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  • VA.CS.2.2 - The student will construct programs to accomplish tasks as a means of ...
BeeBot Basics: An Introduction
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CC BY-NC
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BeeBots are an engaging, hands-on way to introduce sequencing, algorithms, programming and debugging to primary and elementary students. In this introductory activity, information will be presented in a clear and concise way so that students can collaborate to plan, create, and run a program. Students will correct through debugging as necessary. The attached resource includes vocabulary and tips for using BeeBot with students. 

Subject:
Algorithms and Programming
Computer Science
Material Type:
Activity/Lab
Author:
Kim Keith
Date Added:
01/10/2022
Drawing Conclusions & Storyboarding
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CC BY-NC-SA
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Students will listen to the story Two Bad Ants by Chris Van Allsburg and use clues from the text to draw conclusions about the events of the story. Students will create a storyboard to represent the events of the story and use their storyboard to construct a program to sequence Two Bad Ants.

Subject:
Computer Science
Reading
Material Type:
Lesson Plan
Author:
Julia DiOrio
Andrea Lee
John Clark
Date Added:
02/27/2024
Events in Scratch Jr.
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Events in computer science are the triggers for making action happen, like selecting the play button on any screen. Events in Scratch Jr. are represented by the yellow codes including: the green flag, clicking on a character, bump code and envelopes. The envelopes are the most advanced concept in Scratch Jr. and help with scene transitions and interactions between characters like pacing their conversations.

Subject:
Algorithms and Programming
English
History/Social Sciences
Humanities
World Languages
Material Type:
Unit of Study
Author:
Kim Wilkens
Date Added:
06/18/2020
How to Use Bee-Bot
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CC BY-NC
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Set students up for programming success by creating a BeeBot anchor chart!These editable instructions will help students identify their role as planner or driver and set clear expectations of how Bee-Bot is used in computer programming. Tips:Introduce Bee-Bot whole classMake sure students understand the importance of the clear (x) button to erase the previous codealways press clear first to signal a new code (like how a capital letter signals the start of a new sentence) Plan the program in developmentally appropriate steps (some students program one step at a time, while others can program to the end goal)Turn the Bee-Bot off and use it as a game piece to write successful algorithmsHave students write their plan, or algorithm, on a whiteboard instead of using the cardsThe Bee-Bot emulator is perfect for guided practice!   

Subject:
Algorithms and Programming
Computer Science
Material Type:
Activity/Lab
Teaching/Learning Strategy
Author:
Kim Keith
Date Added:
12/14/2021
I Need a New Pencil!
Unrestricted Use
Public Domain
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The students are not being efficient when they get materials or move around the classroom, so they are wasting learning time.  Students will design a sequence of steps, or program,  to move the student to their destination without using extra steps.

Subject:
Computer Science
English
Mathematics
Material Type:
Lesson Plan
Provider:
VDOE
Author:
Kristen Schlegel
Date Added:
09/20/2023
Intro to Procedures
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During this lesson, your students will be introduced to some foundational computer science concepts of sequence, pattern recognition, loops and procedures. Unplugged activities are a way to reinforce CS concepts that are introduced in coding apps and puzzle games like LightBot, Code.org, Kodable, etc.

Subject:
Computer Science
Material Type:
Activity/Lab
Lesson
Lesson Plan
Unit of Study
Author:
Kim Wilkens
Date Added:
06/22/2020
Life Cycle E-Book
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CC BY-NC-SA
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Students become authors as they use technology to create an ebook to share with their classmates. Students chose the life cycle of a flowering plant, frog, or butterfly. They review with hands-on resources and peer collaboration. They then use their ipad with the app “Book Creator” to create a book using real life pictures!

Subject:
Algorithms and Programming
Computer Science
Cross-Curricular
Living Systems and Processes
Material Type:
Activity/Lab
Assessment
Reading
Author:
Katherine “Faith” Bailey
Date Added:
11/14/2023
Order in the Library (ABC Order)
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CC BY-NC-SA
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In this lesson, students will learn about alphabetical order and how it is used in the library. Students will practice putting call numbers in alphabetical order while coding a Bee Bot to visit each call number in order. 

Subject:
Computer Science
English
Material Type:
Lesson Plan
Author:
Julia DiOrio
Date Added:
05/24/2023
Push and Pull with Dash
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CC BY-NC-SA
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This is an exploratory lesson over two days to allow students to code a Dash Robot to explore the principles of force on objects in an obstacle course.

Subject:
Computer Science
Science
Material Type:
Activity/Lab
Lesson Plan
Author:
Julia DiOrio
Andrea Lee
Jill Reames
Date Added:
02/27/2024