BY-NC-SA
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Students get a hands-on approach to carving a pumpkin while learning about the life cycle. Students will sort pictures of a pumpkin life cycle, create a paper plate pumpkin, and manipulate pumpkin seeds for counting and sorting.

Subject:
Algorithms and Programming
Computer Science
Cross-Curricular
Living Systems and Processes
STEM/STEAM
Science
Material Type:
Activity/Lab
Interactive
Lesson
Lesson Plan
Author:
Brenda Williams
Date Added:
11/08/2023
PAGE ACSE -  Sequencing Steps to Make Apple Pies for Kindergarten
Conditional Remix & Share Permitted
CC BY-NC-SA
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Let’s bake a fall treat for your littles to eat!  This activity supports step-by-step instructions using sequential graphic organizers and will use their five senses to find, take in, and react to or respond to different information.   

Subject:
Algorithms and Programming
Material Type:
Activity/Lab
Interactive
Lecture
Lesson
Lesson Plan
Reading
Teaching/Learning Strategy
Visual Media
Author:
Shannon Painter
Date Added:
10/18/2023
PAGE ACSE -  The Life Cycle of the Butterfly_
Conditional Remix & Share Permitted
CC BY-NC-SA
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“Just when the caterpillar thought the world was over, it became a butterfly”. - Old English ProverbStudents will observe the world of the butterfly through hands-on activities and learn about its amazing journey from a tiny egg to a beautiful butterfly.  Your students will investigate and understand the sequential order of the butterfly’s life cycle.

Subject:
Algorithms and Programming
Computer Science
Cross-Curricular
Living Systems and Processes
STEM/STEAM
Science
Material Type:
Interactive
Lesson Plan
Reading
Visual Media
Author:
Lisa Greber
Date Added:
10/14/2023
PB&J Algorithm
Unrestricted Use
CC BY
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Students will program the teacher (robot) to make a peanut butter and jelly sandwich. This will provide an opportunity for students to learn that robots (and computers) need to follow very specific instructions to work correctly. This lesson could then be extended into letting the students try to create algorithms for daily classroom routines or any other step by step process.

Subject:
Algorithms and Programming
Communication and Multimodal Literacy
Material Type:
Activity/Lab
Author:
Erika Coble
Date Added:
06/27/2022
SVRCSP - Iterative Design Process
Unrestricted Use
CC BY
Rating
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Students will be introduced to computer science words in conjunction with similar standards already taught in English SOLs.  They will see how actions in a plot are similar to events in a code and how cause and effect is similar to events that trigger actions.  Prewriting will take place as they create a plan and codes for an Ozobot maze.

Subject:
Algorithms and Programming
Reading
STEM/STEAM
Material Type:
Activity/Lab
Assessment
Interactive
Lesson
Lesson Plan
Reading
Author:
Kara Lynn
Date Added:
04/28/2022
Storyboards: An Intro Lesson
Conditional Remix & Share Permitted
CC BY-NC-SA
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Students will love and enjoy this lesson based from the popular book, Bad Kitty by Nick Bruel. Within this lesson, students learn the concept of sequencing and storyboards. They will learn the importance of a storyboard by looking at the example in Bad Kitty. Students will show their understanding as they create their own storyboard about an animal of their choice.

Subject:
Algorithms and Programming
Writing
Material Type:
Activity/Lab
Homework/Assignment
Author:
Julianne Belcher
Date Added:
11/22/2022