This lesson is part of the Virginia K-12 Computer Science Pipeline which is partly funded through a GO Virginia grant in partnership with Chesapeake Public Schools, Loudoun County Public Schools, and the Loudoun Education Foundation. In this lesson, students take on the role of a reporter traveling with Lewis and Clark. Students program an Ozobot to travel along the path and pause at key sites as students report inportant findings and share artifacts from the expedition.
Games have been an integral part of human culture throughout history. They not only entertain, but also inform and change us. Today video games designers bring together art & code to immerse their players in a story. There are video games being created to solve real-world problems and video game players solving scientific mysteries.
This lesson is part of the Virginia K-12 Computer Science Pipeline which is partly funded through a GO Virginia grant in partnership with Chesapeake Public Schools, Loudoun County Public Schools, and the Loudoun Education Foundation. During this lesson, students will create a simulation of Earth's Enegy Budget using Scratch.
This is a lesson plan that introduces students to Python's libraries, specifically to the Eliza program. Students will attempt to create their own chatbot program, using conditional statements to achieve specific results.
Following Curiosity and Perseverance on Mars often means roving to places with interesting materials to study, places away from the initial landing site. In this lesson, students experience the processes involved in engineering a communication protocol. To reach their goal, students must create a calibrated solution within constraints and parameters of communicating with a rover on Mars. Students will explore the opportunities and challenges of remote robotics by framing the problem around the idea that scientists and computer scientists must work together to successfully program rovers in remote locations like Mars. Students will also explore the idea that a robot simply follows a set of well defined algorithms. Students will be provided a set of possible courses that their robot must navigate. Students will code their robot to navigate around the obstacles within the course to arrive at a set location.
In this lesson students will be able to identify that computers, like the solar system, complete predictable actions based on a set of variables. Students will learn about the solar system via Scratch. They will explore block coding and computational thinking practices as they utilize Scratch as a tool for creativity, expression and learning about the Solar System.
During this unit, students will take you on a virtual field trip. It can be to a museum, a historical site, a modern destination, a book, a planet or really anywhere. Along the way, they will use CS concepts like events to switch scenes and sprites and sensing (conditions) to add interactivity.