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Computer Science for 8th Grade

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Cybersecurity Web Search
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Cybersecurity is a very important portion of computer science today.  This activity has students complete a web search to find the ten things they feel you should know about some aspect of cybersecurity.  This activity can be completed by a group of students or by an individual student.

Subject:
Cybersecurity
Material Type:
Activity/Lab
Author:
Mary GREER
Date Added:
05/31/2022
Cybersecurity for All
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CC BY-NC-SA
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Students will use predetermined materials to create prototypes of badge covers to try to block RFID signals from being read.

Subject:
Computer Science
Science
Material Type:
Activity/Lab
Lesson Plan
Author:
Julia DiOrio
Andrea Lee
Evita Moody
Date Added:
02/27/2024
Cybersecurity to Solve the Mystery of the Kentucky Derby Disappearance!
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This activity introduces cybersecurity concerns with technologies commonly used in the livestock industry  in the context of a "clue" style activity in which students act as private investigators looking for a lost racehorse. It can be facilitated in 90 minutes, either in a single session or 4-5 shorter sessions. This activity is part of the Agricultural Cyberbiosecurity Education Resource Collection that contains resources for formal and non-formal agricultural educators working with middle school aged youth. Published as Open Educational Resources, all resources are provided in durable (pdf) and customizable (MS Word) formats. They are hosted on  GoOpenVA in a unique resource collection, Ag Cybersecurity Virginia Tech, at https://goopenva.org/curated-collections/143 and on on Virginia Tech’s stable repository, VTechWorks at https://doi.org/10.21061/cyberbiosecurity

Subject:
Agricultural Education
Cybersecurity
Material Type:
Lesson Plan
Author:
Ag Cybersecurity Virginia (VT)
Date Added:
10/30/2023
Data Storage Methods Crossword
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This crossword activity will help students better understand the different types of storage options available for a computer to store and manage files.

Subject:
Computing Systems
Material Type:
Activity/Lab
Author:
Matthew Rose
Date Added:
06/30/2022
Data quality in automation of food production: A soil nutrient experiment
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In this activity, participants plan and conduct a plant growth experiment while considering the role of data quality in automated systems in agriculture. The timing of the activity is highly dependent on the seed variety that you are growing and the level of familiarity that participants already have with basic plant science and scientific investigation concepts, but will likely take several weeks. This activity is part of the Agricultural Cyberbiosecurity Education Resource Collection that contains resources for formal and non-formal agricultural educators working with middle school aged youth. Published as Open Educational Resources, all resources are provided in durable (pdf) and customizable (MS Word) formats. They are hosted on  GoOpenVA in a unique resource collection, Ag Cybersecurity Virginia Tech, at https://goopenva.org/curated-collections/143 and on on Virginia Tech’s stable repository, VTechWorks at https://doi.org/10.21061/cyberbiosecurity

Subject:
Agricultural Education
Data and Analysis
Living Systems and Processes
Scientific and Engineering Practices
Material Type:
Lesson Plan
Author:
Ag Cybersecurity Virginia (VT)
Date Added:
10/30/2023
Decoding the Periodic Table
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Students will code a robotic device to locate elements on the Periodic Table given a specific description of an element.

Subject:
Computer Science
Science
Material Type:
Activity/Lab
Lesson Plan
Author:
Julia DiOrio
Andrea Lee
Lyn Sawyer
Michelle Moses
Date Added:
02/27/2024
Decomposition & Word Problems Part 2
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This lesson expands upon the ideas of decomposition by using GameChangineer to incorporate commands to create a coded mini game from decomposing word problems. Students will assist the teacher in this guided lesson on how to create commands and use the website before engaing independently in Part 3. Activities are low prep with modifications included, but do require organized planning to implement effectively. If you have not done a lesson on decomposition, it is suggested you use Part 1 to help student's gain the necessary understandings of the processes used in this lesson. 

Subject:
Algorithms and Programming
Computation and Estimation
Cross-Curricular
Writing
Material Type:
Activity/Lab
Lesson
Lesson Plan
Author:
Mary Dickerson
Date Added:
12/27/2022
Decomposition & Word Problems Part 3
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This is the final part of an extended lesson on decomposition. Students will create a word problem to decompose and then use GameChangineer to create a mini game that is reflective of the word problem and its solution. Students will be using the plan, design, and review process thourhgout their creations. A rubric and self reflection tool for the final products are included. Activities are low prep with modifications included, but do require organized planning to implement effectively. If you have not done a lesson on decomposition, it is suggested you use Part 1 to help student's gain the necessary understandings of the processes used in this lesson. If you have not done a lesson on writing commands and using GameChangineer, it is suggested you use Part 2 before implementing this independent activity. 

Subject:
Algorithms and Programming
Computation and Estimation
Mathematics
Writing
Material Type:
Activity/Lab
Lesson Plan
Author:
Mary Dickerson
Date Added:
12/27/2022
FUNctions!
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The goal of this activity is to solidify students' understanding of functions: Input/Independent Variable/Domain → Output/Dependent Variable/Range in math and relate that to functions in CS.

Subject:
Algorithms and Programming
Material Type:
Activity/Lab
Author:
Kim Wilkens
Date Added:
07/19/2020
Flowcharts and Pseudocode
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CC BY
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In computer science, developing programs involves planning. This planning may include representing algorithms and programs graphically with symbols, like in a flowchart, or writing, like using pseudocode. Pseudocode is not a programming language, but a simple way of describing a set of programming instructions. This practice sheet offers the opportunity to take pseudocode and flowchart information and interpret the outcomes.

Subject:
Algorithms and Programming
Computer Science
Computing Systems
Material Type:
Assessment
Student Guide
Author:
Stephanie Playton
Date Added:
05/24/2023
Friction Road Racers
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In this lesson, students will experience the force of friction as they use block-based coding to program a Sphero Bot through a maze made up of materials with varying amounts of friction.

Subject:
Computer Science
Force/Motion/Energy
Science
Material Type:
Lesson Plan
Author:
Julia DiOrio
Date Added:
05/04/2023
Game Design in Scratch
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Games have been an integral part of human culture throughout history. They not only entertain, but also inform and change us. Today video games designers bring together art & code to immerse their players in a story. There are video games being created to solve real-world problems and video game players solving scientific mysteries.

Subject:
Computer Science
Cross-Curricular
Material Type:
Activity/Lab
Unit of Study
Author:
Kim Wilkens
Date Added:
07/07/2020
Graphing and Slope CS Integrated Lesson
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CC BY
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This lesson integrates computer science through discovering graphing on a coordinate plane for 6th graders all the way to a review for 8th graders with extensions that include slope.

Subject:
Algorithms and Programming
Measurement and Geometry
Number and Number Sense
Material Type:
Activity/Lab
Assessment
Homework/Assignment
Lesson
Lesson Plan
Simulation
Author:
KAYLA NUSSMAN
Date Added:
08/18/2021
Identifying New Technologies and Their Impact
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Students will watch a teacher selected Apple advertisement/video and then identify the various Apple products mentioned in the ad. Students will then discuss how technology has changed the US marketplace and how the advertisement reflects the values of American culture. After discussing the current use of technology in the workplace, students will collaborate and hypothesize what the future of technology and American culture is based on current trends. Essential vocabulary: culture, technology, automation.

Subject:
Communication and Multimodal Literacy
Material Type:
Visual Media
Author:
Andrea Lee
Date Added:
10/03/2023
Identifying New Technologies and Their Impact
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CC BY-NC-SA
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Students will watch a teacher selected Apple advertisement/video and then identify the various Apple products mentioned in the ad. Students will then discuss how technology has changed the US marketplace and how the advertisement reflects the values of American culture. After discussing the current use of technology in the workplace, students will collaborate and hypothesize what the future of technology and American culture is based on current trends. Essential vocabulary: culture, technology, automation.

Subject:
Computer Science
Material Type:
Activity/Lab
Lesson Plan
Date Added:
10/10/2023
Influence of Earlier Documents on the Constitution of the United States
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The students will see how earlier historical documents influenced the creation of the Constitution of the United States. The graphic organizers will help the students understand the influence of five documents: the Magna Carta, the Charters of the Virginia Company of London, the Virginia Declaration of Rights, the Declaration of Independence, the Articles of Confederation, and the Virginia Statute for Religious Freedom.

Subject:
American History
Government and Civics
History/Social Sciences
Virginia History
Material Type:
Lesson Plan
Date Added:
12/19/2019
Investigating Potential and Kinetic Energy
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This lesson is part of the Virginia K-12 Computer Science Pipeline which is partly funded through a GO Virginia grant in partnership with Chesapeake Public Schools, Loudoun County Public Schools, and the Loudoun Education Foundation.  In this lesson, students will create examples of gravitational potential and kinetic energy transformations using Scratch.  

Subject:
Computer Science
Force/Motion/Energy
Material Type:
Activity/Lab
Author:
Adrienne Sawyer
Date Added:
09/23/2020
Lesson D: Phases of Problem Solving
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 Explore the four main phases of the problem-solving process. Analyze a problem and use the steps in the problem-solving process to solve a problem.

Subject:
Computer Science
Material Type:
Activity/Lab
Author:
VCU CISTEME .
Date Added:
03/01/2023